1.0.0 Balance Changes
" MF changes are too obscure as is. MFing in an ARPG is and has always been one of the major ways to play. Let's see numbers so we can tell if this is now broken or not. |
|
" I hope the reduced reservation nodes are on the life-based/blood-magic side of the skill tree. |
|
Another potential Idea for the 2 handed item issue would be to add a hilt/handle item that could be equipped in the shield slot similar to how bows have quivers. Then this item could have it's own statistics, etc. Just an idea.
Excited to test out and play with the new changes. |
|
Oh man this just sounds fantastic. I just went from excited to rewally fucking excited about release.
|
|
I'd advise GGG to be careful with the auras. This change will make it even more beneficial to play in a group. If you make it difficult to play solo, you will start losing players. Some people enjoy doing a couple solo runs whenever they have time and not partying. This is an ARPG, not an MMO.
I will reserve judgment until after release though, since we don't know how much they are increasing reservation by yet. Rest of the patch looks good. |
|
" Definitely this! I really dont understand why does the game push **!! ONE SHOT !!** that much? Can't you come up with a better difficulty system other than "Do you have s**tloads of Life to survive that?!" I know you can! I think Weaver fight is great in terms of difficulty, and I think Kole type fights totally suck. Make boss fights more strategic and (player) skill dependent, not just a stat check. Just add constant adds, if you think people will abuse not getting one shot. Last edited by symban#2593 on Oct 15, 2013, 9:03:13 AM
|
|
" Neither are we Chris. We are ready. Throw at us what you will. WE ARE NOT AFRAID! I'm that Morty guy.
|
|
Every change listed is a change I fully support. *In [GGG] We Trust*
Ign: CC_Brutality Last edited by wreckelss11#6544 on Oct 15, 2013, 9:02:04 AM
|
|
So any existing bows will basically be garbage due to the buff of new bows?
I'm interested to see how this will change/obsolete existing bows. I realize that existing rolled bows will not be changed, but if new rolled bows can now get higher stats, it will make an entire game of bows obsolete? Or am I missing the point? |
|
" Yeah really, that's huge. IGN: LordGrax
|
|