1.0.0 Balance Changes
I support these changes.
I've been running pure IQ + IR gear in every slot possible. The other day, I dropped about a third of my IQ + IR for a little more resistance and move speed. The result? After about 30 maps ranging from level 70 to 76, the drop rate seemed about the same. More notable, however, was the fact that I leveled from 80 to 82 in 3 days. I had spent so much time dying that leveling would sometimes take weeks for me. My advice: Make a balanced character. IQ and IR isn't everything. |
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Great changes, always thought it silly with all the aura stacking and I like that they are getting more powerful but you can't stack them as much, and that's from someone that never party.
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" Translation: Remove the option of playing as a magic finder so I won't feel forced to play as one... How about we promote removing what ever you feel is a fun way to play the game? In game contact @MajorAsshole
Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 |
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All of these changes seem good or at least tolerable, but for the love of all that is holy, please give us at least a rough idea of how diminishing returns work. In a game about Min/Maxing to not have access to the numbers is a bit absurd.
Anarchy/Onslaught T shirt
Domination/Nemesis T shirt Tempest/War Bands T shirt |
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great! as my 2h marohi flicker ms physicals dmg Ci char was struggling,.. wait... no it wasnt struggling with dps:D - so you say that my build (in wihc i kinda wasted 13 passive skill tre points at lvl 80) with my shitty gear (no dream fragments, no rainbow strides - total of 1k es through gear) will get even better? great! i hope i now can 3 hit most bosses or i will have to use frenzy:D dont make me do that ggg :D
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nice changes! especially the change to loot and xp
*give new passive tree now!* |
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Great changes, no reason for people to complain (except of course the ever present elitists looking down on everything that affects their superior playstyle).
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" Hope so. I have never been able to create 5 or 6 link myself. |
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" Yes, I posted it. And this third character proved successful and I checked it on content >70 lvl, although not on 76-77 lvl maps yet. But comparing to other attempts (who are still able to faceroll lower lever maps), this character has much bigger health pool (3,5K) and much higher block (54%). And good, because it means than for long this will be my main character, uses only 2 auras so this auras nerf will not impact him (or rather she, as it's and ranger) too much. Anticipation slowly dissipates...
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