1.0.0 Balance Changes

Really rather worried about the changes to end game area levels. If, lets say end game areas go up to say 72-74 now and maps still start at lvl 66 it is going to be very discouraging to play maps as 90% of the time you will be farming in lower level areas and getting much less exp than by just farming the high level zones. I greatly preferred when areas only went up to like 64 and maps started AFTER all the zones. Don't get me wrong, I like that you can get more from not being required to do maps, but I feel without changing maps to start at about the same level as the highest level zone people are actually greatly discouraged from doing maps at all.

Also curious about the 2H changes, will current rolls be "upgraded" to their improved counterparts, or will well rolled 2Hs become basically worthless after the patch because the new ones can just outshine them?
Last edited by Retep#2663 on Oct 15, 2013, 7:32:30 AM
The Auras change makes some sense, but the problem is only 5% of the people have actual "party composition".

Most of us mere mortals can't trust in our party members Auras at all, not in terms of which ones are up, since parties change like every other map, but also bewcause a lot of ppl dont stick together.

Pls GGG give this some further appreciation, because this will make strong groups even stronger and weak ones weaker.

I guess I wont be able to go high maps since I don't have a mumble group.

This together with a Scion focused Skill Tree (never understood why you guys made a class that is Royalty to the other classes), makes me really worried my mapping builds will all go back to Docks....

Just my 2 cents...

I think the better solution for the auras problem, in 1.0, for solo play, is to add an "Aura Concentrated Effect" support gem that increases the effect of the aura while reducing the radius to 0.
It won't touch mana reservation % since obviously it is a new design decision to make people avoid stacking auras.


Get used to the new paradigm instead of complaining, people. PoE is as dynamic as it gets for a game like this!
Last edited by plesi42#4401 on Oct 15, 2013, 7:31:01 AM
"
Evantis wrote:
Teams already have party exp bonus.
Teams already split damage/danger for all party members.
Teams already has an absurd amount of items, impossible to 100% loot and sell.

and since release

Teams get buffed auras.
Teams get buffed party drop bonus for rares/uniqs.

GGG, why do you forget about singleplayers, who want to deal with top bosses/maps alone, why can't they get any love? Not anyone wants to play in party with items/exp leechers, chaotic players, unprepared characters.

I see game goes to the right direction, but "/players 6" for singleplayers would be very welcome. Many current and previous H&S have an oportunity to increase monsters like and/or damage for better exp and/or loot. Please consider this.



+1 I hate this forced party play to get better perks, wrong approach too much blizzard
There will be some improvement in passive and skills of summoners? I'm enjoying all the changes, but i'm anxious to see if it is there will be some improvement for summoners.

Congratulations for the great job GGG!!
IGN: Manda_Chuva
hmm with the IIQ nerv what will happen to the Merchant receipe for Chromatics ?
there will be a lot less chromatics in the game wich make it even more impossible to get some Off colors (like GGGBBR on a ES Chest), becuase you cannot afford them anymore.
is there a change planned on getting off colors because of it ?
"
Sirais wrote:
hmm with the IIQ nerv what will happen to the Merchant receipe for Chromatics ?
there will be a lot less chromatics in the game wich make it even more impossible to get some Off colors (like GGGBBR on a ES Chest), becuase you cannot afford them anymore.
is there a change planned on getting off colors because of it ?


WHAT?

I have 174 Chromatics, and I ABHOR Magic Find. I don't have a single "dedicated MF" Character.

If you don't have chromatics, you need to play with loot name plates on, and actually..... look. They are everywhere.

EDIT:
and if you thought that this game was going to stay "SUPER HARDCORE ELITE RANDOM GAMBLING AWESOME SAUCE" and not make it better for the "Casuals" like myself?

You are not too smart. They want my money just as much as they want yours.
Last edited by shoju#1134 on Oct 15, 2013, 7:39:48 AM
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BitterBiped wrote:
The 4-Link chance improvement is most welcome because it was the single most frustrating part of the game.

Also agree with the below...

"
sidtherat wrote:


Chris - all your new passives are fun et al but unless you somehow remove the 'path of life' aspect, where life-based builds HAVE to use like 70-80 points just to achieve mediocre survivability noone will use these new passives because survivability always comes first and fluffy stuff second. for a 75-80lv char this leaves like 15-20 points for all: dmg, auras, buffs, resists, armor, ms and now aura passives... entire 'fun' and 'diversity' of POE is reduced to these 15-20 nodes. could you just please fix life builds before 'fixing' something that wasnt perfect but was at least liveable with (auras)




+1 life based builds suck big time now
WagWan
All of these changes are so good. Especially the increased rate of 4 linking. Really exciting.
Love all the ideas. Can't wait to play with all my friends again in the new league.
IGN: SC - RangerKatarina //// HC - Ranger_Katarina /// Nemesis - Scion_Katarina
SHOPS: SC: /view-thread/534084 /// HC: /view-thread/538766 ///Nemesis: /view-thread/551384
CI Crit Ranger! - http://www.pathofexile.com/forum/view-thread/471594 ( Not my thread )

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