Video of some new 0.11.6 Trap Gems

2 weeks ago it was ''In 2 weeks'' ...
With this logic we'll have release in December
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
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leighferon wrote:
new stuf looks amazing...pretty sure fire traps DOT wont be affected so that means trap support will triple fire traps damage...holy fuk!

u need to fix one thing make the 3 traps lay down in a cone \1-3/. a line isnt gonna work.
----------------------------------------------------------------------------\2/


sorry have to do this...now it's a cone =)
Wise words buff -> balance <- nerf , need to happen , deal with it
Last edited by PabloCappone#5391 on Sep 17, 2013, 8:13:03 AM
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PabloCappone wrote:
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leighferon wrote:
new stuf looks amazing...pretty sure fire traps DOT wont be affected so that means trap support will triple fire traps damage...holy fuk!

u need to fix one thing make the 3 traps lay down in a cone \1-3/. a line isnt gonna work.
----------------------------------------------------------------------------\2/


sorry have to do this...now it's a cone =)


Nope, you messed the cone up :P
Ambush IGN: Kvazzminions | EKvazz
Interesting. Looks like the lightning trap will be quite effective in dispersing large mob packs when they try destroy your totems, provided the traps are directly targeted at your totems of course.. Didn't check closely on the vid, but we'll have to see what weight it'll hold in terms of mana cost when linking it to other support gems.
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lookin forward to this patch, love traps and just about any viable trap build
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
Good to see additional niche builds created with unique items in mind as well. This is what makes ARPGs last. Trying every possible build and comparing effectiveness. Sometimes trying less than optimal builds "for fun".
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HeroOfExile wrote:
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sidtherat wrote:
yay sporkers! dual-totem builds just got immense buff by buffing their main source of (direct) damage (and it shock-stack! wow)

build diversity.. soon d3 is going to be the game with one

will you ever do something with dual totem builds? these are ABSURD compared to other builds - just like WW Balerina


multi-trap is a ele dmg buff (due to armor) so fire-trap and that lightning trap will benefit more than bear trap (who would have guessed). trap support gem will remain niche: why use it when pre-made traps are so good

i really hope youll - after toying with traps - fix totems. these are broken SINCE CLOSED BETA!


wtf are you talking about. totems are slow and boring compared to many other builds. u broken?


yeah right. and that makes them least common build in this game. oops..

try public lunaris/docks/maps parties and tell me how many players WERE NOT sporkers. do it.

what you skillfully omitted is: safe, able to stack max MF, gear independent (you dont need shavrones to do sporker), party friendly, safe
so do we have a date for 1.0? the official release date?
What makes you all think that GGG won't finally fix the DOT mechanics and interactions? Especially with something like multi-trap that has a pretty large effect on things like firetrap. Not to mention that whole release thing.
Last edited by indczn#2602 on Sep 17, 2013, 11:42:40 AM
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PabloCappone wrote:
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leighferon wrote:
new stuf looks amazing...pretty sure fire traps DOT wont be affected so that means trap support will triple fire traps damage...holy fuk!

u need to fix one thing make the 3 traps lay down in a cone \1-3/. a line isnt gonna work.
----------------------------------------------------------------------------\2/


sorry have to do this...now it's a cone =)


\o/
Now it's a person!
Current IGN: twitchtvTheuberelite

http://twitch.tv/theuberelite - I stream sometimes.

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