Video of some new 0.11.6 Trap Gems

Lightning traps? Neon approves.
These are probably the most interesting changes you've brought to the game since Multistrike and Splash.

I am really looking forward to this patch. A whole new generation of builds has been created.
lighting trap assn. in d2 was fun, anyway that could come here :D
those uniq / passive tree changes / gems r trap only related? or also realted to mines?
and also, if i put that multi trap + GMP + LMP - will i have 0 dmg? 40% less + 30% less + 40% less
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
Last edited by The_x_ile#7220 on Sep 17, 2013, 2:07:37 AM
freaking awesome.
IGN: Arlianth
Check out my LA build: 1782214
Looks like i'll be working on a trap build next. Keep up the great work!
"
Glaciez wrote:
Multiple traps looks really good, will there be a full passive respec at 1.0.0 since you are changing the trap passives?


Chris did already say they are currently planning on one, but not guaranteed. This certainly makes it seem even more likely though.

As for the new skills, both look very interesting.
could new class be a assn. trapper like d2 then :D
Sporker = Trapasin from D2
"
Aux wrote:
"
Chris wrote:
One of them allows you to do something with traps that previously only monsters could do.


Can't wait to go General all over people's asses.


Yeah, I guess that would be it, instant trap effect without laying a trap.
Wish the armchair developers would go back to developing armchairs.

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