Video of some new 0.11.6 Trap Gems
We've also got further trap changes coming to the passive skill tree, but they're scheduled for the 1.0.0 passive skill tree update.
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" Can't wait to go General all over people's asses. IGN: Aux Last edited by Aux#2409 on Sep 17, 2013, 1:35:14 AM
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This looks quite fun.
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Very nice I must say. Gmp + Fork time :D
ACE Member.
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Can't Wait!
IGN: DivineMatter
"Over thinking, over analyzing separates the body from the mind." |
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Multiple traps looks really good, will there be a full passive respec at 1.0.0 since you are changing the trap passives?
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Ima go Baauer all up in this hizzay
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im glad traps are finally getting some love :D. very interested in the new passives for traps.
"if u point out my narcissism 1 more time i ll report ur ass.
then i ll ignore u." "you dont play this game and i find no value in your feedbacks. keep your advice to yourself. i ll sure have fun not reading ur comments again." Path of Exile community in a nutshell. |
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front page
reppin it for USA USA USA My Standard shop: http://www.pathofexile.com/forum/view-thread/109915/page/1
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yay sporkers! dual-totem builds just got immense buff by buffing their main source of (direct) damage (and it shock-stack! wow)
build diversity.. soon d3 is going to be the game with one will you ever do something with dual totem builds? these are ABSURD compared to other builds - just like WW Balerina multi-trap is a ele dmg buff (due to armor) so fire-trap and that lightning trap will benefit more than bear trap (who would have guessed). trap support gem will remain niche: why use it when pre-made traps are so good i really hope youll - after toying with traps - fix totems. these are broken SINCE CLOSED BETA! Last edited by sidtherat#1310 on Sep 17, 2013, 1:45:11 AM
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