Preliminary 0.11.5 Patch Notes
nice patch notes, though 20% reduction sounds pretty much, but I think it's appropriate
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So, with the skin transfer MT, I don't have to look like a clown when wearing a Vaal Regalia?
And I can wear Astral Plating without looking like one of those cardboard box robot cosplayers? Awesome! And I ALMOST bought a high-level Saint's Hauberk the other day... whew dodged a bullet there. |
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" How is it that all of the mentioned things can be bypassed but the cooldown of traps shouldn't be allowed to be bypassed? And traps being viable without many support gems is a matter of scaling the damage, and certainly not a flaw of the mechanics. I always thought that the ability to use more traps for a trade-off was interesting to say the least, if not brilliant. |
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My niche build using 4 flickerstrikes is basically the only reason i play PoE.
Now my build using flicker as my primary is gone. |
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" As I wrote, I don't use it and one of reason is that I don't want to spend additional gem slot, I have better use for it. And to be honest, anyway traps in PoE sucks in "fun factor" area. A lot. I was using spider mines all the weekend. What a fun :) and if I remember assassin from D2... Anticipation slowly dissipates...
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Finally, took a decade or like a month or 2 >.> but finally it is DONE!
"Jeweller's Orbs and Orbs of Fusing now describe that they consume quality when used." Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD |
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All are great changes.
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I was originally quite upset by the linked cooldown "nerf". I read through this entire post trying to find a reasonable explanation of why it is considered overpowered. For comparisons sake a whole bunch of identical traps do what a similar number of different supports linked to one main spell can achieve. If one is to have 3 Bear Traps each four linked, that is either 12 gem slots, or a six link with 3 traps 3 supports.
No-one seemed to have a satisfying answer so I thought it through. My guess is that a unique coming out in the near future is going to increase the maximum amount of stored traps available for use. This would have made having multiple instances of the traps OP, as it would multiply the benefit of said unique. This unique along with the decreased cooldown time would make traps reasonably effective, (i also seem to recall that a new trap skill is in the works) and therefore stacking many gems of the same skill is unnecessary. Hopefully if i am wrong about this, then someone will make a unique in this vein to re-enable trappers as a build. |
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" You can bypass the cooldown of some spells and one attack skill that has it, but traps really should have a hard cooldown. You can't really compare bear trap and flicker in raw spike damage so flicker should be able to get away with being spammable with some tradeoff and fiddling, bear trap shouldn't, it does too much damage and has a guaranteed additional effect to boot. You can still build for bear trap, just use it combined with, say, dual shockwave totems, they require pretty much the same build and gear anyway, daresso, magnate, hrimsorrow... Anyway, you heard the man, it was unintended behavior, but sadly, low on priority list. Perhaps trap nodes will get some love in reducing cooldown instead of increasing mine laying speed and trigger radius. @magpye We already have an additional trap node in the shadow cluster. No wonder everyone forgot about it, nobody ever took those. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Sep 3, 2013, 9:13:49 AM
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this patch will probably destroy two of my chars.
Date of execution: Thursday 09/05/2013 condemned Exiles: - NeedOneMoreTrap (Fire Trapper, lvl 84) - pantlessagain (Discharger, lvl 60) gravestone: NeedOneMoreTrap: You were the most exciting Char i have ever played. RIP gg insane in the membrane
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