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Preliminary 0.11.5 Patch Notes
" From OP: The number of charges produced by Enduring Cry has been increased at all levels. How does increasing the charges you get kill your defenses? And to Nasta's comment re: content past level 90: At the moment, level 81 is the unofficial 'yay you win!', so there isn't supposed to be content past that even. This has been said over and over in various places, so sheesh get over it, roll a new char or come back for 1.0. Support a free Hong Kong.
I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. -Galileo Galilei |
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" Then make a new character? "Man, it's like we're fighting housewives and their equipment." - Millennium
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" I also recall it being explained that using multiple skills to cycle between cool downs was working as intended due to the limited number of active skills you can run. This will indeed fundamentally change my fire trapper, but it is no matter. It was also explained that the meta is supposed to change over time, so I will do as I always suggest to others--adapt or die. The only shame is that I just finally linked my GGBB searing touch, after spending an exorbitant amount of currency for the last few months.. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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" Got six of them. Taking a break... |
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@Cooldown-change:
Hm, currently there were only two types of traps really used, Bear and Fire Trap. Both get a huge nerf in damage, plus you have less available through the new cooldown mechanics. Weird move to put that in at once, also you are now no longer able to use a skill with cooldown with two different support setups. @Skin transfers: Personally I'd prefer it if ~80% (personal oppinion) of the higher tier armours just wouldn't look bad so we wouldn't need that feature, but at least this will allow playing chars who don't look like a bum. I don't like that you can transfer the looks of uniques though, removes something special from them. |
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" Nah, it made no sense no matter how you look at it. Traps and some other skills are either hella strong or highly exploitable, so they have cooldowns, that's a base game mechanics. Things that allow you to bypass basic mechanics should be expensive. To bypass flicker cooldown you need to include fast frenzy charge generation in your build, to ignore chaos damage mechanics you need to either sacrifice all your life pool or use a certain really expensive item, and you need that 'other item' in order to ditch melee skill cost. And don't tell me spending a gem slot is expensive or I'll be very likely to just keel over out of sheer unbridled mirth. You don't even need many supports to make traps work, one or two at most. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Sep 3, 2013, 8:32:56 AM
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Are you nerfing traps because of pvp? If so, meh. I don't really care about poe pvp. Oh, and fire trap might still be viable, but bear trap is already eventually surpassed by your single target dps for most builds.
The bear trap nerf really hurts and probably means far less use of the skill in general. It already gets surpassed eventually once your single target dps gets high enough and relegated to "utility" - this will happen much faster now. Does the bear traps damage nerf at least mean perpetus is less of a total asshole? |
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Have there been any updates on the shipping of physical merchandise for open beta supporter packs? The shop page still says August. Sorry if I missed it.
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" Perpetus nerf via bear trap would be much welcomed =D although for ES builds more I feel. I wonder how this affects the crematorium boss. Return to this flameless sunder
Where exiles burn and the joyless wander; Frozen lore beneath chaotic thunder, Dominus returns to send us under. |
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" "Said over and over in various places" "level 81 is the unofficial 'yay you win!" I could 'unofficially' say sporkers are the only build that should be viable in PoE, ever, I could say this over and over. It means shit. As for official. " This was the best I could find. Casually casual.
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