Preliminary 0.11.5 Patch Notes

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TheAnuhart wrote:
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Nastakanoth wrote:
The interest in this game is slowy dissipating. My friendlist of 50 is empty. Top players in the new Leagues has already given up, because the game is so unrewarding and progress is non-existant past level 90 and without the use of eternal/exalted orbs.

I can't imagine why you would ever have the drop rate of eternal orbs to be 0.5x the drop rate as exalted. They were "implemented to restore 5-linked items". The only reasonable drop rate is 2x that of Exalted.

The map system is fun, but pointless. It was implemented to generate loot? Yet you will lose far more than you could ever gain if you want to progress. The only reasonable thing to do is to play a MF lowlife sporker, or quit the game for now.

I choose the latter.


And what should you take from this, Nasta?

That when veterans of the game are pointing out problems, it is unwise, as a spring chicken, to call them wrong, as you did.

Because inevitably, down the line, you will realise these problems are real, as you did.

Edit, FWIW, eternal drop rate is A LOT less than half of exalted. At the very most 1/10th, I'd say even less.



lots of people are taking breaks. Including myself.
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raics wrote:
Although I use traps on a lot of my builds it was a clear exploit to me


I'm no fan of traps and even if I have one, I virtually never use it and I never had more than EC gem (I don't like charges, like in "if you have to use charges, your build sucks" :P) I'm quite surprised by such statements as I though that having each gem to have its own cooldown as interesting mechanism. I also never have seen a post from GGG stating so.

It was one of small things which differs GGG skill system from other games. If we remove such small "tasties" what will be left? Only this that one have to drop or buy some skills? Meh.
Anticipation slowly dissipates...
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PabloCappone wrote:
please shav 3d skin...



I believe there is a 3D Shav's skin in the works, it's a coffin.

Spoiler
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Quarl wrote:
And if I look at the stats, if you want to die, wear a Shavronne's.
Casually casual.

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SL4Y3R wrote:
lots of people are taking breaks. Including myself.


'taking breaks' was the least relevant point in my post.
Casually casual.

Last edited by TheAnuhart#4741 on Sep 3, 2013, 8:06:39 AM
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Chris wrote:
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Uvne wrote:
Before, it was explained that having multiples of a trap in order to rotate cooldowns was working as intended, because you're increasing uptime while reducing the number of supports you can use. What changed?


I remember it as being a bug (or at least, unintended feature) that is now fixed, but my memory could be wrong. It wasn't planned to work like that, at the very least.


Seriously? I reserved judgement for the most part with the Blood Magic change, I adapted, all was well. I'm about 90% sure that change will absolutely kill my lv87 HC character. He uses a 6L Searing Touch with 2 Fire Traps and 4 Supports. The reason for this is because a single fire trap is absolutely insufficient to sustain dps moving from pack to pack unless I spend a lot of time just standing around waiting for traps to recharge. What does this "fix" really target? Was I never supposed to be able to use fire traps as a main skill in the end game?

edit: This is also going to change Enduring Cry. Heh.

edit2: Ok, let this be a lesson in remembering to finish reading the patch notes before you begin raging. "The cooldown times of traps (except for Conversion trap and the Trap support gem) have been lowered to four seconds." << This helps. This isn't exactly a one-to-one replacement of the previous system, as you can't have 6 charges saved up for a huge scary pack/boss, but it's good. On the flipside, I've gained a support slot, which is neat.
IGN: CorpsejackMenace
Last edited by Munsie#0415 on Sep 3, 2013, 8:19:05 AM
Guess its time to give another break to the game. =/

This new patch pretty much kills my firetrap build. Honestly, this cooldown thing seems totally unecessary when it comes to traps.. well whatever, GL
Last edited by Igorius#4976 on Sep 3, 2013, 8:08:31 AM
I was ok with the aura nerf, it was a bug and needed a fix, but this? Months ago I heard "update" and I was happy. Now it's a bet on which of my characters will you destroy. Having multiple traps for CD doesn't look like a bug, was never called a bug, and seemed legit to build on it. If it wasn't, it was only your fault. I am very upset with this shit. Kill every build, soon there will only be sporkers, you will somehow nerf low life and the game will die. GG GGG.
patches have seemed pretty lame lately, think ill have a break coming up as well, really hoped this game would have me hooked for longer.
Like the changes/improvements for this patch!
"Man, it's like we're fighting housewives and their equipment." - Millennium
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SL4Y3R wrote:
lots of people are taking breaks. Including myself.

Reporting a long break, too. End game grinding is very unrewarding and makes everything just... boring.

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