Preliminary 0.11.5 Patch Notes
So... when can we expect the trap support gem to add a damage bonus to make up for the bigass cooldown that remains unchanged with this patch?
BTW anyone saying this is a nerf to bear/fire trap: the cooldowns have gone down from 8 seconds to 4. You'll basically get the same mileage out of one gem as you would now with 2 gems. Only difference is that you can't deal more than 3 traps damage at a time. I'd say that's pretty fair. Now anyone using cold snap as their main skill however, without having a voll's equipped, is pretty fucked. IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui Last edited by Wooser69#4318 on Sep 3, 2013, 9:31:04 AM
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" I'm not complaining either way... I would just like to point out that I feel like these changes should be done at the same time. |
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" Oh, I trust we won't see that many cold snap - related suicide notes on forum. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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I don't mind nerfs but why don't companies consider buffing the rest instead of nerfing a few? That way it's like balancing positively. I just don't get it....
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Oh wait, I forgot that enduring cry will be harder to gain charges with now too. That sucks, I liked being able to build 3 charges off a single enemy before hitting a cooldown, meant I wouldn't instantly die to the whole pack of monsters nearby.
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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" finally, it was getting annoying starting a map with no fire traps to use. " why? enduring cry isnt the only skill people can spam so why nerf all of them? i dont think anyone actually uses the power charges to bypass cold snap. its not worth it and has no synergy whatsoever, most would rather use ice spear for regular crit builds than use it to gain power charges with the new gem. as for flicker strike, it has perfect synergy with its skill gain so meh. " another bear trap nerf, meh it can be overpowered in some builds. " the main reason for that cooldown nerf " glade thats finally fixed, too bad so few actually use traps atm. " perfect for by build, sad to see the decrease, but i do deal about 4-6k in explosion, more than most can do in 2-3 hits. the increased burning is going to be juicy, estimated bringing my burning ground upto 2600 from 1731. " i think thats rather hateful on conversion trap and trap support gem seeing as they are currently underated by most players. at least lower those gems CD to 6 seconds? overall i like the changes, improves my trapper again. your just missing the update for searing bond, as it only deals about 950 burning at gem level 18, with no way to improve it further. State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084 State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 Last edited by Raghin#2415 on Sep 3, 2013, 9:41:54 AM
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what's the point to destroy endurance dischargers... they were already the less powerfull discharger dps wise.. Oo
Sometimes I don't understand what the rationnal behind changes... IGN TylordRampage
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I just want to pop in and say that I am pretty disappointed with the changes to Fire Trap and shared CDs as well. This is certainly render my main character's build terrible and I am struggling to see any way to fix him. I am not against over-powered options getting nerfed but this change gets under my skin for a few reasons.
1) If the multiple versions of the same gem having different CDs thing was a bug, why were we never informed? In the past when a bug existed but was left in the game for awhile we were given a heads up so that many of us could choose not to put time into building around a mechanic that was definitely changing. If I had known this change was coming down the pipes I would not have invested the large amount of time that I did into my trap character over the last month or so. 2) It seems like Fire Trap was changed because of the effectiveness of a couple of certain builds. These builds were largely overpowered because of things like Elemental Proliferation and with the help of powerful unique items. However, after the changes it is only these builds which will stay useful. Most Fire Trap based builds struggle to be decent. The changes made in this patch strongly push players away from being able to use the skill as a primary option. 3) Edit: Someone pointed out to me that PvP is the reason for the CD changes which is the part I have an issue with. The damage debuff was probably needed. I was unaware before reading the other comments that PvP could be the culprit behind this change to the way that Fire Trap works. If the skill was changed for PvP reasons then I find that borderline unexceptable. This is a PVE game and massively overhauling skills to make a subsystem within the game work better is a bit of a kick in the teeth to the existing player base. Again though, I am not totally convinced this was the reasoning behind the changes. Edit: Fixed a few grammatical errors. IGN(Standard): SomeoneSaidHowitzer Last edited by Matafleous#3388 on Sep 3, 2013, 10:24:41 AM
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meh. are we ever going to get anymore systems or new content? you know something els to do apart from your broken map system?
Last edited by danny868686#3811 on Sep 3, 2013, 10:11:33 AM
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"The balance changes related to cooldowns have been made as the first steps towards the PvP balance we're working on for 1.0.0"
it is because of pvp. Edit: "as well as upcoming new Trap skills for 0.11.6" i should add that other part too. [Removed by Support] Last edited by Anthian#0475 on Sep 3, 2013, 10:15:01 AM
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