Some 0.11.4 Changes

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silversideup wrote:
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grepman wrote:
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silversideup wrote:
lol its like if there was a terrorist in a building and every1 knew.....do u think everything would be calm? whereas if some1 knew and he didnt tell any1 and dealt with the terrorist nobody would be the wiser thts why u fucking pm or post in the bug fix forums its called damage control maybe u will learn about it when u pass kinder garden
well time to quit my software job in the bay area and move to this kinder garden. judging by your posts i will learn how to spell 'that' with no 'a' and insult everyone. sounds cool.


Let me speak to you. U mad u cnt spell bro?


He has dyslexia or lives in a country where they dub English.
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Kyu wrote:
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jsn006 wrote:
snapshotting in d2 was also a glitch and has been fixed (monk, barb)

Its not an intended mechanic LOL


You mean D3? D3 and hardcore ARPG don't go along well, let's not talk about D3. Lmao.

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Ayudame wrote:
and we all know how it turned out in the end. Rampant botting, and multi-hacks. You give an inch (exploits) and people take a mile (bots).


Are you actually implying the botting and hacks had anything to do with game mechanics? Wtf, lmao. You can't be serious.


I think D3 sucks too. But that is just you avoiding replying to me with a senseful argument.

Snapshotting is not a game mechanic, where and when it can happen, its always exploiting a glitch.
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jsn006 wrote:
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mazul wrote:
You don't seem to get the context. They "GGG" wrote in reddit some while ago in connection with the fan meetup that Facebreaker will be nerfed but to change all Facebreakers would take many hours of server downtime. Once they have reduced that time considerebly, expect Facebreaker to be nerfed.

I don't really care about Facebreaker itself, but about the fact that when it gets nerfed it means that changing all uniques (even the old ones) will be an easy task that doesn't take many hours of downtime. So that's when we can expect all other uniques to be rebalanced, which is what the game really needs.


Your logic is so half assed its not even funny. 'Facebreaker has to be nerfed because then other uniques I find OP will be fixed easily' wtf? Facebreaker should not be nerfed, and anyway I don't believe that was really your context, and either way I do not care. I do not even think there are other uniques that need rebalance. Fixing the ones that are being exploited, like this with covenant and alpha, is another story.


Hahahaha, "I do not even think there are other uniques that need rebalance.", why do you think Kaaom's was banned in Onslaught?

Uniques I hope to be rebalanced besides Kaom's: Shavronnes, Soul Taker and Lioneyes.
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Last edited by mazul#2568 on Aug 13, 2013, 5:29:38 AM
TLDR;

looking forward to this patch!

[way too late in this thread for an inconsequential comment like this but... wtf]
There has to be a low point where some people stop complaining because it's just not worth it, and I have yet to see it. - Squeakypaw, 2013

The difference is that in a terrorist setting, your main priority is to save as many lives possible. In this case, both being honest to the playerbase as well as creating forum drama are important.[/quote]

sucks tht most ppl r retarded and letting them know is kinda a bad idea
I’d rather die on my feet
Than live my life on my knees

WTB ALT ART DEMIS
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Pibadi wrote:
You just kill the Alpha Howl with no reason. I don't understand that.
No one will be buy this helmet more than 15 chaos. Strange decision like for me.
And ppl who talking about "I use the helm on my ranger, this is super BEST HELM for me" - you are guys just have no idea about this game.
Btw, if you do the same thing with Covenant - this is destroy some builds.


Your statement is ridiculous.

Killing Alpha's Howl for no reason ? Alpha's Howl is still a very decent unique for any elemental build at the expense of some life, and that's it.

Bottom line is : atm it's just an exploit.

Simula and Covenant fix is coming right around the corner too, it's time to level those blood magic gems eh ?
Natrak 94 Witch | Low Life Crit Arc'er - Standard
Jannee 92 Templar | Low Life Wander - Standard
Ntk 74 Ranger | Low Life TS - Standard (idling)
Jaaneee 72 Ranger | LS Tank (idling)
Joramm 73 Templar | Ele cleaver - Hardcore (idling)
"Fixed an abuse case where auras would maintain bonuses from equipment if you changed out of that equipment in town. Upon changing area, auras will set themselves to the current level from your equipment. Other similar abuse cases will be fixed in the future."

I'm a bit confused here. Is this change only for the Alpha Howl's +2 lvl stat or does it include the reservation. reading the sentence it seems to only be the bonus levels, but reading the comments here it seems to include the mana reservation and also Covenant / Malachai's (or whatever the mask is called :P)

On an side note, will the changes to Weaver apply to all map versions also? including the flicker f*cker in Overgrown Shrine?

Even though this patch will nerf me, others will suffer as well.. so whatever :p
looking forward to new Uniques!
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mazul wrote:
Hahahaha, "I do not even think there are other uniques that need rebalance.", why do you think Kaaom's was banned in Onslaught?


For the extra challenge. Its not a broken item because ppl can still die with it easily anyway if they dont pay attention.

Kaoms isnt broken, life nodes and life pools in relation to es is / are not balanced. And you dont need kaoms to survive if you build / play well.


There was something else 'banned' from those leagues:-

These items will not drop in the Anarchy or Onslaught leagues: Prismatic Ring, Onyx Amulet, Thief's Torment, Lori's Lantern, Astramentis, Carnage Heart, Eye of Chayula and Kaom's Heart.

You calling all these broken? They are powerful, but not broken (not the same thing, and the entire point behind a unique item is that extra powerful stats increase or effect it gives over a godly rare item roll)
Last edited by jsn006#2582 on Aug 13, 2013, 5:40:29 AM
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jsn006 wrote:
I think D3 sucks too. But that is just you avoiding replying to me with a senseful argument.

Snapshotting is not a game mechanic, where and when it can happen, its always exploiting a glitch.


Not really avoiding anything. And again, that's different from game to game and how you actually interpret snapshotting. Snapshotting has been around in games since all the way back to the 1980's, possibly even earlier but can't think of a game before that that does. Most of which was never interpreted as an exploit, but rather as a game mechanic. Think about what snapshotting actually is and how often is actually occurs in games without you even realizing.

It could be something as tiny as a platformer from the 1980's where you get a speed boost if you hold a certain button after being shot out of a cannon at high speed and you snapshot that speed and go really fast for a while.

That's a snapshotting mechanic. You snapshot the previous speed and continue on with it. These snapshots only recently have really been started to be considered exploits. I remember them being called game mechanics for the majority unless they were completely out of control to the degree of where you skip half the game. It has to of course be in some sort of sane limitations. Malachai and Alpha Wolf weren't really over the top. It was really good, but certainly not absolutely ridiculous.

In older games dynamic changing of abilities depending on your current attack power, spell power or whatever wasn't very common at all. Almost everything snapshotted. Things usually did damage with what you had at the time of using that ability.

For example, a buff that lasts 30 seconds that gives you +X damage depending on your health. You equip a item with a lot of health, you use the buff, you put back on the item with a lot of damage and it'd still give as much damage as it would with the health item.

Sounds like an exploit to many probably, to me it sounds completely normal because that's what I'm used to.

WoW for example actually has a few cases where snapshotting is used as a mechanic as well. Think about some of the mechanics and you'll know which. Dots for example will do damage depending on how much spell power you had as you applied the dot, rather than actively changing with your spell power. So people would pop all their trinkets and cooldowns, put on a super strong dot and try to keep that one up.

So again, look at it from more perspectives than just your own. It's pretty disgusting that people are going absolutely apeshit and insulting people as exploiters etc. for having a different opinion and perspective on something as tiny as some DPS and surviveability from a pixel item. It wasn't even anything super outrageous like skipping through 16 levels in a platformer.
Last edited by Kyu#2503 on Aug 13, 2013, 5:49:10 AM
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jsn006 wrote:
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mazul wrote:
Hahahaha, "I do not even think there are other uniques that need rebalance.", why do you think Kaaom's was banned in Onslaught?


For the extra challenge. Its not a broken item because ppl can still die with it easily anyway if they dont pay attention.

Kaoms isnt broken, life nodes and life pools in relation to es is / are not balanced. And you dont need kaoms to survive if you build / play well.


There was something else 'banned' from those leagues:-

These items will not drop in the Anarchy or Onslaught leagues: Prismatic Ring, Onyx Amulet, Thief's Torment, Lori's Lantern, Astramentis, Carnage Heart, Eye of Chayula and Kaom's Heart.

You calling all these broken? They are powerful, but not broken (not the same thing, and the entire point behind a unique item is that extra powerful stats increase or effect it gives over a godly rare item roll)


but isnt kaoms the only unique that is banned in ons whos baseitem is still there??
tehre are neither all resi rings nor all stats amulets

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