0.9.12 Information and Incomplete Patch Notes (Updated)

Probably the only item on here that I object to is a nerf to Life Regen.

Other than that, lots of interesting changes, and I can't wait to play around with the new Ice Shot skill.
For Ranger build tips, tactics, and critiques, visit this thread:
http://www.pathofexile.com/forum/view-thread/69224
Wish the teaser screenshot showed what the new colour blind friendly sockets look like.
"I would have listened... I would have understood!" - Scion

Have you removed Asus ROG/GameFirst yet?
I wonder how the 2 new Keystones will work together.
If I take both will my ES regenerate instantly as I do damage?!

Also Shadow lack of accuracy was my complaint, so I am very happy to see it being included. I just hope when they say Dexterity part of tree they are talking about starting dexterity, not needing to go south towards Ranger as that does not help wands and daggers which need to go north (claws are less affected as they ask for less Int to be useful).

Last edited by Torin#1843 on Aug 31, 2012, 6:58:00 PM
Is the new item frame still WIP? Because it's missing...frames.
Regarding pathfinding. I found out a curious thing, not only minions suffer from bad pathing, but also monsters. In narrow corridors when a corridor gets blocked all monsters behind the blocking one will start running the other way! Same happens to minions and those constantly block themselves.


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Well, even if you say evasion is now ok... it still feels worse than armor since you always loose hp in big spikes.

Also, I will never like that iron reflexes... why not add some dex based mechanic for damage reduction there? Or maybe add 2-3 different damage reduction mechanics on the dex side of the tree. We already got 2 - double evade chance to arrows and 20% flat dodge.

Would it be too powerful if you added one to reduce hits that are >[33-50]% your max hp by certain amount? And maybe something to evade criticals (as is now built in)

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Other than this, really nice patch notes. Hope to see this soon :)
Last edited by Neikius#2291 on Aug 31, 2012, 7:35:11 PM
Tried to read everything and sorry if I'm bringing up something thats already mentioned but I must ask,

Will there be any way to properly balance elemental damage? There have been posts about pre-patch items mixed up with post-patch items and making it harder to properly judge the balance.
My Kiwi's name is Fluffy.
It eats souls and small children.
Don't fuck with Fluffy.
"
metisuneatn wrote:
Tried to read everything and sorry if I'm bringing up something thats already mentioned but I must ask,

Will there be any way to properly balance elemental damage? There have been posts about pre-patch items mixed up with post-patch items and making it harder to properly judge the balance.


At the moment we're paying more attention to the 1/2 week hardcore leagues for information about how people use elemental damage. Their items are clean.
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Oh ur so fast at replying Chris O_O
My Kiwi's name is Fluffy.
It eats souls and small children.
Don't fuck with Fluffy.
Chris, when are we going to get a update of the minion changes I really want to know. Also did you guys fix the whole minions always disappearing all the time and not keeping up with you? Also I had a question about the whole shield keystone goes to my minions, does this mean if I take other passives that upgrade my shield like more energy shield so on that my minions will gain that? I wasn't sure so I was afraid to take more block or upgrading shield passives. I personally have never seen one of my skeletons block before even though they have a shield. Are we going to get a preview of the new skill tree before the path?

Btw thanks for you guys doing a great job even with little resources.
Chris, can you explain something about explosive arrow? the patch note says that now misses are going to stick on the ground and still explode, does it mean that it will work as poison arrow does? (where the arrow will "land" where the cursor is instead of max distance)

thanks in advance.
Last edited by gjrud#1713 on Aug 31, 2012, 8:55:50 PM

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