0.9.12 Information and Incomplete Patch Notes (Updated)

Excitez! Love this game so much. Having a blast with the 1W HC Ladder (Top 15) and can see myself playing this game for the foreseeable future. It's basically the Diablo experience I was hoping for but didn't get with D3 and I think I'll bump up my donation. Need those tabs! <3 Great job guys.
"
Chris wrote:
"
Stickymaddness wrote:
Awesome stuff, can't wait for this to hit.

One question though, was Act3 not supposed to be included with 0.9.12 ?


Nope, it comes when we enter Open Beta later this year. It's getting closer!


Aww... i'm hopping to see before the open beta :(

A lot of cool improves in this patch, but a little worry about this:


"
Projectiles now have a minimum and maximum spread when multiple ones are fired at once. This prevents them firing in overly tight clusters or too spread out so that they go behind you.


Well, this would be a huge nerf to freezing pulse.
Sorry for my english dudes! D:
I think that shorter attribute highways is a great improvement, but can you go into more detail on what we can expect from "Reworked the Templar opening area."?
Very glad about the changes, I hope that very soon they make IIQ not effect maps. Dependency on IIQ to sustain endgame is silly.
Zaviel the Chaos-Spark Mage
Once you drink from the well of absolute power there is no turning back.

Geomancers Unite! - Adding Elemental Earth
http://www.pathofexile.com/forum/view-thread/50177
"
Chris wrote:

"
teek wrote:
Chris, will we see this fix implemented? it has been mentioned in the trap thread but is not in your patch notes




Good question, I'll check on Monday!

thank you :)
Last edited by teek#7649 on Aug 31, 2012, 11:52:27 PM
"
Chris wrote:

Other things we're considering but are not finished yet:
  • Making maps more common but adjusting whether item quantity on your character affects the drop rate of maps.




  • 1. I would increase the drop rate of maps, but not nerf quantity,(nor add rarity to effect maps) I feel if you give better quest rewards per difficulty (I.E gear, it gives a better chance to get Quantity) and look at buffing the % # quantity on the gear it should balance out.... that's my thoughts on it.

    2. Also will evasion and armour be buffed this patch? That has been a issues brought up by the community.

    3. Finally drop rate on currency in merciless difficulty seems weak, any chance that will be addressed?

    Thanks,

    JD


    P.S Diamond supporters should get more incentives!!
Last edited by rageloyce#4131 on Sep 1, 2012, 12:45:18 PM
"
Chris wrote:
.........
  • The Golem's Blood notable passive has been reduced to 1.5% life regeneration.
  • 0.5% life regeneration passives have been reduced to 0.4%.

...........


wtf chris??? nerfing life regen nodes???

a lot of pple are playing ranger and witch and avoiding melee classes because playing melee is difficult. and u r nering melee builds???

u should be buffing up melee rather than nerfing melee classes...... r u guys trying to make blood magic build useless in this patch???
34pre98qua
"
narbays wrote:
Item quantity should effect what drops INSIDE endgame locations.

Item quantity should NOT effect who can get INTO endgame locations.


Other then that, great patch notes.



+1

I beg you, please change that. I'm a lvl 70 ranger and getting tired to search for hours for a single map only because i don't got quantity on my gear. Or make simple lvl 60 maps buyable for 2-4 Alts. thx
Wonder when Evasion / Acrobatics (fix/buffs) will come.

Thank god they are resetting passives, been suffering with acrobatics for the past 20 levels.

Edit 1: Ever thought about making higher level white ring/amulet/belts drop ? With a low drop rate of course.

Edit 2: Same with white quivers or white items that only drop as low level items.

Edit 3: Ignore the above. Thanks to Xinomahc for telling me that it is the itemlevel that matters. Although i would much prefer a clearer reflection of that in tooltip.
Last edited by Ezciel#5229 on Sep 1, 2012, 6:34:09 AM
How much change has occurred to the passive tree this time ? Its starting to get draining having to re-build each time and each time finding that you can't get your character to what it was again from the last wipe. Can we get a preview of the Talent Tree in advance ?

Report Forum Post

Report Account:

Report Type

Additional Info