Monster Accuracy and Evasion changes in 0.11.2

"
CookieVortex wrote:
This one dexterity node between ranger path and new Life/evasion node (posted in this announcement) seems to be so much useless. Such a useless node not linked to anything but other dexterity nodes doesn't happen for any other char starting area.


it's a preview chil the fuck out. it's not the final version
While I certainly appreciate and agree with the changes for the game as a whole, please don't consider this an adequate solution to the Lioneye's issue. The last time I did a search, the top 30 bows in SC had around 3 Lioneye's in their midst, judging by raw DPS alone. Even an effective buff to the accuracy of all other bows doesn't justify the raw power of the item.

Why not leave it as-is, and then add "Cannot deal elemental damage"? This would prevent a lot of the scaling synergies that make it overpowered.
"
Athoy wrote:
I apologize, but I will not be baited into a long discussion about reduced monster damage, thereby a boost in armor, effective HP, etc to explain my position on why Kaom's was indirectly nerfed. It would take too long and in the end, I have a feeling you would disagree anyway. Do some reading and analysis on your own and come up with your own conclusions as it seems like you already have.

We can agree on these points though. The life node % reduction and monster damage reduction patch did one of three things to Kaom's:

1) Kaom's was made weaker in terms of power.
2) Kaom's remain relatively the same in terms of power.
3) Kaom's was made stronger in terms of power.

I got the impression that you think it's either 2) or 3), which is fine.



No it wasn't indirectly nerfed. Kaom's Heart initial hp bonus is even stronger than before, because flat life is still 100%, and life nodes were nerfed by the same amount than monster damages. So in any possible scenario you now have more survivability with Kaom's Heart than you had before patch.

If you mean it's less effective in regard of other types of defensive stats, it was an unclear choice of terms and would only apply to armor (which Kaom's Heart has in reasonable amount by the way).
Last edited by SmilingCat on Jul 12, 2013, 11:38:49 AM
"
Russafiii wrote:
"
Yes, buffs to your evasion will buff armor when you have IR. The nodes that buff both evasion/armor just buff one, not both, so they aren't OP. I have read that it is generally better to get evasion than armor as IR but somebody else would have to explain why.


Because the numbers go up higher when you add evasion than if you add armor jeez that was easy to explain.
^^^^
being sarcastic for those who can't tell.


It's only the marginal reason, the main one is dexterity bonus apply to evasion which is then converted to armor, meaning with evasion equipment you would benefit from your dexterity bonus as armor while with armor equipment you wouldn't.
"
SmilingCat wrote:
No it wasn't indirectly nerfed. Kaom's Heart initial hp bonus is even stronger than before, because flat life is still 100%, and life nodes were nerfed by the same amount than monster damages. So in any possible scenario you now have more survivability with Kaom's Heart than you had before patch.

If you mean it's less effective in regard of other types of defensive stats, it was an unclear choice of terms and would only apply to armor (which Kaom's Heart has in reasonable amount by the way).
It was both buffed and nerfed. I like to view it as an inverse.
It becomes better for less defensive builds, and worse for more defensive builds. When before it was really good for more defensive builds.
IGN: Golem_Antsy, Harvest
GGG,

I would love a free respec on my Anarchy Ranger. I was trying REALLY hard to take my Ranger Fenzy / Evasion / Acrobatics.

By the time I hit A3 Cruel, it just wasn't worth it. I gave up, gave in, and went Iron Reflexes.

I'm curious to try evasion again. I really am, but I'm a little nervous about it. Thanks for posting the SS of the Tree, that's a nice node, and I'm sure that the tree as a whole will start to feel better.

For me, PoE always feels like the Monsters don't have any of the drawbacks the Palyers have. Monsters can perma-stun you (tidal island guy), it also seems that they always hit you and NEVER miss, they can hit you even if they shouldn't (you can't dodge Melee attacks that easily just with fast moving, they hit you even if you managed to run 50 meters away or appear behind them). Stun and knockback are also more a cosmetic thing for players imho, even what I would call high stun values only cause a millisecond stun onto the enemy, that's NOT what I would call STUN! Again, they can perma-stun you without much trouble...
All in all, the Monsters also don't have disadvantages caused by desyncs, THEY always hit you, while you have a hard time to hit them at all, even when you actualy can't miss (passive skill).
I also encountered with my new Ranger (never played one before) that as faster you atack, as less accurate your arrows hit. AoE is good but frenzy basicly only hits thin air all the time, even if the Monster is right in front of you. Very strange, I guess it is again a desync issue and again GGG has no final solution for this, sadly.
They can do such a great game, nice gameplay, nice graphice, almost everything nice, but fixing some netcode seems to be impossible. I like every update, Patch, feature, but please, focus more on lag-fixing because at the monent this is the biggest issue of PoE because it affects basicly everything.
So as a player, you not only fight monsters, you fight lags and desyncs, and this is what I call unfair.
Patch sounds cool, looking forward to trying the changes.
Dont want to beat a dead topic, but I am interested in what GGG's plan's are for the respec connected with this patch. I know how some ppl feel about this but imo
I really do want to TRY THE CHANGES associated with the patch.
Respec doesnt always have to do with the skills you've taken, but also the skill's that you have not taken. I hope they find some sensible way to handle these changes, it seem's like they typically do.
do what you want to the girl, but leave me alone.
This changes look incredibly promising! Great work, Congratulations! I'm very pumped about it :D My Ranger(Ranger) was somewhat overpowered on Normal and now is seriously lacking on Cruel. At least for my build these will make a big big difference!
"
shoju wrote:
I was trying REALLY hard to take my Ranger Fenzy / Evasion / Acrobatics.

By the time I hit A3 Cruel, it just wasn't worth it. I gave up, gave in, and went Iron Reflexes.
Real men get both Iron Reflexes AND Acrobatics. :P
IGN: Golem_Antsy, Harvest

Report Forum Post

Report Account:

Report Type

Additional Info