Monster Accuracy and Evasion changes in 0.11.2
" I hope GGG hear this. Physical gems would make many non-melee builds viable. Last edited by lins on Jul 12, 2013, 8:28:29 AM
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I've been wanting to make a character which utilizes crit and accuracy instead of taking resolure technique but having 75% chance to hit and the lack of good accuracy nodes have really discouraged me so this sounds like a great change.
However, what I do not like is the new nodes that combines several stats into one node. Like the new node shown in the screenshot for example. I want players to have to choose whether to take a life node or an evasion node instead of having all the stats you need combined into a single node. The same goes for the mana nodes with mana regen and the melee phys node with life in the duelist tree. I do not like it at all. IGN: Noobslayer
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This is a great start (to make Evasion better).
I hope this makes the "of Reflexes" Flask effect better too. What about AN EVASION EQUIVALENT VERSION OF GRANITE FLASKS? Like "Super Evasion" +over9000 for few seconds? Iron Reflexes still deserve to be checked. It needs a drawback. And Accuracy Nodes could be better, more effective. Here since Closed Beta. Never found a Mirror. Still love PoE. :- ) Last edited by markus7 on Jul 12, 2013, 8:58:54 AM
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" IR is strong, because evasion is weak. If evasion became viable alternative to armor, there will be more ppls which will skip IR. Instead of giving unnecessary and game complicated drawback, give a viable alternative. If there will be no viable alternative, ppls will still use IR even with drawback, because ekhmmm... there will be no viable alternative? :) If there will be respec for rangers after 0.11.2, I will probably respec my RoA ranger into BM pure evasion frenzy/ele RoA one (from armor/BM gem) to see how it works. Anticipation slowly dissipates...
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I like how people are complaining about this evasion/accuracy change based off of the CURRENT way it works. Give it a try people, the dynamic between character's evasion/accuracy and monster's evasion/accuracy will change and make it easier to achieve more reliable defense and offense without the need for RT or IR. Read the notes people.
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" I think Iron Reflexes draw back should be that you dont have any evasion from gear. Once EV is where it should be IR is automatically balanced. IR however does mean an ev flask + armour flask would be op if you could pump them both at once. Maybe a dodge flask so it cant be turned into armour? |
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" Ehmmm, so drawback of keystone which converts evasion to armor should be removing evasion which is to be converted? So what to convert? IR has already big drawback: "removes all Evasion Rating"! It is not seen as drawback, because evasion is weak late game. If evasion will be viable alternative to armor, people will notice this drawback at last. IR is popular, because evasion at the moment is weak, so IR drawback is not worth almost anything, if evasion will be stronger, there will be less intention to convert it to armor. Anticipation slowly dissipates...
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" Making accuracy matter more may have some interesting dynamics for endgame gameplay (having to endure longer fights unless you have a good amount of accuracy, for example, so 'secondary defences' like armour & evasion mitigation may become relatively more important, which is intentional obviously for the second), but devaluing LG it's not one of them. If anything, the 'can't be evaded' mod becomes even more powerful relatively speaking (as well as RT), if this comes as good as the ES/Life refactoring, would be better to leave it as it is. We may have to come and see how exactly it feels in endgame, the relative values of accuracy vs monster evasion values etc. But given the difficulty of rolling a better bow than LG even w/o taking into account the cannot be evaded mod, yeah, does not seem much of a 'nerf' to me. " Well, as you acknowledged in the last phrase, worst example could not be chosen, given than now BASE life is more important than before, and Kaom's is even more mandatory & powerful for life builds than before. BTW people who thinks than physical damage is a threat or was ever a threat with a life based character has no freaking idea (as you can build virtually invulnerable characters to that sort of damage), as the biggest danger to an endgame character (past the 80's mid 80's) is and always will be spike elemental damage (specially from bosses) & reflect, that's why the life nerf did help little. (For melee characters, desync being the n.1 threat must be added.) " Not if you are playing hardcore, as your character is dead by now if you are not using Vaal Pact / totems and use crits in any meaningful way. Anyway, my point was, that the only way rare bow users could compete with LG users (talking about end-endgame here) is if you build highly around crit (mean stacking lots of multiplier & chance), otherwise LG still is BiS despite implied changes in the patch, which to start with, are more of a boost to RT/LG users lol. Last edited by knac84 on Jul 12, 2013, 10:02:40 AM
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" So life + evasion = bad, but ES + evasion = ok (and ES + armour, even resists on some notables)? Because that is what CI currently has, and that saves them a lot of points. Not a bad thing in my book, currently whenever I plan a life based build I get some damage nodes, but only at high levels because every point in survivability is needed asap. |
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It's almost as if GGG actually listens to what the players want and fixes the actual problems with the game instead of just putting out new content and never looking back. This is just a constant thing, it makes me so happy. Players complained about accuracy and evasion being nearly useless and weak compared to HP, AR, and ES. People complained about the Ranger skill tree and the fact that evasion based characters were weak. Well, guess what, GGG is on our side once again. Thanks so much!!!!!
Domination IGN: The_Bloody_Fist and Aurora_Temptus
http://poexplorer.com/ - Forum Item Search http://exilestats.com/ex/ - Approximate currency exchange rate. http://www.poebuilder.com/ - Advanced skill tree builder. |
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