Monster Accuracy and Evasion changes in 0.11.2
"categories will no longer just wreck Evasion characters"
Keep up the good work GGG ,ahahahaha wreck | |
This sounds amazing. I can't wait to play it.
El Psy Congroo.
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Great changes. About time evasion stat becomes more useful
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" They shave their legs, you know, there are now pants in PoE! Hehehe. Nice changes, hopefully evasion will start to mean something, and not every character will have iron reflexes! IGN: Gonorreitor
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I don't think this actually does anything about the fact that evasion-based characters get 1shot by enemies with high damage if they land a hit.
Yup.
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" This is why we have evasion help mitigate crits. At the end of the day though, the mechanic is designed to be a boolean defense like that. It's certainly something we could change in the future (glancing blows?) but not yet. Please try out the new changes and let us know what you think. | |
Will there be free respec for everyone or just people with points invested in ranger side of skill tree?
IGN:Vraarz
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That cluster looks like maybe it will be all hp/ev nodes? Possibly revamping hp again in general? (hp/arm nodes, etc)
My Dervish guide: https://www.pathofexile.com/forum/view-thread/3127187
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" Unfortunately you are correct, but now evasion based characters will have an easier time dealing with large groups of whites. lol |
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" High level evasion characters shall still need a High Life (or ES) Pool, the same ways as High level armor characters also need it. In Game: ElaineBelloc Last edited by samirmok on Jul 12, 2013, 2:40:54 AM
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