Shrine of Exile

I loved the Urns in Diablo 2 which spawned champions or a boss mob, so I do love this idea as well.
My little tribute to Diablo 1 aka why Diablo 3 is the worst part of the series.

http://www.youtube.com/watch?v=zP2ejhudUlU

ig: Witchfire_The_Unholy
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Yoroichi wrote:
Wickedry stop spamming


Since when is bumping a thread up from page 2, 3, 4 or 5, looking for more feedback considered spamming?

Many of my bumps in this thread have been several days apart as well, so I'll just treat that as a troll comment and ignore it from here on out.

Good day sir.

Thanks for the support. :p
Lost in a wonderful world of VGM covers.
Nice idea! Kinda like a mini-map.

Would be cool to see it spawn level-independent so that new chars don't have to wait till end-game for the maps.
Basics of how to play (by Malice): tinyurl.com/72wrafn
Walkthrough for Act I and II (by KrapnoV) : tinyurl.com/7w3a3gd
Mechanics - how the game works (by Malice) : tinyurl.com/6p4zbl5
Crafting Guide (by Invalesco) : bit.ly/craftpoe
Mechanics videos (by Eztheal) : bit.ly/UTwFAV
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Singakiwi wrote:
Nice idea! Kinda like a mini-map.

Would be cool to see it spawn level-independent so that new chars don't have to wait till end-game for the maps.


Either a randomly spawning mini-instance, or just a little shrine that spawns with a clickable altar in the middle, I would like for it to be accessable by all levels, in any area. :p
Lost in a wonderful world of VGM covers.
+1

If TL;DR:
Convert item into equivalent value boss,
fight boss,
acquire new/better item(s).

I've been hoping to see this in an RPG,
haven't come across it yet.
Lady Luck Loves a Trust Fall
Bump
Lost in a wonderful world of VGM covers.
+1 Sounds nice. I do think that the strength of the monster should be somehow affected by the lvl af the character. Otherwise it could become just another way to gear alts (get a chance at certain uniques)
IGN: Zakariaz
+ 1
T-up.

Also we need a kraken spawn
//higher armor and energy shield, pretty high health and mana, lots of cold spells and a curse to reduce cold resistance
Last edited by PHRandom#0174 on Nov 7, 2012, 9:48:49 AM
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Zakariaz wrote:
+1 Sounds nice. I do think that the strength of the monster should be somehow affected by the lvl af the character. Otherwise it could become just another way to gear alts (get a chance at certain uniques)


I don't really understand what you mean.

If people sacrifice high level/quality gear, they'll never be able to beat the enemy as a low level character, it'l be up to players to find a balance in what type of boss they can handle, much like the current map system.
Lost in a wonderful world of VGM covers.

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