{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]

Elemental Pro will not work with Bm's because igniting requires the mob to be "hit". The degeneration damage aura never "hits" the mobs. If this actually worked it would be super op lol you'll double dip on all your degen multipliers.

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About Eldritch battery
I would say this is more of a late game tool to have mana left over for clarity, mana shield, and easy access to use one of the most op skills in the game: arctic armor.

eventually I want to get a +1gem +2cold gem weapon with mana regen

enpower + artic armor + rejuv totem in that weapon

with inner force and a lvl 26 arctic armor - 395.56 flat physical and fire reduction after mitigation. This would be so damn powerful because fire and physical damage already tickle me with a level 18 arctic armor. To put this in perspective I can stand in front of a pack of tentacle miscreations in a 70+ map and take almost no damage. However with inner force your also multiplying the mana cost this is where EB comes in u need 357.368 mana regen minimum for a lvl 26 AA. The regen will also benefit MS if your taking hits. Ever since i picked up this combo I can let rhoa packs pretty much charge me and I would take very little damage (unless its a +lighting/cold dmg mod =/)




Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
I stand corrected on elem pro. I guess that 6L is best for sentinels instead :)

yeah, AA is crazy good at high levels. Im a bit disappointed it turns off with mind over matter on a big enough hit though, really thought about getting that unique chest.
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Cruxio wrote:
I didn't really read through every single post, not sure if it was mentioned already.

Would replacing multistrike with added fire damage be a better choice for zombies?


For me, it isn't. Just try it and try to clear a Map (without BM since stuffs melting too fast) with Multistrike then again with Added Fire Damage you gonna notice the DPS drop. For me Multistrike is one of the must have Melee Gem, imagine each of your Zombie multi-hiting melee-splashing and you have 8 of them. An (very) important gem I think.
AllanPls - A Poe.Trade-inspired style for the official Path of Exile Trade website (v0.1.2)

https://www.pathofexile.com/forum/view-thread/2026765
Last edited by surVfate#7492 on Nov 23, 2013, 8:59:49 PM
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surVfate wrote:
"
Cruxio wrote:
I didn't really read through every single post, not sure if it was mentioned already.

Would replacing multistrike with added fire damage be a better choice for zombies?


For me, it isn't. Just try it and try to clear a Map (without BM since stuffs melting too fast) with Multistrike then again with Added Fire Damage you gonna notice the DPS drop. For me Multistrike is one of the must have Melee Gem, imagine each of your Zombie multi-hiting melee-splashing and you have 8 of them. An (very) important gem I think.


Faster Attacks too.

Zombies are slow naked and already hit hard on their own. I also see them missing a lot. They'll do a slow swipe and miss. The best way to boost their overall DPS is to speed everything up. Give them more hits so they hit more often.
IGN: Caessa_Undying - 4 FPS Immersive Rain 4 Lyfe!

Shop: http://www.pathofexile.com/forum/view-thread/822740
Any thoughts on a Bringer of Rain supported 7L Zombie snapshot?

Raise Zombie + Multistrike + Added Fire Damage + ....? Empower maybe? Chance to Ignite?
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hrapvlesu wrote:
Can your minions survive hard map bosses, like temple Piety? Crematorium?


No they can;t... Like I stated before...
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Conflixx wrote:
"
hrapvlesu wrote:
Can your minions survive hard map bosses, like temple Piety? Crematorium?


No they can;t... Like I stated before...


Huh? I kill Temple Piety all the time. My Zombies all survive. I use Saffell's/Necromantic Aegis combo and purity of lightning and they barely take damage. I'm at more risk of dying than they are. Just avoid stuff like multiple projectiles and you'll be fine on her.

Haven't tried Crematorium yet tho, maybe that will be more difficult.
I was wondering do my minions benefit from my MF? and is it like a snapshot as well?
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mattc3303 wrote:
Elemental Pro will not work with Bm's because igniting requires the mob to be "hit". The degeneration damage aura never "hits" the mobs. If this actually worked it would be super op lol you'll double dip on all your degen multipliers.

-------
About Eldritch battery
I would say this is more of a late game tool to have mana left over for clarity, mana shield, and easy access to use one of the most op skills in the game: arctic armor.

eventually I want to get a +1gem +2cold gem weapon with mana regen

enpower + artic armor + rejuv totem in that weapon

with inner force and a lvl 26 arctic armor - 395.56 flat physical and fire reduction after mitigation. This would be so damn powerful because fire and physical damage already tickle me with a level 18 arctic armor. To put this in perspective I can stand in front of a pack of tentacle miscreations in a 70+ map and take almost no damage. However with inner force your also multiplying the mana cost this is where EB comes in u need 357.368 mana regen minimum for a lvl 26 AA. The regen will also benefit MS if your taking hits. Ever since i picked up this combo I can let rhoa packs pretty much charge me and I would take very little damage (unless its a +lighting/cold dmg mod =/)







357 mana regen? I can hardly manage to get enough for lvl 19 arctic armor (without wasting all of my mana on overleveled clarity). I guess, running at that point will be out of the question, d2 style teleport everywhere!
IGNs
GroovyBeard
JooJooFromTheWell
Last edited by Allnamestaken#7661 on Nov 24, 2013, 5:53:17 AM
Hey, i have question about burning miscreations. Their aura dmg is based on life, so does the dmg increase if i cast spectre on rare burning miscreation mob who should have more hp then the normal one?


I red spectres loose all rare properties which means they should loose the "more life" bonus as well but i am not sure about the base life of magic/rare monsters.

cheers

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