{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]
really awesome guide matt.
am running 200+ mana regen now , yep doing fine :D trying to pull it up though , with higher level clarity and discipline. IGN: IKryal
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" That's right! |
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" Thanks man. I'm gonna add those auras and see how it goes. Lvl 18 raise zombie might be on the low side for 73 maps also? Is there a big difference between lvl 18 and lvl 20. Mind you my lvl 18 gem does have 20% quality so it shouldn't be too much of a difference yeah? |
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" Exactly gem's level makes such a difference, not quality. By the way, what's better, lvl21 zombies+mstrike+meleephys+FA+remote+trap or lvl23 ones without one of those gems? |
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Meh i changed to discipline + purity + vitality and it wasn't much of a difference tbh.
First run underground river lvl 70 map. 2 zombies died to some of those normal big bears before i could even heal them. 7 zombies left. Second run arachnid nest lvl 71 map. Another 3 zombies died to the archer boss even with flask heals and regen totem. 4 zombies left. So whst's up with my zombies dying all the time? Is there even any point going maps with lvl 18 zombies 20 quality gem? |
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try having zombies surviving on invasion bosses if you are having issues against normal maps.
if you want your zombies to be more tanky and have more damage at the same time try and get a level 21gem onto a +2 minion helm and get a empower level 3 or 4 each zombie level adds alot of health and "more" damage. a level 26 zombie has around 80% "more" damage and "more" health than a level 20 zombie. sure you lose a 6 link but just the +2 on helm and empower gem are worth much more than single gem slots. actually you would have to compare a level 21 to 26(5levels) since you would get a 21 in your tabula anyways. with the minion resist node zombies are capped for cold resist if you get a buffed up purity of fire/lightning you could give both you and your minions over 80% max to fire and lightning resist the more deadly elements. I do not much like melee splash on zombies evangalists already do great aoe damage and even if it did help clear speed by a little bit it does not really help at all against anything that is actually a threat and that is bosses uniques and/or invaders or exiles or map bosses with a lot of aoe. |
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" There's a point to do lower lvl maps with that gem lvl |
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" I feel like I live on mana regen. Without that I can't run things like AA and MoM as easily. Trust me 5k~ ish life is more than plenty considering 12+ minions running around and all your other defensive stats. 15 seething flasks is also technically 392*1.3=507(buffed flasks from nodes) 507*15=7605 extra life. As long as you have the reaction time to mash 12345 you pretty much can't die if you have these flasks. " There are a couple variables that are very different, I guess lets pick apart your passive tree. - MI drop it, its horrible. Your literally losing 33% of your minions max hp - I highly recommend going life + EB unless you have the luxury of shavs to do some kind of aura/midnight bargain build. - all those points into Zealots and es nodes can go into aura and life nodes - drop the 2 cast/atk speed minion nodes. You'll need as many pts as u can get and they aren't valuable enough to pick them up. - You spent pts into mana b/c u need to as a CI based, as a life based they can be spent else where Spectre choice go for evangelist, Their bubble is an extra layer of protection for your entire army. I might as well get rid of flame sentinels on OP since I never use them anymore. Your flasks won't work very well either. The key stat is the flasks are instant. If you have regen flasks u must wait until the last flask has run it's course. If you have instant flasks there is no such thing as waiting for the last flasks to finish regening you just mash they as fast as your fingers can go =o. Aura choice, yup CI is limiting you pretty hard right now. purity of elements is almost required. You need to cap their resisit. Vit is optional. And there lies our differences. Its definitely MI thats killing your minons fast. DROP IT! xD. " 21 zombie for sure. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098 Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon Last edited by mattc3303#7526 on Mar 22, 2014, 9:26:05 AM
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" Dropped mi. Dropped the 2 attack speed passives. Switched to evangelists. I keep zealot for when i need to regen es while standing on burning ground for example. Or when i can't wait for auto regen to kick in. I just pop the rejuv totem and my es regen shoots up to 300/sec. I can't play with zero es regen. I know some can but i tried it and it's just too tiresome to wait for the auto regen. Not sure what auras i should use. Purity for sure to max resistances for minions. Discipline to keep my es just below 7k. Vitality not sure if needed. I went ci because i had a lot of ES items in my stash. Replaced remote mine with minion and totem resistance gem for zombies. Replaced faster attack with minion life gem for zombies. They survive much better now. I was able to finish the previous bane of mine. Lvl 73 dark forest without a zombie going down. That's a tip to other players struggling before their zombie gem is lvl 20. Add some defensive support gems. Last edited by kompaniet#2874 on Mar 22, 2014, 10:08:20 AM
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Matt you said Haste means a huge boost in dps for Zombies/bubbles, why don't you like those 2 minion attack/cast speed nodes?
Also, I am at a point where my mana regen is 327 without discipline and 424 with it, which will increase as my clarity is 17/20% now. I need discipline in half life/mana regen maps but otherwise in normal scenario, does it help the minions much with increase ES considering I can handle lvl 20 AA without it? Or you recommend grace/determination (I am not using IR anymore, respeced as you mentioned with cloack) to help zombies instead of discipline. Also I have stopped using vitality, they have enough life regen with passive nodes+secular helm and vitality on top of that doesn't boost much IMO if you can use reju totem properly. I am levelling up both purity of fire/lightning so that I can use them instead of vitality depending on map. I don't know why few fellow summoners having troubles to keep zombies alive in 70-71 maps. I stopped using minion life/bone offering and changed to more DPS, still not loosing any minions and dont see them loosing HP as well. Yesterday I played few Villa maps which was very difficult for me previously with defensive set up, but this time I found the boss died in 1-2 sec and no minion lost even 30% of full HP. All in all, I would say the new build is better defensively as it has a huge DPS increase with Haste + flesh offering and I am feeling more tanky compared to the set up with BM (Not saying Evangelist has better dps than BM, surely not but they are way better compared to BM in higher maps considering the defense they provide and the flexibility they provide which help zombies as well). |
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