PoE 2 servers are restarting in: .
They should be back up in approximately .{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]
Guys there is no such thing as a 8 link.
Minion interaction with remote mine/trap has been changed since the CoD update. Once you remove the remote mine and trap the more multipliers no longer apply resulting in a 6-Link that is more of a hassle to raise than before lol. Unless am completely wrong and someone can prove the trap and mine bonuses apply? ----- Finally have some free time to play some poe i'll be updating the guide over this weekend. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098 Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon Last edited by mattc3303#7526 on Jan 31, 2014, 12:10:07 PM
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Awesome build, but what about bandits??? Kill all in every difficulty or not? I miss this information in guide...
Oh kill all, I somehow missed it.. :) That day was a quiet night, I woke up from a nightmare... It was crazy and confusing, I saw a Mirror of Kalandra... But then I remembered... Then I realized the devastating truth ... This world is an illusion, Exile. Last edited by Fawakex#7894 on Feb 1, 2014, 10:44:55 AM
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" But snapshotting still works correct? Here is my setup for snapshot -
Spoiler
That is for my spectres. It seems to still work quite well imo. In fact I know it works, because when I summon my BMs with ConcEffect go to town swap out for inc AoE, then go summons Shieldies in the Spectre they have inc AoE while BMs still have conc effect. I can do this in reverse and the Shieldies still have the inc aoe shield. I love pie.
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" Thank you for the advice. I am now using 1 BM and 2 Shieldies from Spectre of god. I have Vit/Clarity/Purity/Hatred/AA on and using Flesh Offering thanks to desecrate. Piety doesn't have time to do much now, my minions own her in 5-10 seconds. No need to use a target spell, I use desecrate near the boss/mobs and pop Flesh Offer. Minions blaze over in that direction faster than sound, its crazy, not to mention Zombies with MS+FA+Flesh Offering is like a Duelist with 20 aps lol. Simply wonderful diversity added with the new patch. I need to snag a bone offering and see its defensive bonuses. I love pie.
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" you so the video ? on skeleton archer work gmp and lighting dmg gems. | |
Has anyone got any ideas on raging spirits?
It is a fire gem, so there is a possobility of lvl 26 summon raging spirit, and they do get their damage from lvls. Getting a gem+fire gem lvl staff with resists and stats shouldn't be too expensive. I'm actually considering making a new character specialising on duration minions. One could put raging spirits on a totem. Even taking the dual totem node should't be a problem, since minions are a separate entity. Take totem cast speed nodes and skill duration nodes, while selfcasting skellies (or skellie traps with unique boots). Flesh offering will actually be very usefull on this build, as there is not much point in protecting spirits and skeletons. No miniuon life nodes are needed, since miniosn are easily recastable, which frees up alot of points. The problem would be, that one will have to tank for the minions. Plus I'm not sure if the skeleton buff was enough to make them competent as anything but walking bombs. They really should have removed ele damage penalty from them. Templar start would actually be much better here, I presume, with dual totem node and staff block, easier to get. P.S. Will probably be to lazy to lvl a new character though. Took me forever to get the strenght caster that I always wanted, lol IGNs GroovyBeard JooJooFromTheWell Last edited by Allnamestaken#7661 on Jan 31, 2014, 1:52:39 PM
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" Actually, Raging Spirits die quite easily to AoE, at least I noticed it in the earlier levels. Totems take a hefty chunk out of their damage too. I honestly don't see raging spirit as that useful for normal summoners simply because........when do we cast it? You've got curses to apply, offerings, rejuv totem, desecrate, and EE, all while trying to move out of the way of stuff. I actually dropped EE out of my build because I'm finding it hard to have gem slots and time to apply it now anyways. I honestly wish the cast time wasn't so atrocious on desecrate. I got lucky and had a 15% quality one drop, and even after bumping it to 20%, if your trying to drop a 3 stack for corpses its just.......painful. Makes me wish I still had room for Haste Aura. |
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For anyone who is curious, the curse debuff on Dying Breath DOES work. It puts an aura graphic on debuffed enemies.
Time to dust off those AG gems summoners! Edit: Bone offering still allows him to have decent uptime on Consecrate as well. Last edited by Moose65#0910 on Jan 31, 2014, 3:37:08 PM
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" What you saw was trap and remote mine being replaced by GMP and lightning damage gem. It doesn't prove that the trap multiplier and remote mine multiplier still applies. Only way to tell would be to compare the killing speed between using this method and not using this method. About summoning skulls, it doesn't look useful at all. Monster still die fast enough that there is a limited amount of things you can do before they die like casting curses, applying buffs. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon |
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Ok matt.
So we need some test. any one ? |