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Moose65 wrote:
Actually, Raging Spirits die quite easily to AoE, at least I noticed it in the earlier levels. Totems take a hefty chunk out of their damage too. I honestly don't see raging spirit as that useful for normal summoners simply because........when do we cast it? You've got curses to apply, offerings, rejuv totem, desecrate, and EE, all while trying to move out of the way of stuff. I actually dropped EE out of my build because I'm finding it hard to have gem slots and time to apply it now anyways.
I honestly wish the cast time wasn't so atrocious on desecrate. I got lucky and had a 15% quality one drop, and even after bumping it to 20%, if your trying to drop a 3 stack for corpses its just.......painful. Makes me wish I still had room for Haste Aura.
well EE is -50% to resists, which is basically a nonquality lvl 21 ele weakness to 2 resists of your choice.
cast speed yes, in general I personally try to max out cast speed on weapon. we needed it even before to cast shit fast, now its mandatory.
desecrate I feel isnt really mandatory until boss fights where you'll need extra corpses for offerings.
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Posted bygrepman#2451on Jan 31, 2014, 4:01:20 PM
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grepman wrote:
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Moose65 wrote:
Actually, Raging Spirits die quite easily to AoE, at least I noticed it in the earlier levels. Totems take a hefty chunk out of their damage too. I honestly don't see raging spirit as that useful for normal summoners simply because........when do we cast it? You've got curses to apply, offerings, rejuv totem, desecrate, and EE, all while trying to move out of the way of stuff. I actually dropped EE out of my build because I'm finding it hard to have gem slots and time to apply it now anyways.
I honestly wish the cast time wasn't so atrocious on desecrate. I got lucky and had a 15% quality one drop, and even after bumping it to 20%, if your trying to drop a 3 stack for corpses its just.......painful. Makes me wish I still had room for Haste Aura.
well EE is -50% to resists, which is basically a nonquality lvl 21 ele weakness to 2 resists of your choice.
cast speed yes, in general I personally try to max out cast speed on weapon. we needed it even before to cast shit fast, now its mandatory.
desecrate I feel isnt really mandatory until boss fights where you'll need extra corpses for offerings.
EE is good......I just dunno where to fit it in with my gear atm. Running 9 Auras, 2 Curses, Rejuv, AG, Desecrate, and Bone Offering. Only way I could fit it in is to take out my spectre gems, but I'm trying to get used to not abusing that for when they fix snapshotting. Not even running zombies atm since the BM is just burning up stuff so fast its not even funny.
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Posted byMoose65#0910on Jan 31, 2014, 4:14:04 PM
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Yeah I noticed desecrate's cast speed problem too. So I may actually support it with cast speed. Easy way would be to have it in 4L with lightning warp setup.
I didn't actually want to use spirits on a regular summoner, there really is no time for it. But as a special (probably severly gimped) summoner build, it could work I think.
I am now thinking to drop vitality once I reach minion life leech node. My only consern would be character own survivalability. Will need to test it, thinking of using discipline instead of it, if it will be possible, more mana = better MoM.
EDIT
9 auras, I wish...but changing to es will require to big of an investment. Maybe if I get a lucky mirror drop, lol.
IGNs
GroovyBeard
JooJooFromTheWell Last edited by Allnamestaken#7661 on Jan 31, 2014, 4:19:06 PM
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Posted byAllnamestaken#7661on Jan 31, 2014, 4:16:26 PM
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its too bad you cant run both bone and flesh offerings at the same time.
unless I'm in a really bad map or against a really tough boss, I think flesh offering is the way to go for non-BM spectres. if youre BM...might as well just do bones, although zombies on crack look great, I enjoy watching them rip anything apart with multistrike+flesh offering
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Posted bygrepman#2451on Jan 31, 2014, 4:20:19 PM
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anyone knows how spelldmg in shield work for minions with necro aegis?
Minion is also spell, does it affect all minion types dmg or only spell dmg from minions(like aura from bms)?
Last edited by Styraxcz#5278 on Jan 31, 2014, 5:25:37 PM
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Posted byStyraxcz#5278on Jan 31, 2014, 5:23:33 PM
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spell damage would only affect minions that deal spell damage
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
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Posted bymattc3303#7526on Jan 31, 2014, 5:36:26 PM
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Lacceh wrote:
TLDR: Patch is great for now, more changes needed in the future.
For anyone interested, I've asked Mark_GGG about the interaction of Skullhead and Saffel's:
So if I interpret it correctly, the following happens: Skullhead block chance is added to Saffel's block chance, then the spell block % is applied, then the 'Cannot block attacks' is applied. In any case, I think this patch made Saffel's quite obsolete and I've stopped using mine, so this seems less relevant now. Saffel's is probably still decent in particular scenarios, and an OK shield to use for yourself without NA.
Yesterday I've played around quite a bit with the new stuff in the patch, and I'd like to share some of my experiences.
So first of all, Bone and Flesh Offering. Only one of them can be active - did not know that until I've tried. This made me lean towards using only one of the two. The problem is that Flesh Offering's cast speed bonus is basically worthless unless you're using flame sentinels or something for whatever reason. Movement speed is nice but not crucial, attack speed is great but now we have 20% from passives, and you have 40%+ from faster attacks for zombies. The block+spellblock from Bone Offering is infinitely more valuable compared to Flesh. So I simply can't justify the gem slot AND more importantly the skill bar slot for Flesh.
Now that you can keep up Bone Offering indefinitely, I think Saffel's is a pretty poor choice for NA. Even NA itself is questionable and probably you can get away with not having it post-patch, although I choose to have it for now. The 6% block behind NA for 3 points aren't worth it either, imo.
The problem with Saffel's is lack of normal block. I like to farm Poorjoy's map for fun and the tentacle miscreations used to absolutely wreck minions pre-patch, because of that reason.
For now I'm using Lioneye's shield for NA(~1600 armor), coupled with Skullhead(snapshot) and minion survivability has just skyrocketed. Kole's blood slam in maps for example used to hurt minions a lot and probably kill a few zombies, but now it's a joke and I think that's due to the high armor. Same thing with Evangelists' physical dmg spell, same thing with Tentacle miscreants whom I've heard have something like 80% phys and 20% fire dmg - can't confirm that but it'd make sense. So I'm pretty satisfied with the improved minion survivability atm, and going with Lioneye's shield for now. Just killed map Vaal with half regen curse immune mod, Igna Phoenix was in the boss room(at first I was like, lol, really?), but it was pretty easy anyway. I have to look out for my own safety and not worry so much about minions getting wrecked just keep Bone Offering up. Jungle Valley boss has never been easier, same with Temple Piety and Poorjoy's. I'm looking to try other bosses next like map Dominus perhaps - haven't done him yet.
Also another reason against Saffel's or NA is resists, although this really just depends on your build. I used to run IR+Grace but it felt like bit of a luxury when I could get away with a perp granite of iron skin + enduring cry, so I dropped it in favour of more minion nodes(which turned out to be a great choice since now they're way more interesting than pre-patch). I also had Hatred but decided it wasn't really that needed. I'm using Vuln over ele weak anyway - seems better suited for parties, both degen and phys benefit(BM and zombies).
So atm I run Clarity, Discipline(soon max lvl AA + Cloak of Defiance since I specced out of IR/MoM, so disc helps a ton), and the 3 single element purity auras. (Vitality is now obsolete imo with 2.5% passives + 2% skullhead + 4% leech so dropped it). Leaves me with 700+ mana remaining which is awesome for safety and I can do half regen comfortably with AA on.
Anyway the point is, with +70% aura effects the purity auras give 66% resist and 6% max resist. With the new 16% resist from passive, this amounts to 82%(81%), no need for gem or anything - perfect. Leadership passive is recommended for radius.
One more thing I'd like to talk about is Animate Guardian. Actually I'm looking for help here, because I just started lvling the gem so I have no experience with it. What kind of survivability can I expect from him, do I need to babysit him? Wouldn't want to have him die ann lose the gear I guess. Do I need to link minion life with it? For weapon and helm Dying Breath and Leer Cast are the go-to choices if I understand it correctly - what about chest/helm, any recommendations?
In closing I'd like to say the patch changes are good IMO and take things into the right direction, remedying summoner endgame issues. However I think that ultimately snapshot mechanics need to go, they just feel unnatural and shuffling around gems and gear is super tedious. Minions disappearing when logging out also needs to go(either permanent minions or some other solution). If they do remove snapshotting, we'd need a bit of an overhaul again since without it we're pretty lackluster and much less capable.
Summoners might be borderline overpowered now, considering how gear independent they are, although this is highly debatable, and you have to factor in minion gear investment and effort of acquiring minions or them dying.
But I assume snapshotting is here to stay with us a while longer.
just finished reading your post.
I tried something post patch and just read about the 8 link.still have to try. Witout rejuv and vit i died and lost some minions (chaos snake in vaal pyramid and boss chaos snake in lv 70 rare map with +2chain) i have between 241 and 312 hp.
I ripped my third guardian this one was a low level (near perfect zandetzu near perfect leer cast 0.3 perfect perandus and a few chaos resist and dual tri resist boots gear...perfect auromvoraxfew but still expansives the lv 57)
I got very disappointed perandus doesnt grant that much consecrated grounds. Inc aoe desnt seem noticeable. My guardian ripped before my minions it goes poop....
My other guardian the tanky one; that shield me most of the time ;is still alive and have seen worst damage and boss. So im thinking about quiting the leer cast way the recipe is as follow
Have at leat 280 to 350 acc
20 atk speed
Life o EACH gear
Lgh when ever you can (glove are easy)
Lg on kill
LL
80 TO 100 STR
At least 50 dext.
Thats for the base. It is lv 19 socketed i. A matua and can use up to lv 100
It come with a life res and i dont remember 1200 arlor chest
1100 armor shield
Very expansive high res high armor 30 moving speed boots.
It is currently supported with minion life and iir:p and it tanked through unid lv 74 rare maps... i ripped and all my minio to vaal but he stay. Also tanked and killed pronade map boss..singlehandedly ( i was thinking it was a common monster until i saw his life drop one quarter then half then i used 2 flask and rejuv...and as i had my finger over the weapon swapp key...pooop the boss died.
ALWAYS put your guardian in a weapons/shield swappable slot. When you have a multiple exalt worthy guardian.
Another good idea is to have the exact same gardian on swap. That way you'll dispose of a fresh new one when in dire situations.
You ARE my Bitch of burden!
"Stay Alive exile! Or you'll be the next zombie someone raises off the beach." - Altnaharra
" Be Excellent To Each Other" -MikeP_GGG
"If you die to yourself are you still the victor? " - BEX_GGG
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Posted byWIKARINA#1936on Jan 31, 2014, 5:44:41 PM
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plasticeyes wrote:
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xSyK0TiC wrote:
Im a 78 summoner, my passives are pretty much the same as the OPs. My zombies have 5k life and usually do ok, until Piety time. Killing her is easy thanks to Skele totem but my minions die way to quickly, even with my auras and resists on them, and life leech from passives. I'll have 3 total spectres soon from the passives and was wondering if there is a superior spectre to run with. I love running BMs as they melt trash and rares and bosses up until they die :/
Also whats recommended gem setup to fit my desecrate in...I have no room for gem usage lol.
piety can be very tricky because of her teleporting and off-screen attacks which are very high damage aoe.
temp chains is _very_ useful (you are dual-cursing right ?)
make sure you have vitality up. make sure you are using the _per element_ purities not "purity of elements". they give the minions increased max resistance.
rejuv totem is also _very_ helpful.
KEEP AFTER HER. lightning warp/reduced duration/faster casting. She teleports away, gets off-screen and then launches cold attacks. A few hits from that and all your minions are dead, so keep after her! Make sure you are using a "targeting attack" like arc to keep the minions on-target.
At level 78 you can absolutely take her out consistently but your build has to be tuned to protect the minions and you have to keep after her. Even though i'm level 81 and use all of the above tricks, if she gets off-screen things can go sideways in a hurry.
you are speaking about map piety not the normal merciless piety right? Cause my minions dont even let her have the time to warp she just dies quckly
You ARE my Bitch of burden!
"Stay Alive exile! Or you'll be the next zombie someone raises off the beach." - Altnaharra
" Be Excellent To Each Other" -MikeP_GGG
"If you die to yourself are you still the victor? " - BEX_GGG
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Posted byWIKARINA#1936on Jan 31, 2014, 5:49:09 PM
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I wonder if Necromantic Aegis is worth picking up now. Saffel frame would give minions a great amount of spell block making a lot of end game map bosses pretty easy when combined with bone offering.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
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Posted bymattc3303#7526on Jan 31, 2014, 6:13:48 PM
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lk_77lk wrote:
you are speaking about map piety not the normal merciless piety right? Cause my minions dont even let her have the time to warp she just dies quckly
well good for you.
those of use with non-GG gear who don't use snapshotting still have to pay attention to what we're doing.
when i have BoR and TR and grasp I can be overpowered too, but for now, piety hits really hard and shit dies if I'm not paying attention, and sometimes she teleports _immediately_. It's happened several times and then you are taking cold shots from off-screen and that will kill zombies in a hurry.
so yes, pathetically, sadly, i was speaking of "regular" merciless piety.
Last edited by plasticeyes#2789 on Jan 31, 2014, 6:49:04 PM
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Posted byplasticeyes#2789on Jan 31, 2014, 6:48:40 PM
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