Conc can be swapped for Increased AoE if you can't stand the short range, or you can replace minion damage with Increased AoE for something in the middle.
Personally I like RS > Conc > Remote > Trap > Minion Damage > Minion Life
Does this setup benefit from the passives posted on the first page, or is it necessary to go a different route? Got an end-game passive tree handy?
Any word if they are giving us summoners respec points, considering all the changes this patch...
My point exactly...they called it a powerfull tool for solo summoner though, which makes me question if they have any experience with playing the game at all. Two-hander for a suumoner, and why wuld anyone use it? It's another gimmicky unique that's only place is on a gimmicky skill that is AG. No matter how good the damage buffs, who would sacrifice survavalability?
Maybe an aura-bot build? Well no, allies take increased damage with it, so pretty much even putting it on AG will make you and all other minons take more damage. And noone will take you in a party with it.
Ih has promice, and nothing more, teh drawback is nonsensical.
Yeah I posted this before re-listening to the video. The item states something completely different from what Chris said. If it works AS the item says, then its a freakin awesome new tool for AG.
If it DOES make allies take more damage as Chris said, then its only place is as a griefing tool. Weapon switching into it + an AG with it for 36% increased damage taken by party members anyone?
Seriously hope they realize that allowing people to debuff allies is a horrible idea.
If it allows ally debuff... i wont use it the way i wanted... but ill create a HC build called "the punisher"
Guardian on switch weapons for a double debuff...and if it is cheap enough lets couple it with multiple AW :)
More so Serioulsy i was wondering about buying some exotix unique for summoning:
1k ribbons
The lv15 added chaos dmg chest..
Any suggestions?
(Sorry its near to am..eyes..bleedings..but the tough just came in my mind so that ill post from cell)
More so Serioulsy i was wondering about buying some exotix unique for summoning:
1k ribbons
The lv15 added chaos dmg chest..
Any suggestions?
(Sorry its near to am..eyes..bleedings..but the tough just came in my mind so that ill post from cell)
Id advise to hold out until at least this patch because snapshotting might get taken away and without shapshot both of these (6L, Im assuming we talking about 6L) are kinda trash.
1k ribbons work best with sentinels. my god with fire pen+flammability+conc effect they ignite and prolif for WICKED damage. it sucks with BMs tho and is a poor choice for evangelists
6L covenant might be expensive, but its pretty good with any spectres that hit.
My point exactly...they called it a powerfull tool for solo summoner though, which makes me question if they have any experience with playing the game at all. Two-hander for a suumoner, and why wuld anyone use it? It's another gimmicky unique that's only place is on a gimmicky skill that is AG. No matter how good the damage buffs, who would sacrifice survavalability?
Maybe an aura-bot build? Well no, allies take increased damage with it, so pretty much even putting it on AG will make you and all other minons take more damage. And noone will take you in a party with it.
Ih has promice, and nothing more, teh drawback is nonsensical.
Yeah I posted this before re-listening to the video. The item states something completely different from what Chris said. If it works AS the item says, then its a freakin awesome new tool for AG.
If it DOES make allies take more damage as Chris said, then its only place is as a griefing tool. Weapon switching into it + an AG with it for 36% increased damage taken by party members anyone?
Seriously hope they realize that allowing people to debuff allies is a horrible idea.
If it allows ally debuff... i wont use it the way i wanted... but ill create a HC build called "the punisher"
Guardian on switch weapons for a double debuff...and if it is cheap enough lets couple it with multiple AW :)
More so Serioulsy i was wondering about buying some exotix unique for summoning:
1k ribbons
The lv15 added chaos dmg chest..
Any suggestions?
(Sorry its near to am..eyes..bleedings..but the tough just came in my mind so that ill post from cell)
I got one long ago for sentinels and titty birches.
You better wait till the next patch.
Looks like Garena (Southeast Asia POE server) didn't get the memo on when to release the 1.06 patch notes: http://www.reddit.com/r/pathofexile/comments/1wglym/patch_106_notes_garena_d/
Brief highlights:
-No mention of changing summoner snapshotting.
-New minion passives and notables--Minion Attack and Cast Speed, Minion Life Regeneration, Minion Life Leech, Minion Elemental Resistances, Minion Chaos Resistances and Minion Block Chance.
-Base life of minions and totems has gone up in early levels--up 50% level 1--and reaches the same life (as before? not crystal clear) at level 21. I read this as a probable nerf to minion life at higher levels, likely starting around gem level 15. GGG has done this sort of balancing in the past (boost early, nerf late).
--Zombie damage boosted by 50%, the "more" damage modifier at higher levels has been removed.
--Desecrated ground (from the unique and the new skill) has been changed from a percentage to flat damage.
--The damage from bombs of Undying Incinerators and Alchemists has been increased.
Since this isn't up on the POE website yet, the usual caveat applies in that GGG may make last minute changes to the above. Definitely very interested to see these changes in final form.
Last edited by dessloc#7718 on Jan 29, 2014, 12:43:32 PM
Looks like Garena (Southeast Asia POE server) didn't get the memo on when to release the 1.06 patch notes: http://www.reddit.com/r/pathofexile/comments/1wglym/patch_106_notes_garena_d/
Brief highlights:
-No mention of changing summoner snapshotting.
-New minion passives and notables--Minion Attack and Cast Speed, Minion Life Regeneration, Minion Life Leech, Minion Elemental Resistances, Minion Chaos Resistances and Minion Block Chance.
-Base life of minions and totems has gone up in early levels--up 50% level 1--and reaches the same life (as before? not crystal clear) at level 21. I read this as a probable nerf to minion life at higher levels, likely starting around gem level 15. GGG has done this sort of balancing in the past (boost early, nerf late).
--Zombie damage boosted by 50%, the "more" damage modifier at higher levels has been removed.
--Desecrated ground (from the unique and the new skill) has been changed from a percentage to flat damage.
--The damage from bombs of Undying Incinerators and Alchemists has been increased.
Since this isn't up on the POE website yet, the usual caveat applies in that GGG may make last minute changes to the above. Definitely very interested to see these changes in final form.
Nerf late game minion life? Are they serious? All summoners keep telling them - "damage is fine, give us survival". And what do they do? Increase damage and nerf minion life... I really doubt that giving extra passives that might not even make it into a build be enough to offset the survival hit (unless the old passives will be changed for the new ones and not just new added).
EDIT
Ok, read the garena notes. Might not be as bad, since we will get leech, regen and resists on old passives.
Not a word on passive reset for summoners though. We might be forsed to spend a fortune on reset ourselves. They really should give us reset, they did it when other passive tree parts were heavily updated, I think.
Lol, I'm talking about damage buff, but after reading closely - zombie damage might actually get nerfed. Thy buff base damage, but remove the more multiplier.
IGNs
GroovyBeard
JooJooFromTheWell
Last edited by Allnamestaken#7661 on Jan 29, 2014, 1:07:09 PM
this will need testing obviously, but from looking at patch notes sounds like +2 minion helms might not be as strong anymore for zombies. might as well get a good defensive helm.
really excited for passives re-haul, can't wait to see them !
All these resists nodes look like I could bet they also remove the zombie lvl 20 auto resists.
Well, at least that helps spectres a bit.
Non the less disappointed with the patch... especially the "only native spectres" thing on desecrate... again they missed the most important problem... :S
And with all the passives for minion blocking I also start to kinda doubt bone offering will provide a significant boost...
All these resists nodes look like I could bet they also remove the zombie lvl 20 auto resists.
there is no such thing as lvl 20 autoresits
this confusion persists because devs never told us resists value of every zombie level, and once mentioned the values at lvl 20. it was put into wiki and then a lot of people ASSUMED zombies only get resists at lvl 20.