{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]
" Almost positive that the Trap gem is still more damage than the Increased Burning damage gem, especially if you have minion damage passives. Here's some quick math assuming Chober Chaber, Sidehebreath, and all minion life/damage passives. RS + Minion Life + Minion Damage + Concentrated Effect + Remote Mine + Trap Life = 40(Chober) + 15 (Sidhebreath) + 64 (20Q Minion Gem) + 90 (Passives) * .9 (Spectre Gem) Total = 188.1 Damage = 15 (Sidehebreath) + 92 (20Q Minion Gem) + 135 (Passives) Total = 242 Life + Damage = 430.1 More Multipliers 69%, 49%, 34% Final Maths (1 + 4.3) * 1.69 * 1.49 * 1.34 = 17.88 = 1788% Increased Total (My math may be off, been awhile since I've done this). Remove Trap for Increased Burning will result in this (1+ 4.89) * 1.69 * 1.49 = 12.31 = 1231% Increased Total As an aside, due to the way that Life works with Spectres, Increased Damage tends to add more DPS instead of Life, but you obviously lose out on survivability. Minion Life = (64 * .9) = 57.6% VS Increased Burning 59% Chober Chaber = 36% after penalty VS Dual Midnights 60%. Some Final Maths for those who don't like minion damage passives for Increased Burning VS Trap Trap Gem Damage (1 + 2.95) * 1.69 * 1.49 * 1.34 = 13.32 = 1332% Increased Total Increased Burning Gem Damage (1 + 3.54) * 1.69 * 1.49 = 11.43 = 1143% Increased Total So if you got the patience + a Sunblast, Trap is always worth it over Increased Burning. If my math is slightly off feel free to correct it, like I said, been awhile since I've done some PoE math. |
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" So it works or not Trap + RF and the rest u mentioned or not by the swapping method of DonaldF ?. IGNs: eternal_nina, eternal_madira, eternal_reaper, getmyshadow, eternal_ihgheart, eternal_darkess.
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You can summon that way. Personnaly I think it work i was used to play that way until i learnt the CoD methods.
Damage looks pretty the same. But maybe note the best way for me as i read the above because i use the ornate wepting sword to summon and i have3 0 pts inv3zted in the minions damage nodes other than the few in the specter cluster. You ARE my Bitch of burden!
"Stay Alive exile! Or you'll be the next zombie someone raises off the beach." - Altnaharra " Be Excellent To Each Other" -MikeP_GGG "If you die to yourself are you still the victor? " - BEX_GGG |
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As I suspected, new skills are a joke. I guess summoner is back to good in mid maps and bad in end game maps + aura, meatshield in party.
Corpse consume, sigh. One would think they would learn from animate weapon that ammo based skills suck, especially if that ammo is needed for other stuff. IGNs GroovyBeard JooJooFromTheWell Last edited by Allnamestaken#7661 on Jan 21, 2014, 2:26:42 AM
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" Apparently I needed to put in a TL:DR disclaimer. Trap is ALWAYS better than Increased Burning Damage for BMs, regardless of your passive choices. Not sure what your referring to by RF. Gem swapping works perfectly fine regardless if your using Remote Mine + Trap or not. |
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" The desecration skill needs more clarifying. If it will actually produce useable corpses, than its forcing you to combo those skills. Main issue is boss fights, and not all bosses will provide you with sufficient corpses. That is the biggest issue, but if desecration actually creates corpses, then perhaps not. |
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" the block one is intriguing. it could synergize very well with necromantic aegis build. crest of perandus + NA can give tons of block. GGG is saying the effects are short but powerful. animate guardian that uses one of those chests for desecrated/consecrated ground on block in particular can be quite crazy, depending on block value given by the skill Last edited by grepman#2451 on Jan 21, 2014, 2:37:38 AM
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" Maybe, maybe. Then we will have the socket problem. Desecrate doesn't prock EE, nor does it provide shock, the only 2 uses would be - corpse creation (if its true) and maybe curse on hit (unless it doesn't work with it). EDIT. I'm sure we will be able to make it work somehow though. Right now I'm more afraid of IR nerf or removal on which they hinted (in 1.1.0), this might kill my itemisation. IGNs GroovyBeard JooJooFromTheWell Last edited by Allnamestaken#7661 on Jan 21, 2014, 2:44:09 AM
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" Desecration is already going the path of the Degen Bears. " Yet another kick to the balls for Animate Guardian. That was literally his only viable DPS build. Now hes pretty much a Leer Cast/Consecration Bot. |
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Now that I think about it, Desecrate ground is probably to get us to move away from snapshotting (beyond weapon switching) and effectively removes the only role that skeletons had, which is meat shields. You'll now be able to re-summon zombies easily during boss fights, however, Spectres will be an issue. I wonder what those corpses will spectre into if their even selectable.
Raging Spirit is gonna be hard pressed to earn our cast time. Right now we have to throw out 1~3 curses + a spell to provide debuffs. Outside of boss fights, I see very little room for him, especially since he will need a set of support gems unlike skeletons who weren't expected to dish out any meaningful damage. |
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