{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]

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kongyuyu wrote:
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mattc3303 wrote:
Pretty sure the trap bonus from sunblast doesn't apply. At least there is no visible difference when timing kills with the Bm.



Even so, wouldnt more 34% better than increased 59%?


Almost positive that the Trap gem is still more damage than the Increased Burning damage gem, especially if you have minion damage passives.

Here's some quick math assuming Chober Chaber, Sidehebreath, and all minion life/damage passives.

RS + Minion Life + Minion Damage + Concentrated Effect + Remote Mine + Trap

Life = 40(Chober) + 15 (Sidhebreath) + 64 (20Q Minion Gem) + 90 (Passives) * .9 (Spectre Gem)
Total = 188.1

Damage = 15 (Sidehebreath) + 92 (20Q Minion Gem) + 135 (Passives)
Total = 242

Life + Damage = 430.1

More Multipliers 69%, 49%, 34%

Final Maths (1 + 4.3) * 1.69 * 1.49 * 1.34 = 17.88 = 1788% Increased Total (My math may be off, been awhile since I've done this).

Remove Trap for Increased Burning will result in this

(1+ 4.89) * 1.69 * 1.49 = 12.31 = 1231% Increased Total

As an aside, due to the way that Life works with Spectres, Increased Damage tends to add more DPS instead of Life, but you obviously lose out on survivability.

Minion Life = (64 * .9) = 57.6% VS Increased Burning 59%
Chober Chaber = 36% after penalty VS Dual Midnights 60%.

Some Final Maths for those who don't like minion damage passives for Increased Burning VS Trap

Trap Gem Damage

(1 + 2.95) * 1.69 * 1.49 * 1.34 = 13.32 = 1332% Increased Total

Increased Burning Gem Damage

(1 + 3.54) * 1.69 * 1.49 = 11.43 = 1143% Increased Total

So if you got the patience + a Sunblast, Trap is always worth it over Increased Burning.

If my math is slightly off feel free to correct it, like I said, been awhile since I've done some PoE math.
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Moose65 wrote:
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kongyuyu wrote:
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mattc3303 wrote:
Pretty sure the trap bonus from sunblast doesn't apply. At least there is no visible difference when timing kills with the Bm.



Even so, wouldnt more 34% better than increased 59%?


Almost positive that the Trap gem is still more damage than the Increased Burning damage gem, especially if you have minion damage passives.

Here's some quick math assuming Chober Chaber, Sidehebreath, and all minion life/damage passives.

RS + Minion Life + Minion Damage + Concentrated Effect + Remote Mine + Trap

Life = 40(Chober) + 15 (Sidhebreath) + 64 (20Q Minion Gem) + 90 (Passives) * .9 (Spectre Gem)
Total = 188.1

Damage = 15 (Sidehebreath) + 92 (20Q Minion Gem) + 135 (Passives)
Total = 242

Life + Damage = 430.1

More Multipliers 69%, 49%, 34%

Final Maths (1 + 4.3) * 1.69 * 1.49 * 1.34 = 17.88 = 1788% Increased Total (My math may be off, been awhile since I've done this).

Remove Trap for Increased Burning will result in this

(1+ 4.89) * 1.69 * 1.49 = 12.31 = 1231% Increased Total

As an aside, due to the way that Life works with Spectres, Increased Damage tends to add more DPS instead of Life, but you obviously lose out on survivability.

Minion Life = (64 * .9) = 57.6% VS Increased Burning 59%
Chober Chaber = 36% after penalty VS Dual Midnights 60%.

Some Final Maths for those who don't like minion damage passives for Increased Burning VS Trap

Trap Gem Damage

(1 + 2.95) * 1.69 * 1.49 * 1.34 = 13.32 = 1332% Increased Total

Increased Burning Gem Damage

(1 + 3.54) * 1.69 * 1.49 = 11.43 = 1143% Increased Total

So if you got the patience + a Sunblast, Trap is always worth it over Increased Burning.

If my math is slightly off feel free to correct it, like I said, been awhile since I've done some PoE math.




So it works or not Trap + RF and the rest u mentioned or not by the swapping method of DonaldF ?.
IGNs: eternal_nina, eternal_madira, eternal_reaper, getmyshadow, eternal_ihgheart, eternal_darkess.
You can summon that way. Personnaly I think it work i was used to play that way until i learnt the CoD methods.
Damage looks pretty the same.

But maybe note the best way for me as i read the above because i use the ornate wepting sword to summon and i have3 0 pts inv3zted in the minions damage nodes other than the few in the specter cluster.
You ARE my Bitch of burden!
"Stay Alive exile! Or you'll be the next zombie someone raises off the beach." - Altnaharra
" Be Excellent To Each Other" -MikeP_GGG
"If you die to yourself are you still the victor? " - BEX_GGG
As I suspected, new skills are a joke. I guess summoner is back to good in mid maps and bad in end game maps + aura, meatshield in party.


Corpse consume, sigh. One would think they would learn from animate weapon that ammo based skills suck, especially if that ammo is needed for other stuff.
IGNs
GroovyBeard
JooJooFromTheWell
Last edited by Allnamestaken#7661 on Jan 21, 2014, 2:26:42 AM
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Dhoros wrote:

So it works or not Trap + RF and the rest u mentioned or not by the swapping method of DonaldF ?.


Apparently I needed to put in a TL:DR disclaimer.

Trap is ALWAYS better than Increased Burning Damage for BMs, regardless of your passive choices.

Not sure what your referring to by RF. Gem swapping works perfectly fine regardless if your using Remote Mine + Trap or not.
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Allnamestaken wrote:
As I suspected, new skills are a joke. I guess summoner is back to good in mid maps and bad in end game maps + aura, meatshield in party.


Corpse consume, sigh. One would think they would learn from animate weapon that ammo based skills suck, especially if that ammo is needed for other stuff.


The desecration skill needs more clarifying. If it will actually produce useable corpses, than its forcing you to combo those skills.

Main issue is boss fights, and not all bosses will provide you with sufficient corpses. That is the biggest issue, but if desecration actually creates corpses, then perhaps not.
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Allnamestaken wrote:
As I suspected, new skills are a joke. I guess summoner is back to good in mid maps and bad in end game maps + aura, meatshield in party.


Corpse consume, sigh. One would think they would learn from animate weapon that ammo based skills suck, especially if that ammo is needed for other stuff.

the block one is intriguing. it could synergize very well with necromantic aegis build. crest of perandus + NA can give tons of block. GGG is saying the effects are short but powerful.

animate guardian that uses one of those chests for desecrated/consecrated ground on block in particular can be quite crazy, depending on block value given by the skill
Last edited by grepman#2451 on Jan 21, 2014, 2:37:38 AM
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Moose65 wrote:
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Allnamestaken wrote:
As I suspected, new skills are a joke. I guess summoner is back to good in mid maps and bad in end game maps + aura, meatshield in party.


Corpse consume, sigh. One would think they would learn from animate weapon that ammo based skills suck, especially if that ammo is needed for other stuff.


The desecration skill needs more clarifying. If it will actually produce useable corpses, than its forcing you to combo those skills.

Main issue is boss fights, and not all bosses will provide you with sufficient corpses. That is the biggest issue, but if desecration actually creates corpses, then perhaps not.



Maybe, maybe. Then we will have the socket problem. Desecrate doesn't prock EE, nor does it provide shock, the only 2 uses would be - corpse creation (if its true) and maybe curse on hit (unless it doesn't work with it).


EDIT.

I'm sure we will be able to make it work somehow though. Right now I'm more afraid of IR nerf or removal on which they hinted (in 1.1.0), this might kill my itemisation.
IGNs
GroovyBeard
JooJooFromTheWell
Last edited by Allnamestaken#7661 on Jan 21, 2014, 2:44:09 AM
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grepman wrote:
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Allnamestaken wrote:
As I suspected, new skills are a joke. I guess summoner is back to good in mid maps and bad in end game maps + aura, meatshield in party.


Corpse consume, sigh. One would think they would learn from animate weapon that ammo based skills suck, especially if that ammo is needed for other stuff.

the block one is intriguing. it could synergize very well with necromantic aegis build. crest of perandus + NA can give tons of block. GGG is saying the effects are short but powerful.

animate guardian that uses one of those chests for desecrated/consecrated ground on block in particular can be quite crazy, depending on block value given by the skill


Desecration is already going the path of the Degen Bears.

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Rory wrote:
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BobRawr wrote:
Will the corpses summoned by Desecrate interact with Detonate Dead? If so how is the max life of the summoned corpses determined?

The corpses are based on the level of your Desecrate skill, though can't go too far above the area level. It'd be roughly equivalent to the life of non-magic monsters of that level.

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BobRawr wrote:
On another note, Will there now be a Desecrate spell and a Desecrated Ground effect from items in the game? Or will desecrated ground be changed?

Desecrate ground has a new effect, and has been changed in how it does damage to a flat value. We'll have more information on this available soon!


Yet another kick to the balls for Animate Guardian. That was literally his only viable DPS build. Now hes pretty much a Leer Cast/Consecration Bot.
Now that I think about it, Desecrate ground is probably to get us to move away from snapshotting (beyond weapon switching) and effectively removes the only role that skeletons had, which is meat shields. You'll now be able to re-summon zombies easily during boss fights, however, Spectres will be an issue. I wonder what those corpses will spectre into if their even selectable.

Raging Spirit is gonna be hard pressed to earn our cast time. Right now we have to throw out 1~3 curses + a spell to provide debuffs. Outside of boss fights, I see very little room for him, especially since he will need a set of support gems unlike skeletons who weren't expected to dish out any meaningful damage.

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