Item Allocation Specifics

"
Nasakenai wrote:
Cool, but I think rares and magic maps at least should also allocate to maker, especially since they drop more often now.


Or maybe give the Maker a higher chance at having the Magic/Rare maps go to him so on average he gets the most.

I think a little more granular customization would be great for these options though. It's amazing that you guys put these in, but there are a few tweaks that would really satisfy every single person.

With the maps for instance, someone already suggested being able to choose which maps go directly to the maker (white/blue/yellow and any combination of those), FFA maps option, or even an option similar to what I said above.
|____________ G . L . O . W . Y . R . M ____________|
< My PoE career highlight, Being beat by Throzz, hehe >
||||||\\\\\~ http://tinyurl.com/2ndPlaceToThrozz ~/////||||||

"
Lachdanan wrote:
next on the list
auctionhouse
stay tuned

aren't you a little nostradamus
Um step in the right direction but why is M2M not an option (turned on by default). I don't have friends and liked public mapping but it appears to have died due to map ninjas.
"
mazul wrote:


According to your analysis, it is ok that blue and yellow maps do not automatically go to mapmaker.

What you are saying is that leechers do have value and it is justifiable that the their value is appriciated by giving them a chance to get blue/yellow maps.

On average, the mapmakers will gain the most wealth per map if all white maps go to them, like it should be since they invested the most wealth into the maps.

Its not. What I am saying is that the damage you provide entitles you to get the exp, the currency drops and the items, but not the maps (unique maps are a special case here that I personally dont really care about how GGG handles them, most groups dont know either).

A leecher invests 0 and gets 0-1 out of running a map. To put it simple: As a leecher you cant lose anything, you can only get something out of running maps because your time investment gets compensated with exp gain. Even if you dont get a single item, which is questionable to begin with, you still end up with a profit because you earned more exp in those 10 minutes than you would have earned in a lower map.

While the maker invests 1 and obviously wants to get at least 1 out of it because if he doesnt he lost money. He pretty much starts with -1 and needs a map drop/map drops to at least equalise.
Last edited by nynyny#3398 on May 24, 2013, 12:16:40 PM
"
nynyny wrote:
"
mazul wrote:


According to your analysis, it is ok that blue and yellow maps do not automatically go to mapmaker.

What you are saying is that leechers do have value and it is justifiable that the their value is appriciated by giving them a chance to get blue/yellow maps.

On average, the mapmakers will gain the most wealth per map if all white maps go to them, like it should be since they invested the most wealth into the maps.

Its not. What I am saying is that the damage you provide entitles you to get the exp, the currency drops and the items, but not the maps (unique maps are a special case here that I personally dont really care about how GGG handles them, most groups dont know either).

A leecher invests 0 and gets 0-1 out of running a map. To put it simple: As a leecher you cant lose anything, you can only get something out of running maps because your time investment gets compensated with exp gain. Even if you dont get a single item, which is questionable to begin with, you still game out with a profit because you earned more exp in those 10 minutes than you would have earned in a lower map.

While the maker invests 1 and obviously wants to get at least 1 out of it because if he doesnt he lost money. He pretty much starts with -1 and needs a map drop to at least equialise.


Except, you need stop and ask yourself: why do the map makers needs the map at all? In an economy such as this, every map has a market value.

The whole point of giving the map makers maps, is to make sure that they get more wealth per map run than an average participant to be fair towards the fact that the map maker has invested more wealth into creating the instance.

How this extra wealth will go back to the map makers can in theory be designed in many ways: they could design it so that every currency worth more than 1 alteration goes to map maker. Or that every unique goes to mapmaker.

In many parties, it was convenient to give the map makers extra wealth back through the maps. But is certainly not the only way to give them extra wealth.

Furthermore, another way would be to split all the costs into creating the instance and then let all valuable drops from the instance be randomly assigned.

Maps going to Mapmakers was never about the maps themselves, it was about the extra wealth.
This message was delivered by GGG defence force.
"
piotras wrote:
If you like item tension, than you should like the changes even more! FULL-STOP.

Could ninjas please man up about the fact that they now can not leech of players with bad spec / ping and will actually have to START BEING A PROPER NINJA in a all-ninja party?

It's just so funny to see how all 'oldschool D2 hardcore' players turned into crybabies over this patch, it just shows to prove that not all PoE ninjas actually like item tension after all.

word!
I can finally play FFA with friends and temporary/permanent allocation in public parties.
I think it good that you offer options to those who want it.
I love permanent allocations systems. A few days ago i had a unique drop while playing in a group. We were in a tight tunnel and when everybody circled around it I was unable to pick it up. I was pissed.
woot nice job once again, game is getting better and better every patch :-)
IG : QouvTsin, __PvP__ , AIQ
---> youtube.com/user/Incantatrix85
$hop ~ view-thread/459368
~PM if i win~

Report Forum Post

Report Account:

Report Type

Additional Info