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mazul wrote:
Except, you need stop and ask yourself: why do the map makers needs the map at all? In an economy such as this, every map has a market value.
The whole point of giving the map makers maps, is to make sure that they get more wealth per map run than an average participant to be fair towards the fact that the map maker has invested more wealth into creating the instance.
How this extra wealth will go back to the map makers can in theory be designed in many ways: they could design it so that every currency worth more than 1 alteration goes to map maker. Or that every unique goes to mapmaker.
In many parties, it was convenient to give the map makers extra wealth back through the maps. But is certainly not the only way to give them extra wealth.
Furthermore, another way would be to split all the costs into creating the instance and then let all valuable drops from the instance be randomly assigned.
Maps going to Mapmakers was never about the maps themselves, it was about the extra wealth.
Sure its about the extra wealth to make up for the investment, doesnt change the fact that noone would be ok with every exalted drop/unique being assigned to the maker and I sure as hell dont care about trash uniques that rather fill up my stash and are pretty much useless unless I invest a shit ton of time into getting rid of them.
The game is about currency and you can easily build a map pool by buying a couple of maps, so why change anything about the current system? You point out the most obvious things and try to make them look bad. Maps arent inaccesible, at least not anymore. Sure they were in the first weeks of OB but right now you can easily by a bunch of 70+ maps for an exalted and get rolling, no fucking problem. Then you will be in the position to roll them and maybe realize what it feels like to blow 10+ chaos to finally get a god damn maze.
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Posted bynynyny#3398on May 24, 2013, 12:33:02 PM
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Nasakenai wrote:
Cool, but I think rares and magic maps at least should also allocate to maker, especially since they drop more often now.
qft
IGN: @ShocklerMolesh
Map Management Resource:
http://www.pathofexile.com/forum/view-thread/339977
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Posted byQuak3#0255on May 24, 2013, 12:33:52 PM
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Metals wrote:
I love permanent allocations systems. A few days ago i had a unique drop while playing in a group. We were in a tight tunnel and when everybody circled around it I was unable to pick it up. I was pissed.
I had one person in a Lunaris party today lose his unique ring for the same reason. He was very upset and quit the party.
As it is now, there is no real way to efficientely enforce "no ninja" rules in public parties (believe me, I've tried and with 100 effects on the screen and trying to move to survive, it is not an easy task to enforce), so I've stopped attempting to create such pts and instead just rush at a such high speed that most people cant afford trying to ninja too often because they lose exp that way.
Yet, despite my efforts, sometimes the above happens and yeah I welcome these changes.
This message was delivered by GGG defence force.
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Posted bymazul#2568on May 24, 2013, 12:36:02 PM
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Realy good job GGG i realy love u...
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Posted byrhotboy#1492on May 24, 2013, 12:40:14 PM
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nynyny wrote:
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mazul wrote:
Except, you need stop and ask yourself: why do the map makers needs the map at all? In an economy such as this, every map has a market value.
The whole point of giving the map makers maps, is to make sure that they get more wealth per map run than an average participant to be fair towards the fact that the map maker has invested more wealth into creating the instance.
How this extra wealth will go back to the map makers can in theory be designed in many ways: they could design it so that every currency worth more than 1 alteration goes to map maker. Or that every unique goes to mapmaker.
In many parties, it was convenient to give the map makers extra wealth back through the maps. But is certainly not the only way to give them extra wealth.
Furthermore, another way would be to split all the costs into creating the instance and then let all valuable drops from the instance be randomly assigned.
Maps going to Mapmakers was never about the maps themselves, it was about the extra wealth.
Sure its about the extra wealth to make up for the investment, doesnt change the fact that noone would be ok with every exalted drop/unique being assigned to the maker and I sure as hell dont care about trash uniques that rather fill up my stash and are pretty much useless unless I invest a shit ton of time into getting rid of them.
The game is about currency and you can easily build a map pool by buying a couple of maps, so why change anything about the current system? You point out the most obvious things and try to make them look bad. Maps arent inaccesible, at least not anymore. Sure they were in the first weeks of OB but right now you can easily by a bunch of 70+ maps for an exalted and get rolling, no fucking problem. Then you will be in the position to roll them and maybe realize what it feels like to blow 10+ chaos to finally get a god damn maze.
There is no need to change the current private system of letting all maps go to mapmaker, but the system GGG suggests is on average just slightly worse.
The grand majority of maps are white. The % lost wealth that the map maker loses for not getting a blue or higher maps, is at worst 10-20% I would guess. (Where 100% would be the total worth of all maps that dropped in the instance).
It is a small difference and when people realize mathematically how little difference it really is, they can start appriciating the changes.
This message was delivered by GGG defence force. Last edited by mazul#2568 on May 24, 2013, 12:40:51 PM
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Posted bymazul#2568on May 24, 2013, 12:40:26 PM
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mazul wrote:
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Metals wrote:
I love permanent allocations systems. A few days ago i had a unique drop while playing in a group. We were in a tight tunnel and when everybody circled around it I was unable to pick it up. I was pissed.
I had one person in a Lunaris party today lose his unique ring for the same reason. He was very upset and quit the party.
As it is now, there is no real way to efficientely enforce "no ninja" rules in public parties (believe me, I've tried and with 100 effects on the screen and trying to move to survive, it is not an easy task to enforce), so I've stopped attempting to create such pts and instead just rush at a such high speed that most people cant afford trying to ninja too often because they lose exp that way.
Yet, despite my efforts, sometimes the above happens and yeah I welcome these changes.
In addition to losing loot to these types of problems, I get annoyed when there's a person in the group that runs ahead of the group and opens all the chests. This is widespread and really annoys the heck out of me.
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Posted byMetals#0063on May 24, 2013, 12:40:40 PM
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ShogunGunshow wrote:
Well, you see, it's not about 'hardcoreness.' If it was, they should appreciate the patch, as GGG has given them the option for a pure FFA mode, which should be their wet dream. Yet they're complaining.
Why? Why complain when no one is forcing them to do perm allocation? Why complain when they have access to an even more 'hardcore' mode? As has been stated already, it's because now people that don't like that don't have to play with them. Now, if they want to ninja loot, they're going to have to be competing against players that also are trying their best to ninja loot.
This is why their talk about 'competition' is BS. The new FFA mode will allow them to play with other like-minded players, giving them the ultimate competition. They can play FFA and avoid all those 'filthy casuals' that they seem to hate, and GGG gets more players and money to improve the game. Win-win, right?
But you see, it's not about competition. It's not about a lack of hardcoreness. It's that now they're going to have a lot more trouble ninjaing loot. That's why they're upset about these options.
Exactly
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Posted bymobutu#5362on May 24, 2013, 12:41:18 PM
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Cool, options.
Should introduce options for the NEW and OLD auras.
Not everyone should have to suffer :(
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Posted byMythicpoe#7612on May 24, 2013, 12:41:48 PM
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Metals wrote:
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mazul wrote:
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Metals wrote:
I love permanent allocations systems. A few days ago i had a unique drop while playing in a group. We were in a tight tunnel and when everybody circled around it I was unable to pick it up. I was pissed.
I had one person in a Lunaris party today lose his unique ring for the same reason. He was very upset and quit the party.
As it is now, there is no real way to efficientely enforce "no ninja" rules in public parties (believe me, I've tried and with 100 effects on the screen and trying to move to survive, it is not an easy task to enforce), so I've stopped attempting to create such pts and instead just rush at a such high speed that most people cant afford trying to ninja too often because they lose exp that way.
Yet, despite my efforts, sometimes the above happens and yeah I welcome these changes.
In addition to losing loot to these types of problems, I get annoyed when there's a person in the group that runs ahead of the group and opens all the chests. This is widespread and really annoys the heck out of me.
Haven't been in fellshrine for a long time, so completely forgot about the chest issue XD. I was refering to rushing as in killing mobs very quickly and then running to next mob pack to kill them quickly.
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Posted bymazul#2568on May 24, 2013, 12:42:35 PM
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mazul wrote:
There is no need to change the current private system of letting all maps go to mapmaker, but the system GGG suggests is on average just slightly worse.
The grand majority of maps are white. The % lost wealth that the map maker loses for not getting a blue or higher maps, is at worst 10-20% I would guess. (Where 100% would be the total worth of all maps that dropped in the instance).
It is a small difference and when people realize mathematically how little difference it really is, they can start appriciating the changes.
Its not because rare and magic maps, especially 70+ ones, are pretty much like white maps. Magic ones make you invest a scouring + alch, rare ones safe you the alch, thats not even close to what the map is worth.
The % doesnt matter because you still havent provided a single reason to why you think leechers should be entitled to get maps. They always leave with a profit, no matter what they do. I as a maker rarely do.
You as a leecher DO NOT DESERVE maps. I am done arguing with you because theres simply isnt a point in doing so. You believe that people who pay 0 should get 1, while the person who invests 1 should get 1 as well. That simply doesnt make any sense. If you want your own map pool you provide your own maps, rolled with ýour own currency. If you are not up to doing that then dont whine if the person who actually did is not up to handing you the payout of his investment.
You provide nothing but get something out of running the map, and yet you ask for more? Unbelievable.
Last edited by nynyny#3398 on May 24, 2013, 12:49:07 PM
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Posted bynynyny#3398on May 24, 2013, 12:48:47 PM
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