Warning for Ultra widescreen Mod after I disabled it
so lets throw some facts in here to spice things up a bit:
steam hardware survey: around 0.25% are using 32:9 ultrawide fix total downloads: 7.900 so what are we even talking about here? not even 8k people downloaded the ultrawide fix, so we see a potential playercount of 7.900. (which wont play simultaneously) why is this such a big deal to get banned for? just let the minority of us enjoy our monitors in peace. most people that play on 32:9 will tell you one thing straight, this is how gaming is supposed to be. graphics wont get any better, gameplay neither, so its all about immersion. this is the real next gen, even if you dont want to hear it. |
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" Why? I alredy addressed all these emotional arguments at least twice in my previous posts. " First, argumentum ad populum (appeal to popularity) is present when it claims that since only a small number of people downloaded the ultrawide fix, it shouldn't be a big deal, numbers alone don't determine fairness or impact. Second, false equivalence occurs in suggesting that ultrawide users should be left alone simply because they are a minority, ignoring the competitive advantage and rule enforcement in an online game. Third, red herring appears in shifting the discussion to "how gaming is supposed to be" and immersion, which are unrelated to game balance and fairness. Fourth, slippery slope is implied in suggesting that because graphics and gameplay won’t improve, immersion via ultrawide is the only "next-gen" experience—ignoring other advancements like AI, mechanics, or physics. Fifth, there’s begging the question in assuming that ultrawide is inherently fair just because the speaker enjoys it, without addressing concerns about competitive integrity. It's weird that UW defenders often rely on fallacies because the core issue, ultrawide providing an unfair advantage in a game designed around narrower aspect ratios, is difficult to refute logically. Since a competitive imbalance exists, the argument shifts towards emotional appeals, personal preference, and exaggeration to justify an advantage as a right rather than addressing fairness. By framing ultrawide as the "true next-gen experience" or downplaying its impact due to a low adoption rate, they attempt to sidestep the real concern: that enforcing a level playing field is more important than individual immersion. Ultimately, fallacious reasoning becomes necessary when the factual basis for an argument is weak, forcing defenders to lean on sentiment rather than substance. Last edited by Z3RoNightMare#7140 on Apr 1, 2025, 1:33:43 PM
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im about to lose my mind if one of you delusional people mention an unfair advantage playing 32:9 in a PVE game like path of exile one more time. its just mind-boggling how stupid that opinion is and everyone with a clear mind can see that.
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" The fact is, seeing more of the screen at once on a 32:9 monitor is a clear advantage, whether it's PvP or PvE. That’s not an opinion, it’s a factual difference in gameplay, 50% more compared to 21:9, the current permissible. Path of Exile wasn’t designed with ultrawide in mind, so it’s not about personal preference or ‘immersion.’ It’s about ensuring fairness for all players. We’re all responsible for controlling our emotions, so let’s leave the outbursts out of this and focus on discussing the game logically and fairly. You can also refer to my last paragraph in my previous response if you need further clarification. Last edited by Z3RoNightMare#7140 on Apr 1, 2025, 2:17:07 PM
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" Just for your information your the only one that is coming off as emotional here. Which is particularly weird as your the only one that doesn't have a reason to be emotional. Someone made a really thorough analysis of the actual advantage in question. I don't see you doing anything remotely close to that other than continuously repeating "fact this" and "fact that". But you come off as nothing but a GGG fanboy. Akin to the kids that scream "NO HE'S NATTY!!" when someone is pointing out that their favorite fake natty bodybuilder is probably juicing. If you want to come off as anything other than an emotional fanboy then you need to at the very least explain why this is such an emotional issue to you. And then on top of that, if you want to postulate "fact this" and "fact that" you need to also at the very least provide some information on what makes you an expert on this. I'd honestly love to hear what some of the competitive players think about the actual extent of the alleged advantage.[Removed by Support] Anyways. Legend#8685 thank you for your advice on not using the mod despite the warning. I completely agree with you. Its just easy to get frustrated because the situation is so absurd. Especially with almost 8k downloads of the ultrawide mod?! HOLY! That's WAY more than I thought. Without a doubt adding support for ultrawide is the easiest, cheapest and most one-sided W GGG could possibly make. Last edited by Ayelen_GGG#0000 on Apr 1, 2025, 3:40:44 PM
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" Funny. Instead of addressing my argument, your response relies almost entirely on logical fallacies. Let’s break them down: Ad Hominem – Instead of engaging with my argument about ultrawide providing an advantage, you attack my credibility by calling me a ‘GGG fanboy’ and questioning my competitive background. Whether I’ve reached a high rank in a game is irrelevant to the factual discussion of screen space and visual advantage. Strawman – Nowhere did I claim that my argument relies on personal authority or ranking in games. I pointed out a factual difference in aspect ratios and their impact on gameplay. You misrepresent my stance as ‘fact this, fact that’ without actually countering the specific argument that a wider FOV gives more visual information, which is a direct gameplay advantage. False Equivalence – Comparing my argument to ‘kids screaming about fake natty bodybuilders’ is completely unrelated. The ultrawide issue is about measurable screen visibility, not emotional attachment to a company or game. You equate my argument to blind fandom when it’s based on objective, testable differences in how much a player sees on screen. Burden of Proof Shift – You claim someone else made a ‘really thorough analysis’ without citing or summarizing it. If there’s actual evidence that ultrawide provides no advantage, present it. Otherwise, simply claiming such analysis exists doesn’t counter my argument—it just shifts the responsibility onto me to refute an unseen claim. Appeal to Popularity – Implying that I’m the ‘only one coming off as emotional’ or that ‘everyone with a clear mind’ can see the opposite doesn’t address the argument itself. Popular opinion or perception of tone has no bearing on whether a competitive advantage exists. Red Herring – Your focus on my supposed emotions and personal motivations is a distraction from the core issue: does ultrawide provide an advantage? That’s the only relevant question, yet you spend most of your response avoiding it. If you want to debate the actual topic, address this directly: Does seeing 50% more of the game world confer zero advantage in a game reliant on positioning, enemy awareness, and reaction time? If so, explain why. Otherwise, let’s keep the discussion about the mechanics instead of personal attacks and diversions. But i guess that at this point, it’s clear that this discussion isn’t progressing meaningfully. Instead of addressing the core argument, whether seeing more of the game world provides an advantage, the conversation has shifted to personal attacks, assumptions, and distractions. I’ve laid out the logical reasoning and factual basis for my position, and if there were a compelling counterargument based on mechanics rather than sentiment, I would have gladly engaged with it. Since that hasn’t happened, there’s no reason to keep repeating the same points. If you’re ever open to discussing this in good faith, focusing on game design rather than personal credibility or emotions, I’d be happy to revisit it. Until then, I’ll leave it at that. Good luck trying to steer GGGs decision with emotional and anectodal evidence, so let's just re-quote my original quote: " Last edited by Z3RoNightMare#7140 on Apr 1, 2025, 3:50:58 PM
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" To those who like citing that official post, remind me how long ago was that?:) By now is there a doubt they never had any intention of "looking at being able to increase this in the future"? While use of this language is not new for GGG ("this is a buff"), it remains no more constructive towards the players than heated toxic comments from players are. In short, if you don't intend to fix it, at least have the courage to say it plainly. |
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" I was referring to the OP (Chacruna#2474). You can go back and read it (I don't know how to quote it as its too far back to show up). A lot of other people also made great points. But one of the points I really agree with is that player skill is by far the biggest factor. There are so many levels to just mechanical skill alone that the level of advantage from more screen real estate is irrelevant in comparison. But to realize the levels of skill requires some level of skill. I suppose a good example of that would be Elon Musk. It was obvious from his gameplay that his mechanical skill was no where near what would be required to have a character at that level at that point in the league. And I highly doubt that Elon playing on an ultrawide could have changed that. LOL. So no one is denying there is an advantage. But it is simply no where near as big as you think. |
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First of all, I completely agree. I was very surprised that much of what has been discussed in this thread isn't common sense to everyone. But I'm beginning to realize that it's a combination of these two factors:
#1: Not having personally experienced the game in 32:9 aspect ratio. #2: Failing to realize the significance of player skill in competitive video games (including PoE 2). " That Elon Musk example is sick by the way. I would think that it would be clear to most people that Elon does NOT have anywhere near the skill to have been at the level he was pretending to play at. And there are a lot of videos where this is explained in detail by highly competitive players (e.g. Quinn69, Kripparian). Meanwhile I don't think anyone could possibly believe that if Elon had been playing in 32:9 aspect ratio that this could in any way shape or form make up for that lack of skill??? And there are many other factors that also rank significantly higher on impact than aspect ratio than just player skill by the way. To name a few: Strategy, game balance, FPS, connection speed, input latency, coffee and even blueberries... |
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Z3RoNightMare#7140
First, my apologies to you for writing a short message to you about going back and read my post. I hoped you would have done so. Before that simple little message, I had written a different one before it. However, it was removed by GGG. I was called out for being antagonistic. However, when I asked what was antagonistic within my writing, I have no reply on it. I had to write back to even get what the issue was before that. All I have, as of now, is that word. But in my own point of view and the way I wrote it intentionally, was correcting what was said about my previous post. I did not in any way, write anything in that post the way it was described by you. My words were taken and the meaning of them were changed and re-written in another fashion like. I simply tried to describe that in a post back to you but for some reason it was taken down. No words against you, just describing the differences of our posts. All here may go read to see our posts. I have no ill intentions here against anyone. Sorry for any inconvenience. I'm only trying to help this company and the gamers here who would also like to enjoy the game they've made without this ban in our way to do so(in short). |
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