Warning for Ultra widescreen Mod after I disabled it

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Legend#8685 wrote:
Simple, I didn't use either of those aspects^ I figured someone like you would respond. I don't care to argue with you.
That's not how it works but alright. In other words hot air and a pinch of trust me bro. Thanks for confirming.
Has there been any update on the ultrawide 32:9 screen settings?
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Has there been any update on the ultrawide 32:9 screen settings?


Nope
I just wanted to add to this feedback that its also important to me that wider screens get supported at some point.


Its a big deal to me. Poe2 has the potential to be a 10/10 game for me, but without widescreen support its all the way down to a 7/10 for me personally.


I have been switching back and forth between Poe2 and other games recently, and that makes it even more obvious.
When I played exclusively Poe2 in the beginning I got kind of used to it and didn't realize how big a deal it actually is.
But coming from another game that does support my widescreen makes it really apparent.
It feels immersion breaking and I imagine a lot of players that are affected by this would simply move on to another game not even realizing why, and not going through the trouble of posting feedback about it either.


I wish there was an up to date official response from GGG on this topic. I noticed someone wrote they said in the past they want to implement it but there are some technical issues or something that need to be resolved first. If so great, I hope they make it a priority to get it solved then.
But then there is also this idea that GGG thinks it affects balance? That seems crazy to me, but they also did something regarding aspect ratios in the race events? That seems a bit concerning, why would they do that unless they think its a big deal?
I don't get why they can't just make the game render stuff a bit more far away? How hard can that be? That's like 1 day of programming probably, like just do it and let people use whatever resolution they have. Who cares about race events, "unfair davantage' of having a big monitor and so on. 99% of people only play in those events to get the free rewards then logout and delete their char anyway, if they really wanna make this game into an e-sport like Blizzard are with WoW then they should just make a seperate client for serious racers that has its own settings, and a seperate server for competitive events with big prizes. Then everyone wins.
Last edited by Toforto#2372 on Mar 27, 2025, 10:16:14 AM
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Toforto#2372 wrote:
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Hasty Generalization – You assume that 99% of people only play race events for free rewards and then delete their character. While many players might do this, you haven't provided data to support such a sweeping claim.

Appeal to Incredulity – "How hard can that be?" and "That's like 1 day of programming probably." This assumes that because you personally find the solution simple (without any actual evidence to support that claim), it must actually be simple. In reality, game rendering involves many technical and performance considerations.

Straw Man – You frame the fairness concern as just being about "having a big monitor," but the issue with ultrawide advantages is more complex (e.g., seeing more enemies, off-screen interactions). By oversimplifying, you misrepresent the other side’s argument.

False Equivalence – Comparing Path of Exile to Blizzard’s approach with WoW assumes that what works for one game must work for another, ignoring differences in game design, audience, and technical infrastructure.

I guess we've alredy discussed this enough to stop warranting such poor quality narratives, but you do you.
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Toforto#2372 wrote:
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Hasty Generalization – You assume that 99% of people only play race events for free rewards and then delete their character. While many players might do this, you haven't provided data to support such a sweeping claim.

Appeal to Incredulity – "How hard can that be?" and "That's like 1 day of programming probably." This assumes that because you personally find the solution simple (without any actual evidence to support that claim), it must actually be simple. In reality, game rendering involves many technical and performance considerations.

Straw Man – You frame the fairness concern as just being about "having a big monitor," but the issue with ultrawide advantages is more complex (e.g., seeing more enemies, off-screen interactions). By oversimplifying, you misrepresent the other side’s argument.

False Equivalence – Comparing Path of Exile to Blizzard’s approach with WoW assumes that what works for one game must work for another, ignoring differences in game design, audience, and technical infrastructure.

I guess we've alredy discussed this enough to stop warranting such poor quality narratives, but you do you.


Hey. So. If you go look at the achievements for this game. Less than 6% of players that have ever played it, and reached level 8 in a race.

That is a very small percentage of the playerbase, and it would indicate to me that very few people actually compete in this game.

I also believe that a portion of that 6% of players, just does it for fun. And doesn't care as much about the competitive integrity as a more hardcore player might.

Yes, the Rewards also bring people in. If you have rewards that are accessible to your average player in an event. It will boost player numbers.




So. The decision to limit widescreen monitors for the other 94% of players doesn't make a ton of sense.

94% of players is a huge majority over 6% of players that partake in a race every few weeks/months.

A good solution to this, is to simply make it against TOS to particpate in a race with a ultra-wide screen resolution selected. But for the rest of the game. Let people just play and enjoy it.

Everyone wins. Race keeps integrity, and the rest of the game is just an enjoyable experience for those with widescreen monitors!
Last edited by Akedomo#3573 on Mar 27, 2025, 12:41:45 PM
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Akedomo#3573 wrote:
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Misleading Use of Achievement Data

The statement assumes that because only 6% of players have reached level 8 in a race, only 6% of players care about competitive integrity.
This ignores the fact that many players who don’t actively race may still care about fairness in the game’s overall balance.
Just because someone doesn’t race doesn’t mean they’re indifferent to an unfair advantage existing.

Ignoring the Technical Constraints Mentioned by the Developers

The developers explicitly state that the 21:9 limit was implemented due to “server serialization distances” and how entities and effects function in the game.
This means the limitation isn’t just about race integrity but also about ensuring that players don’t see enemies and effects disappear at certain distances due to the game’s engine constraints.
The suggestion of making ultrawide use "against TOS in races" doesn't address this fundamental technical issue, which affects all gameplay, not just competitive races.

False Dichotomy: "94% of Players Are Unaffected by Racing Rules"

The argument frames this as a competitive-vs-casual issue, but the developers’ response makes it clear that the limitation is a game-wide technical necessity.
Even if only 6% of players race, that doesn’t mean the other 94% should have an unfair advantage or experience inconsistencies in enemy rendering.

Assumption That Competitive Integrity Only Matters in Races

Path of Exile has many areas where players engage in competitive or social experiences outside of racing, such as trade leagues, hardcore mode, and PvP.
Even in a non-race setting, giving some players a much larger field of view could impact interactions, farming efficiency, and other competitive aspects of the game.

The "Everyone Wins" Fallacy

The claim that "everyone wins" under the proposed system is incorrect because:
The game engine still has the same rendering issues.
Some non-racing players may still feel that widescreen users have an unfair advantage.
If widescreen users get used to the expanded FOV, but the game is balanced around 21:9, this creates a disjointed experience for those switching between modes.

Tldr; amidst all the fallacies being constantly brought up, the fact remains: if they don't fix the issue that removed 32:9 support to begin with, nothing will change.
Last edited by Z3RoNightMare#7140 on Mar 27, 2025, 1:07:05 PM
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Misleading Use of Achievement Data


It paints a very good picture of what aspects of the game that most people value.

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The statement assumes that because only 6% of players have reached level 8 in a race, only 6% of players care about competitive integrity.


No. This was not my assumption. I clearly stated my assumption.

I'll repeat.

If only 6% of players are participating in Race events. Then the competitive integrity of the game, is less important. Than the wants/needs of the other 94%.

I didn't say it wasn't important. I suggested using less aggressive means of solving the problem. That way the experience of the 94%, and the 6%, remains intact aligning with what they both want.

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Ignoring the Technical Constraints Mentioned by the Developers


I am not ignoring anything. Please don't make assumptions on what was said.

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The developers explicitly state that the 21:9 limit was implemented due to “server serialization distances” and how entities and effects function in the game.


The player can make this decision themselves. If they want to extend the game to be Ultra-wide screen. They are accepting these downsides. The company itself doesn't need to force a limit.

They could just say. For optimal gameplay, Stick with 16:9 or 21:9. That's what we designed the game around.

I have a 4k monitor. I play games outside of games original intended limitations. I acccept the downsides that come with it. Recent Example. Playing Morrowind. I had to download several mods, and OpenMW to have a better experience. I accepted that.



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False Dichotomy: "94% of Players Are Unaffected by Racing Rules"

The argument frames this as a competitive-vs-casual issue, but the developers’ response makes it clear that the limitation is a game-wide technical necessity.


The game is rendered on the players computer. Again. Player choice. If they have a bunch of empty screen on the sides, if their spells vanish while travelling. Their choice to play like that.



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Even if only 6% of players race, that doesn’t mean the other 94% should have an unfair advantage or experience inconsistencies in enemy rendering.


First part. Fair. Like has been suggested by other people. A more casual oriented game-mode might be a good solution. As shown by SSF being introduced, the game can manage to have multiple gamemodes. One for casuals and people who don't care as much about competition could be a solution.

As for your second part. Still player choice. If the game company doesn't want to dedicate resources to supporting 32:9. Fine. But to tell players they can't, because of visual integrity. That's stepping out of line. Players choose.



The main issue here. Is. Everyone has different hardware.

You can argue that maintaining competition in a tournament is necessary, but for an online game, that's not tournament/PVP based. Widescreen monitors give a huge advantage in a FPS for instance.


How are we to choose what's okay, and what's not okay?

Having a 4k monitor is an advantage.
Having mechanical switches over membrane is an advantage.
A mouse with a few more buttons is an advantage.
A computer with a better graphics card is an advantage.
Having a higher framerate and monitor refresh rate is an advantage.
Turning on something like AMD's input latency is an advantage.
Having better internet is an advantage.
Playing on a desktop vs a laptop is an advantage.
Having a second monitor with the trade site on it, is an advantage.
Someone playing a game like Fifa, with a racing setup has a HUGE advantage over others.
Someone using a monitor with a crosshair function on a FPS without crosshairs is an advantage.
Having a surround sound setup vs stereo/headphones in games is a huge advantage.


I'll even give you a personal example. I have two fingers that do not work well. Pinky and my left ring finger lock up when trying to press buttons with them. Defect from birth. I actually use a number of foot pedals to help with this. I also have a mouse with 15 buttons on it. Between the two of them I can play games better than most people using mouse and keyboard. I also regularly use macro's to help as well.

This is an advantage. But I am at a severe disadvantage without it.

So, what's okay, and what's not okay to maintain competitive integrity in this game? Is the game so competitive, that it needs heavy imposed regulations on it, like say, a competitive shooter like Valorant or Apex would? Do we have Elo's, and MMR's, and matchmaking in this game? Tournaments?

Could you perhaps, be overvaluing GGG's stance on this, and overvaluing the competitive aspect of PoE? This is why I included my 94% statistics, my 90% of players quitting by 80.

Even if they're not directly correlated to the amount of people that care about competitive integrity. They do paint the picture, that most players don't engage with these competitive mechanics as much as what's implied by your messages.
Last edited by Akedomo#3573 on Mar 27, 2025, 2:26:12 PM
Yes! I also bought 32:9 to play on whole monitor. I don't care about pvp etc. Just single player for fun. Let us play 32:9...

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