$12USD On Sale For A Map Tab?

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Akedomo#3573 wrote:
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Ok. On one side you say "PoE mtx are predatory" (Unfair, Misleading and Aggressive Monetisation Technique) in relation to stash tabs, but then you say "you are not forced to". That's a contradiction.

When you start with PoE you get stash for free so you can play the game and even "finish" the game if you want. And every time you make a statement you come with your big words "bad game design" or "profit over enjoyment", but are you able even ONE time to offer a solution? You know, something that would change that in a positive way for both sides (player and GGG).

It's easy for you to blame GGG without any constructive feedback provided.


Two things an be true at the same time.

Do you always view the world in such a black and white manner? Seems utterly exhausting.


Well, how is something predatory and not forced onto you at the same time?
Multiple things can be true at the same time, but not if they are a contradiction to each other.

Again, how should GGG change stash tabs so it is better for the players and GGG?
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I have no problems with dropping some money on a f2p game occasionally, been doing that with warframe for a long time.

The thing that slightly pisses me off with this map stash is:
A: putting it in at the END of a stash sale, where i already dropped money on less useful tabs, then "forcing" me to put more money in again.

B: the map tab cant hold tablets. so.. what are tablets for if not endgame mapping my dear friends at ggg? or is there an extra tablet-tab on the way? thats really greedy imho, and i'm not exactly happy right now


Tablets will go on the POE2 version of the fragment tab when it comes out.
Did you ever see history portrayed as an old man with a wise brow and pulseless heart, weighing all things in the balance of reason?
Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
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Akedomo#3573 wrote:
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Ok. On one side you say "PoE mtx are predatory" (Unfair, Misleading and Aggressive Monetisation Technique) in relation to stash tabs, but then you say "you are not forced to". That's a contradiction.

When you start with PoE you get stash for free so you can play the game and even "finish" the game if you want. And every time you make a statement you come with your big words "bad game design" or "profit over enjoyment", but are you able even ONE time to offer a solution? You know, something that would change that in a positive way for both sides (player and GGG).

It's easy for you to blame GGG without any constructive feedback provided.


Two things an be true at the same time.

Do you always view the world in such a black and white manner? Seems utterly exhausting.


Well, how is something predatory and not forced onto you at the same time?
Multiple things can be true at the same time, but not if they are a contradiction to each other.

Again, how should GGG change stash tabs so it is better for the players and GGG?


If you don't understand the basics of psychological manipulation and predatory gaming tactics, I really can't help you.

You don't need to force anyone to do anything, there are a dozen unhealthy tactics that game companies do to 'incentivize' you to give up and pay for convenience instead. There are also dozens of ways that they keep you logging in, or playing longer than you otherwise would as well.

There's like, thousands of videos on it on youtube. You should maybe look it up.



What could GGG change?

Remove the predatory tactics, aimed at keeping you engaged and playing, and buying.

Then, make the game more revolved around fun. People will naturally want to support something they like.

And before you say 'But how, what sort of specific examples'.

Try reading the forums without your arguing glasses on. There's literally thousands of examples that have been given. Just removing the predatory tactics alone would make this game much more enjoyable and fun for people. As they drastically pad game-time.







Last edited by Akedomo#3573 on Feb 17, 2025, 8:25:50 PM
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What pisses me off is that they knew this was coming and said nothing. They announced the sale, I bought some tabs, then they come out with this. They could have waited for the sale and released this with the sale. Really makes me mad.


Are you new to the game?

PoE 2 has been announced 5+ years ago.
Map tabs have been a thing for years even prior to PoE 2's announcement
The current endgame is not something GGG developed in 2 days in a hurried way.

GGG probably had several months prior to 0.1.0 to port the map tab to the waystone system. And it's not even like it's a complete new system. Nope, it's basically the same thing, just the names were changed from "maps" to "waystones".

GGG knew EXACTLY what they were doing. They could very well have released the map tab as an MTX with 0.1.0.
And now you're telling me there was even a stash tab sale RIGHT BEFORE the release of the map tab? Comical.

In the end, just look at the game: it's just braindead gameplay filled with gambling systems with a sprinkle of a small reward here and there. PoE 2 is even worse than PoE 1 in that sense. It's textbook casino tactics.
Keep the horses pulling the GGG cart, throw them a carrot every now and then so they don't think you're taking advantage of them and they're getting something meaningful in return.

The fact that there are people in this forum actually trying to defend GGG and what happened regarding the map tab is also comical, just in a different, much sadder way.

PS:

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Akedomo#3573 wrote:
What could GGG change?

Remove the predatory tactics, aimed at keeping you engaged and playing, and buying.

Then, make the game more revolved around fun. People will naturally want to support something they like.

I don't condone nor defend what GGG does, but what you're saying is a fairy tale.

GGG does what it does because they know it makes them way more money than relying on the good faith of the playerbase.
Why do you think their whole game revolves around RNG and gambling?
Last edited by _rt_#4636 on Feb 17, 2025, 8:46:12 PM
Hot take: the waystone tab is worthless. There's no reason to collect and keep anything besides tier 13-15 waystones, and even less reason to hoard hundreds of them. I have enough room for all the waystones I could ever need, AND precursor tablets, AND Ultimatums/Baryas, all in a single regular size premium tab.

Keep what you use, sell the rest.
Last edited by SamuraiChicken#0332 on Feb 17, 2025, 8:54:05 PM
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Akedomo#3573 wrote:

What could GGG do?

Well. The first step is that you need to realize that half the mechanics in the game are aimed at trying to get you to buy something. Or keep you engaged. Aka, playing longer.

You can get rid of them. And that's what I, and others have been saying.


Interesting, how everything you say ends up in "make a different game than PoE".
Removing all the systems that cause ppl to play the game in the first place?
And then what?
Again, you just assume and say things, while it's totally easy to prove you wrong.

Maps for example. The mapping system was introduced in patch "0.9.11" in mid-2012 before the full release of the game, but the map stash tab was added in patch "3.1.0d" at the end of 2017.

The same goes for currency. Basically from the start and got its first changes in patch "0.5.1" in early 2010 way before full release, but the currency stash tab was added in patch "2.2.1d" in mid-2016.

These systems weren't created to get your money, they were part of the game and after YEARS when the community grew and the upkeep/development cost increased the community asked for separate and specific stash tabs and agreed to make them a part of the funding of the development.

But hey, let's pretend that ppl would like to play "Path of Exile" without the mapping system, crafting and trading (basically D4) - so nobody has things to do in the game but on the other side does not need to spend money on tabs... how would GGG make enough money to keep the game going? And no, we got information that the supporter packs are not enough and that the tabs make a big chunk of the funding.

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This leaves the game in a state where they can improve gameplay. Like the combat, the maps, the over-all experience. Rather than keeping you in the game with constant leagues for instance.


Again and again, that's why ppl play the game. They WANT new leagues and they want the economy reset, they want the new grind.

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There's absolutely no need for an economy, or crafting in PoE 2. And if they wanted to keep it in. Well, they could make the experience much better by just giving people stash tabs, putting an auction house in-game.


Question: Would you go to the "EVE Online" devs and community and tell them
"Guys, there is no need for an economy, just balance "loot". And PvP? Nah, make the game fun... there is no need to fight for everything in this game."

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People will financially support a good game that they play frequently, just off cosmetic microtransactions only. There's absolutely no need to be designing a problem, and selling a solution.


Sure, ppl support a good game. That's why ppl buy supporter packs for PoE, but there is a problem you seem not to be aware of.
Ever heard from "League of Legends"? They face atm the problem that the funding for the game isn't enough anymore because ppl who bought skins mostly settle with the skins they already bought for their favourite champs and ppl are able to get free skins too.

You know, there is basically no need to buy more supporter packs in PoE if you have the skins you want and can get even more every single league for free via challenges.
And even more important, most ppl don't are "whales" and can spend enough money over and over to support any game they like. Having MTX in PoE allows ppl from weaker economies to play the game.

In the end, you ended up with generalisations about "changes" without providing constructive feedback. Remove this or that and make it "fun"... yeah...
Last edited by JakkerONAIR#4902 on Feb 17, 2025, 9:11:25 PM
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Akedomo#3573 wrote:

What could GGG do?

Well. The first step is that you need to realize that half the mechanics in the game are aimed at trying to get you to buy something. Or keep you engaged. Aka, playing longer.

You can get rid of them. And that's what I, and others have been saying.


Interesting, how everything you say ends up in "make a different game than PoE".
Removing all the systems that cause ppl to play the game in the first place?
And then what?
Again, you just assume and say things, while it's totally easy to prove you wrong.

Maps for example. The mapping system was introduced in patch "0.9.11" in mid-2012 before the full release of the game, but the stash tab was added in patch "3.1.0d" at the end of 2017.

The same goes for currency. Basically from the start and got its first changes in patch "0.5.1" in early 2010 way before full release, but the currency stash tab was added in patch "2.2.1d" in mid-2016.

These systems weren't created to get your money, they were part of the game and after YEARS when the community grew and the upkeep/development cost increased the community asked for separate and specific stash tabs and agreed to make them a part of the funding of the development.

But hey, let's pretend that ppl would like to play "Path of Exile" without the mapping system, crafting and trading (basically D4) - so nobody has things to do in the game but on the other side does not need to spend money on tabs... how would GGG make enough money to keep the game going? And no, we got information that the supporter packs are not enough and that the tabs make a big chunk of the funding.

"
This leaves the game in a state where they can improve gameplay. Like the combat, the maps, the over-all experience. Rather than keeping you in the game with constant leagues for instance.


Again and again, that's why ppl play the game. They WANT new leagues and they want the economy reset, they want the new grind.

"
There's absolutely no need for an economy, or crafting in PoE 2. And if they wanted to keep it in. Well, they could make the experience much better by just giving people stash tabs, putting an auction house in-game.


Question: Would you go to the "EVE Online" devs and community and tell them
"Guys, there is no need for an economy, just balance "loot". And PvP? Nah, make the game fun... there is no need to fight for everything in this game."

"
People will financially support a good game that they play frequently, just off cosmetic microtransactions only. There's absolutely no need to be designing a problem, and selling a solution.


Sure, ppl support a good game. That's why ppl buy supporter packs for PoE, but there is a problem you seem not to be aware of.
Ever heard from "League of Legends"? They face atm the problem that the funding for the game isn't enough anymore because ppl who bought skins mostly settle with the skins they already bought for their favourite champs and ppl are able to get free skins too.

You know, there is basically no need to buy more supporter packs in PoE if you have the skins you want and can get even more every single league for free via challenges.
And even more important, most ppl don't are "whales" and can spend enough money over and over to support any game they like. Having MTX in PoE allows ppl from weaker economies to play the game.

In the end, you ended up with generalisations about "changes" without providing constructive feedback. Remove this or that and make it "fun"... yeah...


No. I'm not saying to make PoE, a different game. PoE 1 exists, and you should go play it if you want the type of experience it gives you.

I am saying to take this Early-access game. The one in which GGG itself doesn't even know the direction it's going in. And making it different from PoE 1.

Like, a lot different. Give players a different experience entirely.



Can you explain why it's so necessary to keep things from PoE 1, in PoE 2?


Maybe look at it this way. Warcraft 1 -> 3 Are all similar in playstyle. All RTS games. Right?

But then, one day. Blizzard said hey, lets take this and make a MMO out of it.

And they did, and it was super popular and honestly one of the best MMO's ever made.



So, why couldn't GGG do similar with PoE 2? Maybe not to the same degree, but why couldn't they experiment a little and deviate from the original formula?

POE 1 is still there for you to play if PoE 2 doesn't turn out the way you like it!, You could even ask for certain things from this early access to be added to it if you felt it improved the game.

But why do we need TWO, online only. ARPG's, cored around crafting, and mapping? You're only going to play one of them.
So...back to the *point* of the thread...

Are people actually giving GGG more money? I assume the people with a PoE2 map tab are ones that already owned it in PoE1. Honestly, its yet another bandaid to a symptom when the core problem needs addressing. We shouldn't need to have 500+ waystones. It's just that every single aspect of the endgame is so much tedious rng that it is frustrating.

Anyways, hopefully they end up scrapping the current atlas entirely and coming up with a new system. Then redesigning the map tab to fit that new system.
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Akedomo#3573 wrote:
No. I'm not saying to make PoE, a different game. PoE 1 exists, and you should go play it if you want the type of experience it gives you.


You literally do. Do you want me to quote every single of your statement of yours where you ask for PoE2 to be a different game or do you have a hard time understanding that "Path of Exile 2" is still PATH OF EXILE?

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I am saying to take this Early-access game. The one in which GGG itself doesn't even know the direction it's going in. And making it different from PoE 1.

Like, a lot different. Give players a different experience entirely.

Can you explain why it's so necessary to keep things from PoE 1, in PoE 2?

Maybe look at it this way. Warcraft 1 -> 3 Are all similar in playstyle. All RTS games. Right?

But then, one day. Blizzard said hey, lets take this and make a MMO out of it.

And they did, and it was super popular and honestly one of the best MMO's ever made.


And here you go again. You say "No, no. I don't want to be PoE2 a different game, but basically, change everything about that makes it PoE and here is my example with [I am not kidding] Warcraft and World of Warcraft... an RTS and an MMO that it worked in the past."

BREAKING: They (GGG) don't want to make an entirely different game. They want to modernise "Path of Exile" and update things in their second "Path of Exile".
You know what? Let GGG develop "Path of Exile 3" and then ask for your different "World of Exile" game.

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So, why couldn't GGG do similar with PoE 2? Maybe not to the same degree, but why couldn't they experiment a little and deviate from the original formula?


They literally do. YOU not seeing/understanding it does not represent reality.
If you want other/more things to change make an actual feedback post with CONSTRUCTIVE criticism, ideas, solutions - whatever.
If they think it fits the game, it could be end up in the game.

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POE 1 is still there for you to play if PoE 2 doesn't turn out the way you like it!, You could even ask for certain things from this early access to be added to it if you felt it improved the game.


Darling, YOU could just play other games if PoE 1 & 2 are not what you want.
Why would I search for another ARPG when PoE is what I want?!
I AM NOT the one who has these weird problems with PoE - YOU ARE. So, wdym?!
Everything I wanted to address is already addressed by me and yes... guess what, as constructive feedback.

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But why do we need TWO, online only. ARPG's, cored around crafting, and mapping? You're only going to play one of them.


Why? Why not?
They already changed enough things to distinguish PoE1 from PoE2 and their league circles will be lined up so you could play one and a half month PoE1 and then one and a half month PoE2 IF you want to play that much and both games.
If you only want to play one, do it. And no, I am not a "one-game gamer".
I play so many games even regularly, having PoE2 added to the list is only a welcome addition.
Last edited by JakkerONAIR#4902 on Feb 17, 2025, 9:33:53 PM
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Are people actually giving GGG more money?

Only if they spent previous 30$ on something else. I bought map tab, currency tab, gems tab, premium one and will buy fragments as well. It's for the same 30$ I spent on getting early access key, so I don't even understand what people are complaining about — everyone can buy all those tabs for free if they paid for early access.
Last edited by Suchka_777#4336 on Feb 17, 2025, 9:48:01 PM

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