State of Early Access Update
" add more weapons so that we can use howa with different weapons great idea, what a balanced game that would be, the variety will go crazy "buff grenades"
- Buff Grenades (Buff-Grenades) |
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I do not enjoy the 1 death only in maps... it literally makes me want to stop playing right then and there, especially when it is due to a disconnection out of my control... like the rollback today: I lose all the items in my inventory that i collected, AND my map + all the currency used to juice it...
it is just not fun |
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" Yup agree it isn't fun. They're trying too hard to be dark souls mode it isn't rewarding my time. |
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I am a PS5 user.
This is a bug that occurs after this patch. The item disappears or cannot be eaten after the item hiding function with the filter on the floor is added. Please revise it as soon as possible. |
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"One of the key realizations since launch was how important it is to have more variety in tower maps, so we made it a priority and patched in four more, as well as a better variation on the existing tower map we had."
I disagree. The problem with towers is that I put in a T1 map and then walk for 5 minutes, basically guaranteed to drop no interesting loot. |
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"We did attempt to address some of the more overpowered player skills, but backed off somewhat in order to prevent breaking peoples characters. We initially thought that there would be more tolerance for this kind of thing during Early Access, but we were incorrect! We will save changes like this for larger balance updates."
I disagree. The very first balance patch bricked my comet monk. That hurt particularly because it was my first build that got to endgame. But now that I've played herald of ice for a month, I want you to nerf all the time! Please rethink this ideology! |
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With regards to the map objective of killing all rare monsters.
In POE we clear maps because it's worth the time. In POE2 it is not worth the time. Perhaps due to league mechanics giving much more loot and boss encounters. Perhaps due to the traversal of map nodes on the atlas. |
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Reading the replies on this post made me really sad.
I feel like POE2 has become a game for the masses. I feel like POE is my home where I get the GGG I love. |
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"To start with, we improved the rewards of endgame substantially by buffing drops from rare monsters and decreased the difficulty at the start of endgame."
This must be a joke, right? Drops are shitty as always. I probably have "crafted" on 50 scepters and none of them had spirit and +level on minion skills at the same time. Just today i bricked a scepter with 70 spirit. First the spirit was halfed. Then it got increased by a small amount and in the end it was complety removed and never ever was a +Level for minions on the item. And all that cost me 3 Orbs of Annulment and 20 Orbs of Chaos. This game is a fucking time waste. People just got baited by streamers that had special accounts and could do stuff with their items other people will never ever get. I get crushed in T15 Maps even with resistance cap, 8k+ES just because without the needed mods my damage is so shitty that i get swarmed by mobs in no time. |
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" The game is nothing like Dark Souls where you get infinite tries once you reach the boss' campfire. |
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