State of Early Access Update
What i see from the comments so far :
- a lot of people who are basically trolls. Coming here to speak bad about GGG and say they leaving the game, hoping that they will do some impact over the real players. NO YOU WILL NOT. To all others who may not like somethings : - POE2 can be not the perfect game so far BUT THIS IS A EARLY ACCESS in 2 months only !!! What you expect? You compared POE which is on more than a decade game with a game on 2 months. Do you actually understand this ? I can say that i am playing the game every day for few hours as many others people too and i Love it. As i am watching now: they are 120 000 people only on STEAM plus maybe another 100k maybe even more, so in total more than 220k people which are playing and having fun. Who don`t like it, can come after 1 year when the game will be polished. Who want to actually help the GGG to fix the game, can play now and be a tester like all of us, give actually feedback to devs and move on. That`s it. Peace. |
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Dear GGG,
It has come to my attention that you have removed the hard crash issue from the Known Issues. Unfortunately, the hard crashes are still happening. Because they were not a Windows 11 24H2 issue. You can check the last messages from the two main hard crash threads with over 9000 posts or Steam discussions to see that the crashes are not fixed. Could you please inform the developer team that the hard crashes are still happening? It has been 2 months now... Why isn't GGG accepting this is not a Windows 11 24H2 issue? I wish it was a Windows 11 24H2 issue. That way I wouldn't be here. I mean this "more general" hard crash is definitely harder to fix but the other one, the loading screen hard crash? We know what triggers it, we know how it can be avoided. Why can't GGG just go through each line of code that interacts with scene changes and once they catch the tail of the dragon there they can slowly work from that point to fix the hard crashes. In addition GGG support loves banning me for asking these questions but I must ask them because they are not answering them at all. The support mail does not work. I emailed them at the start, yet not one single reply back other than someone asking me my account name, something I have provided in the first mail... Once that was answered there was only silence though... So once again I'm bumping with these questions, in hopes that maybe they will get answered by GGG's official staff: 1) What went wrong? 2) What you are doing to fix it? 3) What possible causes have you eliminated as the source of the problem? 4) What triggers have you discovered that starts the resource hog loop other than "zone change"? (This one is really important because it allows players to create workarounds) 5) What is your estimated time of fix? 6) How did this sort of bug managed to avoid detection in your testing period? 7) What you will be doing to compensate players that have been affected by this issue? 8) Whether refunds would be made available for those that are no longer interested in playing the game? To other paying customers like me who have spent their money on this faulty product: As long as GGG is not interested in open communication our only other option is to increase the pressure and warn others by giving a negative review for Path of Exile 2 on Steam in a detailed and informative manner. I cannot send/reply to direct messages because my in-game character has not finished Act 1.
What to do: 1)Write a short review about the hard crashes in notepad. 2)Copy and paste it to steam reviews, put up a negative review. 3)Copy and paste it to steam discussions, put it up there. |
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worst statement ever, where are the updates 10 WEEKS AND NOTHING HAPPENED
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Not going to pretend this post wasn't a massive disappointment. I thought we finally would get some news about what is coming, but this is a nothing burger just summarizing what has been done with a few non-descript lines mentioning things that needs work. Credit where credit is due, there has been good changes done to the game. The ability to telport between the checkpoints in the campaign was much wanted, and got implemented. The ability to replace runes is a massive improvement that opens for making it more easy to replace pieces of gear. But these changes aren't new content. It's not a new weapon. Not a new class. No new skills. Not a new act. It's good changes, but not something that will keep players playing.
I really dislike the idea that every 3+ months is the only times in an Early Access title that was said to be lasting between 6 to 12 months, that there is a major update. If we are seeing increases by +0.1.0 every 3 months at best, that means the Early Access will last for 2 and a half years (30 months) before it reaches v1.0.0, that's quite a massive discrepancy from 6 to 12 months. Why aren't we seeing in example the Druid class introduced if it's ready? Then a month later, pick from something else that is ready and introduce that. Isn't that a good way to maintain player interest, as well as to get data on what is introduced, instead of data on 10+ different things introduced with a larger update all at once? And isn't this an Early Access title? Why does it feel like we are playing the fully released game with league updates every 3 months outside of small patches to address bugs and introduce smaller QoL implementations? I am still having fun with the game. HCSSF keep me engaged still. But I have felt rather frustrated with the lack of information shared from GGG these past 3 months. Why are there no teasing of things to come? The same way you are teasing the Ascendancy event for PoE? Tease weapon skills. Tease classes. Tease Uniques. Tease new support skills. Just reveal something and attach a huge fat disclaimer stating something along the lines of; Things shared in this post is subject to change, and some features may be significantly altered or removed if they do not align with the game's direction. Being left in the dark just feels like sh-t. |
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Gl
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" +1 GGG massively fucked up their ealy access to the point where they made they playerbase pay for an alpha test, amazing isn't it. Also they didn't notice yet, after 10y+ of data from POE1, that deterministic crafting is a fkin core part of what made POE1 a staple of ARPG, even above of the diablo licence. Ain't speaking of whatever mess still needs to be fixed cause bringing back crafting will give a sense of progression during campaign and midgame, AND will set goals for lategame. Basically, spending hours of farming will results of being able to improve your build garanteed, and will make trading worth cause you thought about a strategy for profit instead of feeling gifted by RNG and selling "type any random valuable item here" to stack gambling currency and pray for another good rng rolls. Good luck to GGG, cause the 1.0.0 is far way from the 6-12 months announced. |
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Outside of performance issues, game balance should be your next highest priority. Waiting to implement balance adjustments is a mistake.
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plz add unique gear for ranger for explosive damage which it needs plz and thx
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A lot of the skills/spells in the game are absolutely not worth using (too weak).
You can swiftly buff them without having to wait for these delayed major balance patches, since the weak skills are used by pretty much no one in end-game. PoE 2 currently feels extremely stale and boring due to the extremely slow balance updates. Out of the ten people i knew that played the game, no one is playing at the moment and are not even talking about the game anymore. |
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I need swords or exsanguinate soon
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