Take on "Ben's" feedback
" My guess, is we get something like Scarabs, I mean, the waystone window has 4 slots. I mentioned somewhere else that I would like a "token" system. So we can use a specific type of currency to "re-roll" a node (change the map, with maps from the biome) and another token to forge a new path between nodes, so we can fix/overcome "dead ends" (not connecting nodes). Yeah, crafting is in a really poor state. Even with a higher Omen drop chance it's not even ok, but they said they will improve it and add more mechanics. |
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POE 2 in early access is already superior to POE 1 and it's only gonna get better. This is the best game in the genre that I've have played since Diablo II
The only thing I don't like are the computer freezing bugs that shut down my computer. But thats not related to the actual gaming experience. I agree the maping can be improved as well as the pathing because I play minions. Also, the crafting needs more love. But it's still an awesome game, I really don't understand his extreme stance take saying the game is DOA when it's an early access... Last edited by Oinkaments#6390 on Jan 29, 2025, 11:13:44 PM
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" Well... yes and no. Yes, GGG tried to make something that would look different than PoE1's end game, but the basic structure of it just Delve, and the various end game mechanics they added to it are just updated versions of mechanics that PoE1 already had. GGG used them for exactly that reason: because they were familiar, which allowed them to implement an end game for PoE2 fairly quickly. Maybe too quickly. What they apparently didn't do in the midst of all that rush was test how the pace and feel of the game would flow from the campaign to the end game. So they feel completely different, and effectively disconnected from each other. Also, since PoE2's end game was something of a rush job, it feels somewhat half-baked by comparison with PoE1's end game... which they've been polishing and refining for years at this point. I get the logic of wanting PoE2 to have a big end game, something that felt very on-brand for Path of Exile, but I have to say now... maybe rushing it the way they did was a mistake? Given how rushed we now know the end game was, it might have been better to not have it, then to have it be this messy. They'll get there, but it's going to be messier than we were expecting. Still glad I'm along for the ride, though, wild as it is. Stay sane, exiles!
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" you got it all wrong, I think poe 1 is also a terrible game, though it used to be good long ago. I like poe 2's approach more than poe 1, as I like grim dawn more than I like poe 1, it's just terribly executed "buff grenades" - Buff Grenades (Buff-Grenades) Last edited by auspexa#1404 on Jan 29, 2025, 11:20:58 PM
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" I couldn't have made the choice either. Jonathan and Mark originally wanted to release the Acts first in EA and later add the endgame, but it makes a lot of sense too to give us some endgame now for the impressions. I guess there isn't really the perfect way. If they only release the Acts some vocal ppl would complain "REEE no end game PoE2 is dead like D4" but releasing it with some endgame leads to the same reaction - with different wording "REEE half baked game yadda yadda PoE2 dead". |
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I can't believe some people compare D4-S7 to PoE2 beta, it's apples and oranges. Remember the endgame of D4 S0? I sure do.
Tech guy
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" a beta that's been in development for more than 5 years, that uses assets from a 10 year old game sure. "buff grenades"
- Buff Grenades (Buff-Grenades) |
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The last few times I watched Ben's take, it was all waambulance toned and nothing actionable seemed to be inside the videos. So I moved on. I know who he is and his impact here. Just sayin.
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100% agree its tedious and grindy
im out no interest anymore 266+ hrs in playing it current state want to love it but dosnt respect players time (unless your a 1% no lifer) Last edited by POESteamNZ#6651 on Jan 29, 2025, 11:30:42 PM
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" Where is GGG using assets from a 10-year-old game, or do I misunderstand you? |
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