Take on "Ben's" feedback

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N3vangel#0037 wrote:
I see you Blizzard Ben rant and raise you Dayana Sky:

https://youtu.be/QSbSUeZXcv8?si=X6Si3JYWZdBn89mp


Had her multiple times on my recommended list, but did not have the time to look into her channel - until now.

The best thing for me "content creator" wise is - that many new creators enter this community and show how much fun they have or even how good they are playing the game. The "elitism" not only a few adapted over the years is pretty tiring - while 99% of them use logout macros or now the "Pause" tech.
Looks like reputation of the skillful player melted his brain. Not everyone is able to bare such reputation without degrading.
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That he often has to search for the "last rare - hiding in a corner of a map" is weird. With decent pathing, you rarely miss a rare "hiding" somewhere. And the few maps with a shitty layout should be known to him and how he should explore them to avoid backtracking. Hell, that he says the worst layout in PoE is S+ compared to PoE2 is crazy. I could list more maps from PoE1 with trash layouts than PoE2 has maps in total, is he only running "Strand/Atoll"!?
What are the bad layouts in PoE2? Mire? Vaal Factory? Sure.
Augury? Nah, the levers are the problem there.
Now compare that to every "Channel" or "Prison" related layout (map) in PoE1 and run them without "Dash" skills... yeah.


Except poe1 HAS dash skills and you CAN run only strand/atoll if you like.

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That he thinks a "Beta" means the game constantly changes is weird. It's not in "Alpha" status. The fundament is established, the core mechanics are laid out and we now test these things - give feedback and GGG changes stuff or not.


Yes, beta means the game constantly changes. The fundament isn't even established as the game doesn't really knows what it wants to be. The balance is completely out of whack. Which is expected of a game that released in EA two months ago, but it's also expected that the balance changes will come more often than every 3 months, as it happens in a previous game that actually has a well established fundament. Nah, the devs don't want to piss some people off so they won't nerf stuff, except for when the stuff is already so bad that nobody's playing it like supercharged slam.

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The combat is meaningless because "all the builds are one-button builds and explode the entire screen"? Well, then don't play a one-button build that explodes the entire screen. I played them all, multi-screen-wide explosion builds and the ethical-Quin-builds (but with damage). They exist. Him not playing these builds doesn't mean they don't exist or are bad.


I played some off-meta builds, too. Yes they exist and yes they're bad. They're only really viable on softcore where you don't really care that you opened a breach and got overwhelmed while trying to perform that magnificent combo of yours. It's not that much different compared to poe1, but GGG never advertised "meaningful combat" while developing it and the entire game CONSISTENTLY revolves around rmb smashing.

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I can clear the entire content with these builds while still having to engage in the boss mechanics.


Which was the entire point he tried to make. If your build doesn't clear the screen it's trash.
ben's feedback is spot on. i hope GGG listens.
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I am sorry, but is Ben bought by Blizzard? What are these L takes? It's like someone without understanding PoE (GGG) is talking about it. And yes, I said that about Ben.

The feedback in question is here: https://youtu.be/nA1MzS2l_rw?si=wXjlPwsfA9_wP6fO

He says the only good thing is the campaign, but then lists points that are present in the campaign but are system changes - not the campaign itself.
The changed vendors where we pay gold instead of other currencies? Has nothing to do with the campaign itself.
The new "Uncut Skill" system? Same.
An easier time to get into the game? Again.
These are all system-related changes you could easily transfer to PoE1 and that would impact how ppl play through the campaign and learn the game if they are new, but would not change the quality (design) of the campaign itself.

The campaign is so good because the structure is better. The area design is rich and differs from zone to zone while keeping the theme of the Act in mind. Most zones have a unique boss to defeat and sometimes smaller tasks to complete for additional rewards that matter. The story is integrated in a way that you get a basic understanding even without reading all the dialogue/texts. The layouts are procedural, but not as annoying as PoE1 - IF you know them.

That he often has to search for the "last rare - hiding in a corner of a map" is weird. With decent pathing, you rarely miss a rare "hiding" somewhere. And the few maps with a shitty layout should be known to him and how he should explore them to avoid backtracking. Hell, that he says the worst layout in PoE is S+ compared to PoE2 is crazy. I could list more maps from PoE1 with trash layouts than PoE2 has maps in total, is he only running "Strand/Atoll"!?
What are the bad layouts in PoE2? Mire? Vaal Factory? Sure.
Augury? Nah, the levers are the problem there.
Now compare that to every "Channel" or "Prison" related layout (map) in PoE1 and run them without "Dash" skills... yeah.

The same with map bosses. Yes, not every map has a boss, but going for an hour without finding one sometimes is... what!? I probably don't have a single place on my entire atlas, and it's massive, where I could progress and not encounter a boss every few maps. And an hour without one? Yeah, no. If you really don't find one - tablets exist.

Obviously the loot from "Rare Monsters" is better compared to "Magic" and "Normal" ones, but they drop loot. Especially mid-tier currency and waystones drop from them and bases you could use for crafting.
That "Breach" is more rewarding atm is a balance issue, but it's not like you won't get loot without "Breach". It's because the number of rares you get from it is through the roof. Lower rares in "Breaches" or higher them in the other mechanics and they balance out.

That he thinks a "Beta" means the game constantly changes is weird. It's not in "Alpha" status. The fundament is established, the core mechanics are laid out and we now test these things - give feedback and GGG changes stuff or not. Hell, Over half of the game is missing. We still get 3 Acts, 6 classes, 24 Ascendancies, half the weapon types, uniques and so on.
What? We haven't had many changes in the last two months? The 0.1.1 patch notes would disagree with him and holidays ma dood.
The big balance changes don't happen because we are too deep into this "league" (economy) and they don't want to screw over all the ppl who are still playing - like they did with the rapid "Cast On x" changes.

The combat is meaningless because "all the builds are one-button builds and explode the entire screen"? Well, then don't play a one-button build that explodes the entire screen. I played them all, multi-screen-wide explosion builds and the ethical-Quin-builds (but with damage). They exist. Him not playing these builds doesn't mean they don't exist or are bad.
I can clear the entire content with these builds while still having to engage in the boss mechanics.

At least I think he is on the "pushing - no phasing" point right, that's really frustrating for melee characters. Next.

Why he has a problem with waystones wasn't clear to me. Sustaining T15/16 is easy, and preparing them is not complicated - just filter all "burning ground" maps out (if you don't like it) and go. There are rarely mods that are so strong that you cannot run the map anymore. In PoE1 you could "brick" your maps with "reflect/no regen/no leech" etc. and in PoE2... what's the worst!? Burning Ground, increase Stun/Freeze? Mkay. Get a charm and avoid burn.

I am sorry, but this video is L after L for me... some dude got a "+7 super duper weapon" so his "Hammer of the Gods" cost more mana than the character had!? Wow... really!? Could that be because the power increase from SEVEN additional levels over the max soft cap provides insane damage, so the cost has to make relative sense?
New hidden tech - get more mana.
If he clears maps with HotG for some reason and can't sustain it - use another weapon without the +X for clearing, the moment you encounter a boss and hit him with the +7 HotG - the boss is dead anyway. Power in PoE2 is not free... getting a huge amount of levels on top comes with a cost, that simple.

Well, at least one win at the end. The "linking system" is actually not optimal. Sure, we can trade a 6-link away, but we are really limited in changing what we use as a 6-link. Personally, I would prefer the linking of a slot instead of the skill, but GGG could increase the "Perfect Jeweller's" drop rate and adjust this way. That's a thing they will figure out in Early Access.

It's weird to say it, but most things he said are like "Redditor" stuff you get from ppl without a clue about mechanics and understanding of systems, who are hard-stuck in yellow maps and only can play for a few hours a week because of the 12 wives and 69 kids.


Ive played almost every POE 1 League as well as the beta. Right now in POE 2 loot and crafting sucks ballz. I mean they have it so oversimplified at the moment
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ben's feedback is spot on. i hope GGG listens.


Then we watched a different feedback. This stuff is so out of touch and not on point, these is a reason why I compared it to "Redditor" takes.
didn't read all that but as an avid arpg player who played every single arpg in the market, poe 2 is 5/10 at best
"buff grenades"

- Buff Grenades (Buff-Grenades)
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ben's feedback is spot on. i hope GGG listens.


Then we watched a different feedback. This stuff is so out of touch and not on point, these is a reason why I compared it to "Redditor" takes.


no hes absolutely correct on all things he said. its good to see a that finally a big streamer speaks the truth because trust me a LOT of other big names think the same they are just too scared to speak up and give negative feedback to GGG
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auspexa#1404 wrote:
didn't read all that but as an avid arpg player who played every single arpg in the market, poe 2 is 5/10 at best



What’s the best ones you’ve played?
Last edited by N3vangel#0037 on Jan 28, 2025, 7:51:54 PM
Omg when Ben talks about map layouts that really resonates with me.

It's like GGG hired the level designers from D4's nightmare dungeons and gave them a challenge to see who could design the most malicious, annoying, horrible maps to exist in an arpg.

They will single handedly be the downfall of PoE2 (in addition to 1 portal) if they don't address that immediately.

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