Take on "Ben's" feedback
" NOT trying to be snarky but in this context I think you want "cogent" cogitation is the noun. Probably autocorrect. IMO lots of Bens points are subjective, and lots of the OP's are as well. All anyone can do is offer opinions. For example I disagree with the OP's idea that you can just "not play 1 button builds" There's logical reasons for this: GGG tends to balance the game against the most strong stuff,(historically almost 100% of the time they do this). This means "choosing to play" a less 1 button assortment of skills because of engaging combat means you're literally choosing to lose the game; locked out of pinnacle content and or (if you like trade) at a massive inflationary disadvantage. As well as suffer many consequences that "better" 1 button builds don't. Among the very distinct effects of this in POE1 that I personally hate about the game (and hope they can do better in POE2 which I'm aware is not the case yet): terrible time til death design: being one shot or shotgunned because you don't one shot the screen and the Dev's have balanced the game to spike you to death as the only challenge they can provide "OP builds". Entire playstyles invalidated or at least far more punished than others (melee up to 3.25) due to design choices meant to slow down Ben_ Archnemesis remember that? Having to kill bosses with a billion HP with 1million DPS instead of the expected 20-100 million DPS Getting killed by on death effects because you're slower than meta builds which run past them and never die to them unless they backtrack to get some loot. Dying because you stopped to pick up aforementioned loot. Back tracking because your damage doesn't wrap around the nooks and crannies of the map. Extreme Tedium and loot dumpster itemization because drop rates are balanced against giga zoomer builds. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Jan 29, 2025, 11:56:04 PM
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" Okay I apologize, I do agree some stuff is badly executed and some of just a bad idea (IMO) such as huting down each rare not being a fun idea that shouldn't have ever gotten past the initial idea phase of things. Its early I'll keep hoping for now but if you guys or Ben want to write it off so be it. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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" the issue is that some of the problems are almost impossible to fix without redesigning the whole game because they're embedded into the game's systems "buff grenades"
- Buff Grenades (Buff-Grenades) |
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Personally agree with Ben 100. I am a strictly POE1 player now. Well, I will be when 3.26 launches.
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Ben's review is spot on. OP takes contrarian prize, good job on that one.
There's some less reasonant points but I get his points from his perpective: the tedium is everywhere and it's not needed. You can't sell water in a prety box to people who were drinking juice before for that price. Adn the price her is people's time. no one want to do more for less. If the action is slower and we are expected to use combos and rotations for 10 sec to kill 1 pack (so no multiscreen oneshot BS) I expect it to drop usefull stuff. If the maps are x3 time bigger, the speed is x2 slower and the loot is x4 more scarce, then the gamedemands you to waste x24 more time for similar effect. you can't put that shite on clear yeys and expect people won't compare the gameplay. Ok you did coold animations and graphics, that's not worth x24 time slowing the pace for ARPG format, just make Anisotropic Souslike camapign sell it for 60 bucks then. And to me personally, the worst offender is "VERY REWARDING BOSSES SO WE MADE THEM ONE IN FOUR MAPS", like WTF guys your director tells the bosses is the meat of a game but you cut in in four (even more actually cause of bug but ok) and then all they drop consistently is maps. Boss drop is terrible if they were en every map, wake up my dudes. Also 0% rarity shouldn't feel like youre not getting anything, default loot sohuld be equal 100% curreent rarity but x10 diminishing returns. |
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" I think by "campaign" he means "base game". " You got some nerve, talking about structure while being pro-PoE2. I thought I hated leveling a new character in PoE1, but damn, PoE2 went ahead and made it so much worse. Areas are many times bigger in size while being way worse to navigate (looking at you, mire / random area in act 1 where you fight the king). Guess that's the one area PoE2 beat PoE1. " See, the thing here is, you are not obligated to kill any rares while regularly mapping in PoE1. You have a map boss, which you can kill to complete the map, but you can also just skip that objective if you don't feel like it. :) " Hard disagree. There is no big balance change because they have nothing to show at the moment. " The builds are bad since they clear maps at a fraction of the speed that a good build does. Playing a low-clearspeed build feels generally bad - esp. for PoE1 players - since we care about efficiency. It's fun for us to optimize things. It's not fun to have no variety within those efficient builds. There also is basically no "specialisation" as there was in PoE1 with builds. You don't have boss killers, and mappers, and lab runners and so on. You play a build with a temporalis and blink and do all of those things, with no trade-off. " "Melee characters"... Tell me you never touched a deli mirror without telling me you never touched a deli mirror. " I disagree. You, on the other hand, sound like someone with very little knowledge when it comes to anything related to Path of Exile as a whole. |
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Don't know if it was posted alredy, but let's add Ghazzy to it.
https://www.youtube.com/watch?v=OxJzaqOmvww Aaaaaand it's also spot on. |
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every time someone says "it's just EA", I think of this
![]() " Been on the forums for a while. This one takes the cake for the stupidest take I've ever seen. At least it makes it obvious that you're merely trying to bait people. "buff grenades" - Buff Grenades (Buff-Grenades) Last edited by auspexa#1404 on Jan 30, 2025, 7:02:20 PM
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In the end of the day, if PoE 2 doesn't make a significant change with its core game design and core gameplay mechanic / loop that currently is almost a clone of PoE 1, everyone will have bad experience.
PoE 2 will ended up just a clone of prettier PoE 1 and added dodge roll, all of PoE 1 problems but none if the solutions PoE 1 had, so then why differentiate both games ? Resources and work-force will be divided, players and community will be further divided, we already have bad news about PoE 1 league being delayed (god knows when 3.26 come), we don't know whether there will be new expansion going to PoE 1, and both games will receive less quality contents in the future. Idk, but the announcement of PoE 1 league delay because of PoE 2, alert my brain that this could be spiraling out of control and become the seed of PoE / GGG downfall. |
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" I do have to agree with Ben here. Basically being to "afriad" of the backlash of people complaining about frequent balance changes in a Beta. I do think GGG should balance the game a lot more frequent and (IMO) biweekly till they are pleased with the balance and then release new content that shakes up the meta so they balance that again. With the current "iterative" balance approach GGG will take at least 6 months after all the content is in the game playing whack-a-mole with all the OP stuff and balancing out the game and that can't be in the interest of anyone |
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