Dear GGG, Stop Trying to Make a Game For Everyone; Stick to your Core POE1 Customers

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Kraythax#2592 wrote:
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Ah yes, make the game better for the 10k concurrent PoE1 players and ignore the hundreds of thousands of other players. Brilliant idea.


Pretty sure you invented those numbers out of thin air.

POE1 customers funded the creation of POE2. Ergo there must have been a LOT more than 10k. And indeed from experience I know that there are.


i bet, if there is a 3.26 in february, there will be more people playing poe1 than poe2 for sure


100% Sure. I would bet money on it.
Nah guys lets not be delusional here. Poe1 is unlikely to get higher numbers than poe2, poe2 was advertised harder than raid shadow legends.
The amount of streamers, youtubers and journalist wannabees(ign etc) GGG hired is absolutely insane.
And since we already have the retention numbers for poe2, how much of that player base do you think is willing to play older, worse looking game if they are unfamiliar with the series? Especially since its successor is a very disappointing game.
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Alivkos#3986 wrote:
Nah guys lets not be delusional here. Poe1 is unlikely to get higher numbers than poe2, poe2 was advertised harder than raid shadow legends.
The amount of streamers, youtubers and journalist wannabees(ign etc) GGG hired is absolutely insane.
And since we already have the retention numbers for poe2, how much of that player base do you think is willing to play older, worse looking game if they are unfamiliar with the series? Especially since its successor is a very disappointing game.


nothing about being delusional. poe1 was gaining, settlers was the most successful league so far and if a new league comes, finally after 9 months, i bet there will be lots of players, no doubt.
I'm curious to know where in the air this "PoE funded PoE2" was pulled from when it's quite remarkable to note that the final and complete acquisition by Tencent, in March of '24 coincides with a push in final development for PoE2. Even the initial development started 1.5yrs after Tencent's initial majority share purchase. Tencent has money to spend. I'd say it's much more reasonable to infer that Tencent has been pushing this development, while PoE1 was only sustaining GGG. Still not bad as sustaining is at least something.
+1
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GeoFruck#1167 wrote:
I'm curious to know where in the air this "PoE funded PoE2" was pulled from when it's quite remarkable to note that the final and complete acquisition by Tencent, in March of '24 coincides with a push in final development for PoE2. Even the initial development started 1.5yrs after Tencent's initial majority share purchase. Tencent has money to spend. I'd say it's much more reasonable to infer that Tencent has been pushing this development, while PoE1 was only sustaining GGG. Still not bad as sustaining is at least something.


Companies only acquire profitable companies. POE2 has been in development for 5 years. If this goes like activision's purchase of bungie I probably wont be a GGG customer much longer.
Last edited by Kraythax#2592 on Jan 23, 2025, 5:11:01 PM
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Kraythax#2592 wrote:

I am sure you are. And when the game fails and goes down in the annals of history as being worse than D4 you will feel all smug? When they lose their core audience to the next ARPG that learns this lesson you will be here eagerly supporting them?


Because the game's totally on the teetering verge of failure right now, and not one of the biggest games being covered by media and the Games World At Large , with hundreds of thousands of players regularly. Yeah, absolutely a totally failed game.

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Kraythax#2592 wrote:
No one one I know of, especially not me, wants POE2 to be POE1. We want it to be better than POE1. This game is SIGNIFICANTLY worse EXCEPT the graphics. The concurrent player numbers are showing this to be true.


The only thing any of you EVER(!!!) want is for the game to be even more up its own ass than PoE1. With even worse scaling, even more obtuse and utterly impenetrable "crafting" mechanics, an "economy" that's even more opaque and actively hostile to anyone other than a Streamer Memer no-life Ultravet. No other game in the history of gaming is as utterly, viciously, impossibly hostile to anyone who is not a ten thousand hour Ultra Master than Path of Exile 1, and this is a world where frickin' Dwarf Fortress exists!

Everything you 'love' about PoE1 is the reason five thousand other people gave up on the game in annoyed disgust. It CANNOT simply be made like-PoE1-but-shinier. PoE1 is not a game "for the top five percent". It's not a game for the top one percent. It's not even a game for the top percent of a percent. There are maybe - MAYBE a thousand people on the entirety of Planet Earth who play Path of Exile 1 at the level folks like you insist is "normal, ordinary, every day expected competency", and those thousand people WILL deplete faster than they replenish.

Either Path 2 finds a way to be more accessible and less invincibly lodged in its own colon, or yes - the game will become nothing but a shadow of PoE1, which is itself an aging shadow of the ARPG genre.
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Kraythax#2592 wrote:
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GeoFruck#1167 wrote:
I'm curious to know where in the air this "PoE funded PoE2" was pulled from when it's quite remarkable to note that the final and complete acquisition by Tencent, in March of '24 coincides with a push in final development for PoE2. Even the initial development started 1.5yrs after Tencent's initial majority share purchase. Tencent has money to spend. I'd say it's much more reasonable to infer that Tencent has been pushing this development, while PoE1 was only sustaining GGG. Still not bad as sustaining is at least something.


Companies only acquire profitable companies. POE2 has been in development for 5 years. If this goes like activision's purchase of bungie I probably wont be a GGG customer much longer.


You are probably correct (credit where it's due). We don't have access to information before Tencent got involved but afterwards GGG has been about 40%-50% profitable on incomes around $100mil, except 2023 due to expansion and exilecon.

Thank you for your unexpectedly civil response (just not used to that from the GGG fanbase), and prompting this little info dig.

I just like to question things I see on here since there's so much conjecture and speculation around these parts.
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1453R#7804 wrote:
The only thing any of you EVER(!!!) want is for the game to be even more up its own ass than PoE1. With even worse scaling, even more obtuse and utterly impenetrable "crafting" mechanics, an "economy" that's even more opaque and actively hostile to anyone other than a Streamer Memer no-life Ultravet. No other game in the history of gaming is as utterly, viciously, impossibly hostile to anyone who is not a ten thousand hour Ultra Master than Path of Exile 1, and this is a world where frickin' Dwarf Fortress exists!

Everything you 'love' about PoE1 is the reason five thousand other people gave up on the game in annoyed disgust. It CANNOT simply be made like-PoE1-but-shinier. PoE1 is not a game "for the top five percent". It's not a game for the top one percent. It's not even a game for the top percent of a percent. There are maybe - MAYBE a thousand people on the entirety of Planet Earth who play Path of Exile 1 at the level folks like you insist is "normal, ordinary, every day expected competency", and those thousand people WILL deplete faster than they replenish.

Either Path 2 finds a way to be more accessible and less invincibly lodged in its own colon, or yes - the game will become nothing but a shadow of PoE1, which is itself an aging shadow of the ARPG genre.


Why so bitter dude, who hurt you ?
You don't make any sense my good man, are you trolling ? Spamming essences is no rocket science. You don't need a PhD to understand why a fractured item is great. You don't need to be a genius to understand what the crafting device brings to the table.
It's not "opaque" to tell kill essence, sell essence, profit. Kill beast, sell beast, profit.

Pulling random numbers out of your ass is not bringing your point home either...

Do not mix laziness to learn with accessibility, those are two complete different things.

You are right, many people are afraid of PoE1. We could argue about tastes, but it has nothing to do with what you imagined there, that's just cheap excuses.
PoE2 has less mechanics, so it's easier to start now, and they have the illusion everyone starts back to 0 (which isn't even true, if you know PoE1, you have a headstart in 2, obviously, some knowledge carries over).
And let's be honnest, most of the time it's just : "I'm lazy to learn, too big, me scared".
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I have roughly 13k hours into PoE 1 and I find Path 2 very boring.

Everything from the limited combo of skills and supports, to the limited paths to clusters on trees, boring ascendancy options, even the fight with Magics and Rares aren't worth it (especially while levelling).


Damn, this early access game with half of the total classes and one third of the ascendancies has limited options compared to the game that's been building upon itself for ten plus years? That's WILD!

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