Dear GGG, Stop Trying to Make a Game For Everyone; Stick to your Core POE1 Customers
" Feedback in the feedback forums: you should stop talking about business subjects here. Whenever you do, you make it clearer and clearer that you know absolutely nothing on the subject. You're better off sticking to the PoE-only stuff. By the way, I had no clue how profitable GGG was, but then I found out NZ's regulations force them to release a financial statement every year. Not going to lie, I expected more. They profit 5-6x what Cipsoft does but their playerbase is more than 20x at the beginning of leagues and they release 3-4 leagues every year. Inb4: "but I was right and PoE 1 funded PoE 2's development". Yeah, but I never denied that, I only said you know nothing about businesses, and you clearly don't, considering some of your past replies in this thread. " I honestly believe there's a chance that you're wrong. Not because PoE 1 is better than PoE 2 (it's not), but because PoE 2 is just PoE 1 but with less content. They even follow the same overall playerbase curve after launch. 1) PoE's last league saw around 260k players peak at the beginning of the league. 2) PoE 2 started at around 580k players. 3) Now we're doing low 200ks (230k IIC). 4) Most of league-hype players leave after 1-3 months (we're 1.5 months into EA). My guess is that a lot of the players who left PoE 2 are older players that already got bored by EA and the state of new game (since it's basically PoE 1 with less content). What PoE 2 has left are mostly the ~20-30k PoE 1 more hardcore players, around ~150k of newcomers who had never played an ARPG and are probably still early mapping at best, and a few other older players that are slowly giving up on the game. It's not far fetched to assume that the ~200k players from PoE 1 will go back to it, and some of the ~200k newcomers are going to get targeted by YouTube's algorithm into seeing videos about a new league and might go for it. Not to mention there's probably a few PoE 1 players that were not willing to pay $30 for EA but are keen on going back to the game, just not the same league they left behind a few months ago. PS: Almost forgot, PoE 1 also suffers less from performance issues and crashes, which is something that might annoy newcomers. E: Forgot to mention, I used SteamDB's numbers. Not the whole playerbase, but I guess most of newcomers are using Steam and it should be a decent proxy for the playerbase curve anyway. My guess is that GGG won't release a new league only because: - They didn't put resources into developing a new league - It's too early since EA launch. Even if they launch a new league, I'd say most people won't be buying supporter packs. ONE possibility I see that GGG can take is: - Re-release an older league (if there's not technical issue with it on the back end of things) and cater to people's nostalgia-fueled emotions. - Market something related to it AND tie it to PoE 2's development. Something like discounted tabs which will be useful in PoE 1's item-cluttered environment and that will also be available in PoE 2, maybe the coolest portal cosmetics that aren't yet available to purchase in PoE 2 but will be ported later on, etc. This way they can fish for some extra revenue, maybe hook new players deeper into the game, and buy maybe 2 or 3 months to improve PoE 2's endgame in a more significant way Last edited by _rt_#4636 on Jan 23, 2025, 6:04:15 PM
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" Being that I am a business owner that has has been part of several successful businesses I am confident in talking about it. The rest of your post is supposition and guesses that are not backed up by facts. A lot of people have left POE2 because it is boring. Yet every single league for years, POE1 gets tons of people coming back. I don't want them to do some perfunctory league for POE1 because that would be going back on their promise and the trust would be shattered. YOU dont want them doing that because you cant keep posting "well POE1 is still supported" lines. I want POE2 to succeed. Unlike you I have put a lot of money into this game. This "new" player base is .. not the path to revenue, especially if the old player base abandons your new game and especially if your old player base abandons the company because you abandoned POE1. |
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But there is already a place for PoE 1 costumers / audience, its Path of Exile 1.
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" With 2.5k hours you're still a beginner in poe1 and no wonder you hate crafting in poe1 as a beginner, because it's probably too deep for you and you didn't invest the time to learn it... how could you with only 2.5k hours. |
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" they did exactly that lol, and that 'knowledge' was years of compounded mistakes by catering to ppl to begin with. let the devs make a game the way they want to make it, this is why games before y2k were fkn great and getting rematers now. no one wants another fast food slop |
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" No, I said "... why our core customers hate about poe1." The core customers dont include people like you who didn't play it. They include the player base that has been buying MTX from them for years. You are not a core customer. You bought an EA key and have no supporter packs or was given an EA key by someone else. You are not an asset to this business at this time. |
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" Yeah I didn't understand that either. But some people only wait for the league then buy a build from someone else and claim all the systems they dont bother to learn suck. /shrug |
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" Asked and answered already in this thread. |
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" haha i've been here longer than you ;) you are part of the post breach group that fall under the group ggg catered to in poe1, destroying it in the process " why am i not surprised. GGG are making the game out of love of gaming, the way games used to be made before y2k. your 'business' first approach is why games were getting worse and worse since early 2000's Last edited by AintCare#6513 on Jan 23, 2025, 7:09:50 PM
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You know what companies like more than some profits with some customers? More profits with more customers. Investors to those companies even more so. I know their marketing is about making a game for gamers like them. But they made the game to profit and that company that bought in to them and invested so they could make another game, they did so to get even more in return. You don't do that by just catering solely to a niche hipster group always trying to chase off the crowd of newbies you seek more people buying in to the product.
Of course they are going to seek out ways to make the new game appeal to more than the original did. |
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