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More fallacies.
-Death penalties aren't an issue for people enjoying playing a challenging game.
This is game is not "Challenging" its just punishing. Dark souls 1-Elden ring are all FAR FAR FAR FAR FAR FAR more challenging by at least 10X+, yet their punishment is almost nonexistent.
odd. very odd. almost like challenge =/= punishment, and punishment =/= fun.
there is a word for people who like to be punished, and i believe 99% of the people who like these mechanics fit squarely into that title.
And challenge = fun for a lot of people.
Challenge has to be overcome. Clearing a map IS challenging because you have to do that while avoiding death. That's the challenging part. If you die, you are punished by losing earned XP (and more) and the map itself. You are not freely and randomly punished just "because" and people being punished don't "enjoy" the punishment ; but most people understand why the punishment exists, and it is because it exists that it also creates more value to the mapping effort and the challenge it offers.
The real masochists are the people forcing themselves to play a game while hating its rules and designs.
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Posted bydwqrf#0717on Jan 26, 2025, 6:47:24 PM
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And challenge = fun for a lot of people.
Challenge has to be overcome. Clearing a map IS challenging because you have to do that while avoiding death. That's the challenging part. If you die, you are punished by losing earned XP (and more) and the map itself. You are not freely and randomly punished just "because" and people being punished don't "enjoy" the punishment ; but most people understand why the punishment exists, and it is because it exists that it also creates more value to the mapping effort and the challenge it offers.
The real masochists are the people forcing themselves to play a game while hating its rules and designs.
I would bet a lot of people on here arnt playing anymore and are waiting for future content/changes.
please explain in detail what "Value" comes from the death penalty or 1 portal.
Poe1 had 6 portals and people still maxed resistances/determination/grace and spell suppress. So this 1 portal "makes you get defenses" is a blatant lie and gaslighting at its extreme.
EX loss at its core isnt a huge issue, i never minded it in poe1, cuz i could go back in a portal and learn why I died, when I died in 1 second. Can i do that now? no.
Sorry TTK of your player is way to short even with max Res (unless you playing some cheese ES 15K build, lol "challenging by cheesing the game", lul ok)
for only 1 attempt paired with an EX penalty.
Pick 1, 1 portal or XP loss.
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Posted byKarr285#4892on Jan 26, 2025, 6:57:53 PM
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For the record, I'd also like to point out that there is a difference between challenge and difficulty. Difficulty is arbitrary. Difficulty is just +Monster Life or damage. Difficulty is just making the player character weaker. Difficulty is just numbers. Challenge is tactful. Challenge is facing new attack patterns or rare and dangerous mob types that must be prioritized. Challenge is strategizing to overcome mechanics. Challenge is learning how to approach a fight.
Yes, difficulty can be an important part of challenge. Knowing how to approach greater difficulty can definitely be a challenge. However, that only works if executed right. No amount of strategy, preparation, or game knowledge will prevent a one shot from some mob you didn't even have a chance to register was there, or that was warming up an attack that was hidden in the visual clutter, or that was just some rare so overjuiced that it will do 2000, 3000+ more damage in a single basic swing than any other rare the whole map. There is literally nothing challenging about pushing your defenses to the absolute limit the game is allowing you, suffering significant diminishing returns, and dying to something so fast your eyes blinking was enough to miss it. There is literally nothing challenging about the game being so out of whack that even a perfect rolled set of gear and mod tiers might not have saved you from something you can't be faulted for missing in a game this hectic.
GGG needs to realize the difference.
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Posted byCPTBRUMBL3Z#3146on Jan 26, 2025, 7:09:56 PM
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a game where fuckups aren't punished is not a game, it's a piece of timewaster where those with the most time on their hands always win even if they suck.
succeeding in game should require luck and skill
Then this game is a piece of timewaster because it alredy rewards those with the most time on their hands, regardless of skill, because with enough time, farming buys you everything.
Yes, luck and skill, but PoE is all about luck, and unless you want to speedrun, it takes no skill. In PoE, it's luck that buys you the next upgrade, not skill. It's that simple.
Last edited by Z3RoNightMare#7140 on Jan 26, 2025, 7:50:13 PM
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Posted byZ3RoNightMare#7140on Jan 26, 2025, 7:45:42 PM
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For the record, I'd also like to point out that there is a difference between challenge and difficulty. Difficulty is arbitrary. Difficulty is just +Monster Life or damage. Difficulty is just making the player character weaker. Difficulty is just numbers. Challenge is tactful. Challenge is facing new attack patterns or rare and dangerous mob types that must be prioritized. Challenge is strategizing to overcome mechanics. Challenge is learning how to approach a fight.
Yes, difficulty can be an important part of challenge. Knowing how to approach greater difficulty can definitely be a challenge. However, that only works if executed right. No amount of strategy, preparation, or game knowledge will prevent a one shot from some mob you didn't even have a chance to register was there, or that was warming up an attack that was hidden in the visual clutter, or that was just some rare so overjuiced that it will do 2000, 3000+ more damage in a single basic swing than any other rare the whole map. There is literally nothing challenging about pushing your defenses to the absolute limit the game is allowing you, suffering significant diminishing returns, and dying to something so fast your eyes blinking was enough to miss it. There is literally nothing challenging about the game being so out of whack that even a perfect rolled set of gear and mod tiers might not have saved you from something you can't be faulted for missing in a game this hectic.
GGG needs to realize the difference.
And water is dry, trees are blue and the sky is green.
Right. Got more of those fallacies ?
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Posted bydwqrf#0717on Jan 26, 2025, 8:24:18 PM
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For the record, I'd also like to point out that there is a difference between challenge and difficulty. Difficulty is arbitrary. Difficulty is just +Monster Life or damage. Difficulty is just making the player character weaker. Difficulty is just numbers. Challenge is tactful. Challenge is facing new attack patterns or rare and dangerous mob types that must be prioritized. Challenge is strategizing to overcome mechanics. Challenge is learning how to approach a fight.
Yes, difficulty can be an important part of challenge. Knowing how to approach greater difficulty can definitely be a challenge. However, that only works if executed right. No amount of strategy, preparation, or game knowledge will prevent a one shot from some mob you didn't even have a chance to register was there, or that was warming up an attack that was hidden in the visual clutter, or that was just some rare so overjuiced that it will do 2000, 3000+ more damage in a single basic swing than any other rare the whole map. There is literally nothing challenging about pushing your defenses to the absolute limit the game is allowing you, suffering significant diminishing returns, and dying to something so fast your eyes blinking was enough to miss it. There is literally nothing challenging about the game being so out of whack that even a perfect rolled set of gear and mod tiers might not have saved you from something you can't be faulted for missing in a game this hectic.
GGG needs to realize the difference.
And water is dry, trees are blue and the sky is green.
Right. Got more of those fallacies ?
[Removed by Support]
Why do you get one shot and other people don't ?
Right.
Last edited by Cameron_GGG#0000 on Jan 26, 2025, 8:53:06 PM
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Posted bydwqrf#0717on Jan 26, 2025, 8:37:21 PM
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Why do you get one shot and other people don't ?
Right.
Why do other people address my points and you don't?
Right.
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Posted byCPTBRUMBL3Z#3146on Jan 26, 2025, 8:58:59 PM
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Why do you get one shot and other people don't ?
Right.
Why do other people address my points and you don't?
Right.
I did. Every single one of them.
That's another of your lies. I know you lie, you know I know you lie. Why do you keep doing it ?
If the games kills you, it's because you aren't playing at the correct level. Maybe you should stop lying to yourself about your own level and start looking for ways to improve your gameplay ; be it gear, build, or you know, yourself.
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Posted bydwqrf#0717on Jan 26, 2025, 9:08:16 PM
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And what will XP penalty and 1 portal do to players?
They assume people would fully invest in proper defense and then progress into the maps like slow pace arpg with some epic boss fights.
Reality: Screen clear chain explosion zoom zoom because if enemies die before they were born then our characters are safe! What boss mechanics??
Play off-meta? Go ahead~
LOL
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Posted byOceanOnece#6272on Jan 26, 2025, 9:10:40 PM
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Why do you get one shot and other people don't ?
Right.
Why do other people address my points and you don't?
Right.
I did. Every single one of them.
That's another of your lies. I know you lie, you know I know you lie. Why do you keep doing it ?
If the games kills you, it's because you aren't playing at the correct level. Maybe you should stop lying to yourself about your own level and start looking for ways to improve your gameplay ; be it gear, build, or you know, yourself.
You've yet to address one single point I ever made. And now, you're calling me a liar. I want you to quote every single lie or you can go back to "ignoring" me.
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Posted byCPTBRUMBL3Z#3146on Jan 26, 2025, 9:15:41 PM
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