XP penalty and likely 1 portal is NOT going anywhere
" There is a whole game about building the biggest damage dealer possible, it's PoE1. The majority of players there do that for efficieny without being punished. " Report those in details instead of exaggerating. Any valuable informations about imbalance that can make the game more fair is valuable feedback. Record it if needed. " Which is still nowhere close to the actual Hardcore experience, as you lose so little for yet so much rewards. The Softcore is also following the risk vs rewards philosophy, so in order to give value to the rewards, you need to have value in the risks. Especially in the Endgame which is ever an optionnal place for min-maxers. If the game is too stressful and demoralizing for you, asking the devs to change everything to make it enjoyable just for you as the depends of everyone enjoying it is much more a waste of time than just going to play something else you'd prefer. The devs have the right to dictate how punitive is the Softcore experience of their game (and they did so). You don't need to compare it to any other game. The main bulk of the Game (the campaign) isn't punitive. The Endgame is. Last edited by dwqrf#0717 on Jan 28, 2025, 3:27:55 PM
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" still see u in every one of these threads defending the game being punishing as it is without actually acknowledging any points brought up customers. lets get real honest here for a second what r u gonna do if the devs bend the proverbial knee to the casual crowd? u gonna drop the game and go play something else, doubt. on the other hand if the devs take your and many likes you continual chest pounding about ur pride in overcoming the "difficulties" (punishments) then the casuals will move on. you know just food for thought if you and your crowd want to remain uncompromising |
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" Yes, I'd leave, for the same exact reasons I left Diablo 4 to play PoE2 instead ; and no, I won't complain about the real state of the game for days, I'll just move on, as any sane person not happy with something does. The threat of you leaving if things don't go your way is only going to go so far. Last edited by dwqrf#0717 on Jan 28, 2025, 4:18:40 PM
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" No, they were no issues... that's the issue, duh' |
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" No issues there so why would there be here? Did anyone even know it would be one portal? I didn't know. You didn't answer what would be wrong with 3? Last edited by StrykerxS77x#8221 on Jan 28, 2025, 4:34:55 PM
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" Because more than 1 portal open the door wide open to careless glass canon meta. That's the issue with having no risks involved in mapping because of multiples possible tries. You like this meta ? I don't. PoE1 is still there for that. We don't need a middle ground. You want a cool ARPG with 6 portals ? It's there, it's free, go for it. Have fun. You don't want a ARPG with only one portal ? Then don't play this one. |
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" sure you would, they make the game less punishing for mistakes but retain the difficulty ur just bounce. if thats honestly true thats just sad, u need arbitrary punishments to feel like ur achievements in a video game mean something and r fine neutering a games growth potential and others enjoyment for that. go make your own game if thats ur mentality, or better yet set your own set of challenges out and create your own leader board for it like speed runners do. ur probably the type to get upset over elon paying to get into top 10 also right? |
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" Yep, no real issues with 6 portals back in the day, and plenty of people ran glass cannon builds that rarely died in heavily juiced maps. In fact, that was half the balance problem of PoE1 in that defenses became kinda useless and the only hope was to screen wipe before something could tag you in the 14 frames it took to reach you from the edge of the screen. Glass cannons only become more desirable in a game with punitive death penalties because if you kill them first before they can threaten you, you'll never die anyway. It's almost like the pro one-attempters don't have much of a leg to stand on. It certainly speaks volumes to the current state of the game's balance, too, that it compels "path of least resistance" thinking only further exacerbated by one-attempt maps and how punitive the penalty for death is. Knowing such builds are not dying as much as, say, my slam warrior only further adds to the frustration thanks to the game's poor state of balance. In a softcore league, penalties really do need to be limited. Dying should elicit a simple "Oh god damnit..." and try again, not a "fuck this game" rage quit. |
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" Yeah, when I die in juiced map and lose everything + 10% exp then I say "Oh god damnit..." and I try again. |
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" Yeah, when I die in juiced map and lose everything + 10% exp then I say "Oh god damnit..." and I try again. |
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