XP penalty and likely 1 portal is NOT going anywhere
Imagine GGG remove xp penalty, and give us 6 portals, what would it mean?
1. Having 6 portals means that you can pretty much safely run any mod maps on glass cannon and very rarely if ever use all 6 portals. Meaning that having slower but tanky build will have no benefit over fast glasscannon. 1.1. This make investment above bare minimum of 75% resists pointless. You have 6 portals, and you don't lose exp, so why bother with defenses at all. 2. More and more people will play same fast meta build because speed will be only factor that will define power of build in game where you lose no exp and have 6 portals. 2.2. This kills build diversity, which already with current state of game is not that good when near half of playerbase play stormweaver. 3. Reaching level 100 will not be achievement, or require any effort at all, aside of time spending. 4. With those two things game will turn into effortless clicker simulator. Stuff in maps can hit hard, have to work around it. Stuff in maps hit even harder if you don't care to look at map mods, some of which can be very deadly. - If you die in maps on your 2000 life build, its not game problem, its your problem. - If you die in maps because you didn't bother investing into defenses, its not game problem, its your problem. - If you die in maps because you watch something on second monitor, it's your problem. Some tips that might help you: - On builds that naturally don't have high life, like range builds, you should definitely go into hybrid life/es, or life/es/evasion, its good and worth it. - You might know that armor is bad, work around it, get a bit of armor against smaller hits, just stack more life against bigger hits instead of going hard into armor, since currently there's just nothing in the game that hit for more than 4k phys damage, so for example 4k life character with 5k armor will tank higher damage hit than 3k life character with 15k armor. - Most of stuff that kill you in maps is elemental but not phys. So max resists and higher life/es is the way to make melee character tanky. Very few mobs that you find in maps can hit hard with phys damage, but almost all if not all of those mobs are very slow and easy to avoid. - Simply play more carefully, if you die because you watch something on the side, it's your problem. All on death effects are telegraphed fairly good, visually and with sound. Same with ground effects, all you have to do is move away. - Some combinations of mods on Waystones are deadly, like "Monsters penetrate 25% of Elemental Resistances", meaning that your 75% Res become 50% which make you take literally TWICE as much damage. Read mods on waystones and think a bit about what they do. - Most of you play on Trade, so buy Omens that reduce exp loss by 75%, from 10% to just 2.5%. 75% Resists with 2k life is not tanky character, its glass cannon. When your character has this level of "defenses", don't go to forum to cry that you die in t16-t18 thinking your character is tanky. Edit: changed some points because some people take every single word literally. Last edited by PaintMaster#2396 on Feb 28, 2025, 5:28:21 AM Last bumped on Feb 28, 2025, 5:20:19 AM
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if you lose 10% instead of 2,5% it's also on you (at least on trade league)
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People are ALREADY playing glass cannon builds since defences aren't reliable enough.
Removing the exp penalty won't change this, all it would do is increase the build variety for those seeking the lvl 100 mark. |
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Glazing GGG over and over and over, then pretending everything is the players fault is a bit pretentious. Then suggesting ES is the way to go is just the icing on the cake.
I just hope they do good on their word and actually make PoE2 different from PoE1, because as of right now, the endgames are the same. |
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" Also to note that the game was released with all the Armor+ES items even though the Templar/Druid aren't released ; making them good items to build enough Armor but with added ES on top of Life for improved EHP against big phys hits. |
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" who cares about lvl 100 99% of the ppl bitching about penality will never make it to 100 even with no penality at all. Me i'm not aiming for 100 either probably call it a day at 95ish. Build variety has nothing to do with exp penality either it's about balancing class and skills so you can have as much option as possible but still there will always be some "meta" build that player tend to play the most. |
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Its is laughable that the people talking about builds always turn to ES...
Build variety, ANY build should be able to get to endgame if spend at least 10 divines, if I spend 100 divines in my ranger shooting butterflies at the enemies with 75% res and 80% evasion with 2,5k life I really expect to win. Go to any game, Really Any game, MMORPG, RPG, Adventure, Casual, etc, if you have endgame gear you can comfortably do the endgame. POE2 is following the same Problem POE1 always had, that is even with the best of the best gear you can still get one shot, at least in POE1 there is some broken builds that you could really be immortal, but in POE2 not even this happen if you stay with the strongest gear possible in the middle of WHITE mobs you will die, this isn't fun at all. |
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" Many builds can do endgame at 10 Divines, including mace builds, including range builds. If you spent 100 Divines on your build but it still bad, then that build i bad, or you didn't bother spending that much currency in more efficient way. PoE2 or PoE1 is not any other game, why it has to be same as other game? Don't stay in middle of white mob packs, kill them. |
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1 portal needs to go, that is the only thing that needs to go, exp penalty is fine, dropped loot shouldnt disappear because of death, i dont mind if the entire maps living mobs vanish when you die, what i do care about is the loot that has already been dropped
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" 1 portal needs to go, that is the only thing that needs to go, exp penalty is fine, dropped loot shouldnt disappear because of death, i dont mind if the entire maps living mobs vanish when you die, what i do care about is the loot that has already been dropped |
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