What aspects of the game are actually an improvement over poe1?

I have to concede, even though I've mostly dropped this game for now (I know, I know. I've played PoE1 for 11 years, and been disappointed most of them since 0.8c, got I miss 0.9, but I want to hope that GGG finally figures out how to make a game good, it has so much promise) that the Boss Fights are pretty good.

Even if the one shot mechanics splat Warriors too easily.

Other than that, I would have to dip into the things that the OP said to ignore, like graphics and audio.
"
Gimatria#7361 wrote:
"
AintCare#6513 wrote:
not here to argue, especially with ppl that are still stuck in a rut that the poe1 became


In the past 2 years I felt that PoE had become a parody of itself. 20 million crafting option, way too many skills, way too many defensive layers, gameplaye that became quicker and quicker with each patch, timeless jewels and cluster jewels that were basically needed but you didn't know about unless you read the wiki. After 2500 hours PoE was so much different from the fun game it once was.


100%, before i would say this started around breach and accelerated with each league but spending 2 weeks in poe1 right before poe2 dropped I saw extreme changes in that game from Crucible which wasn't that long ago.

what i'm surprised with is that very old accounts have these complaints with the current state of poe2. which is by far closer to what poe1 used to be than poe1 itself
"
MagosX#1099 wrote:
PoE1: You stand still in the middle of 1000 mobs attacking, not caring, 99% of the time you take 0 damage, 1% of the time you get 1-shot.

PoE2: You actively predict and dodge enemy attacks. You dodge skillfully, you survive. You fail, you take damage, or die.


I don't dodge. I kill everything as quickly as possible like I did in POE1. Dodging means less attacks, which equals more mobs surrounding, stun locking, and killing you. Now add a mana siphon rare while you're surrounded and you can't attack, which means you're dead anyway. That's a typical simulacrum.

Dodge works for bosses, and that's it.
Gameplay for combat is significantly better than poe1. Being able to backpedal and cast without stopping is a huge boon for all casters. I truly hope melee gets that to. I mean everyone has it but some melee doesn't. And that seems like it is a bug.

The crafting system in poe2 has a chance to be way better than poe1. Since in 2, item bases have tiers which cull the mods and help ensure your rng is more valuable. There are some tools to help make it better, more controllable, however, it is half there as is.

The campaign flow is half baked, so I can't comment there fully, however what is there is solid and fitting.

The music is definitely a big improvement right now. I am sure I will turn it down like I do in poe1, however, it is heavier and more engrossing music.

Visually, there is more sharpness to the world and the things going on in it.
spirit is an improvement i guess
Innocence forgives you
For me, the main improvement is the sound design. I hear that monkey or that crow or that guy mumbling something in vaal language. I know I am about to get one-shot
i ll be real. you seem to have a bias, prefering poe1.

are you here to learn to love poe2 or do you just want validation from other poe2 haters that poe1 is better?

its fine to not like poe2. poe2 is a different beast compared to poe1. poe1 is a sportscar while poe2 is a dirtbike.

i prefer how sportscars look and how fast they can go but saying a dirtbike is worst than a sportscar is a bad comparison. a dirtbike can access many areas where a sportscar cannot. it can do many things that a sportscar cannot.

just accept its a separate game and move on.
[Removed by Support]
Less bloat, less items on the ground polluting my vision, less 1000000000 different splinters and currencies. I wish it was closer to Ruthless, less is more.

Report Forum Post

Report Account:

Report Type

Additional Info