What aspects of the game are actually an improvement over poe1?
To OP: Overall -- I can kinda see what you mean -- +1.
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Boss fights are cool.
But everything else is worst right now - at least in my opinion. I don't like the atlas - in PoE1 I can run the same map if i want and i can skip what i don't like > for me it's a big plus for PoE1 I don't like that i can't farm on every map the leauge mechanic I like - we need scarabs or another system (towers are too random for me). If i have to complete a big boring map without any mechanic that kills my mood to play. Crafting is not existent in PoE2. I love Expedition in PoE1: you can gamble, you can craft and you can get currency from Tujen. In PoE2 everybody is Rog. In PoE1 there is auto pick up for expedition currency, in PoE2 you have to click. I have the feeling it's an older version of the Expedition and not the new improved one. |
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Graphics are better, storytelling is better, bosses are MUCH cooler.
That's it. Some of the art is very cool as well, but other aspects of the art depart too much from the classic style and seem like a downgrade to me. Orbs, for instance, look WAY less cool. | |
None, except the graphics and a little more, poe 1 >>> poe 2
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They've worked on this game for 6+ years WITH PoE 1 as a template for a lot of stuff, giving them valuable ideas, mechanics and feedback/statistics and a TON of design already "done". I don't think it's very critical of me to say I expected more.
Now, what's better? Graphics, sound, story/acts, boss fights and overall presentation. The rest? Considerably worse. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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graphics...thats pretty much it
Last edited by Lyutsifer665#1671 on Jan 20, 2025, 3:17:54 PM
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Bossing, information display, slower gameplay, graphics, passive tree, itemization, skill gems not in gear, visual queues etc etc
What isn't better? |
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I basically like everything in PoE2 more than PoE1. And I have 2500 hours in PoE1.
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" In the past 2 years I felt that PoE had become a parody of itself. 20 million crafting option, way too many skills, way too many defensive layers, gameplaye that became quicker and quicker with each patch, timeless jewels and cluster jewels that were basically needed but you didn't know about unless you read the wiki. After 2500 hours PoE was so much different from the fun game it once was. Last edited by Gimatria#7361 on Jan 20, 2025, 3:28:08 PM
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The campaign and bosses during the campaign.+++
End game is just broken and boring right now, needs tons of balance and more engagement. Bosses are pretty lame end game but only because you just build to one shot them and skip all mechanics. But it would be nice to see NEW bosses and not just reskins with same mech. Heath feels fine and balanced during the campaign, but as soon as you get to maps, EHP of health chars goes to shit and ES / Mana can get about 3 to 4 times more effective HP making warriors/supposed tanks one shootable fairly quickly through map progression. Only two items give health chars a decent increase in life. Morior Invictus and Against the Darkness. If you str stack you can get 50-70% increased Str, and 40-50% max life with these two items alone. Which is insane, but also very stupid. |
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