What aspects of the game are actually an improvement over poe1?
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" Best take goes to this guy. |
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imo the following have potential to be better in poe2:
-runes over crafting. this opens more possibilities in the future on how you can alter gear. its like a mini recombinator or jewels on the tree. -limiting supports to 1 of each opens more possibilities of skill interactions -limiting attributes and resource cost (mana/spirit) allows for skills to scale indefinitely as long as you can afford the cost. again more freedom for future itemization without a hard cap -hated the atlas at first but while its slow and cluttered right now there is way more options for players to set up entire regions for juicing. in future you can have continents with unique properties rather than static atlas screen. again way more freedom for development. -they made white bases very valuable which makes the loot more exciting in itself. however they already ramping up drops way too much to maintain it so we will have to see what happens here. -hot weapon swaps are pretty crazy when compared to poe1, you can have a melee char utilize a bow. again way more options here -ascendancies pretty much flipped the game on its head. many classes got 'shape shifting', no longer the 'only difference is the starting point on the tree'. really fun concept but gl to them with balancing this. you gotta change your perception and look at things from a different angle here. these guys made these changes for a reason, and you need to take off the poe1 glasses to see the potential. lots of these systems were 'beta tested' years ago in poe1 as well. i wish them best of luck and i appreciate their hard work- because there is lots of work being done here, its just not obvious. |
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" -limiting supports to 1 of each opens more possibilities of skill interactions Literally the exact opposite of how that works. Less mathematical combinations if unable to add X gems multiple times. -limiting attributes and resource cost (mana/spirit) allows for skills to scale indefinitely as long as you can afford the cost. again more freedom for future itemization without a hard cap Literally ruined by Mana cost insanity. -hated the atlas at first but while its slow and cluttered right now there is way more options for players to set up entire regions for juicing. in future you can have continents with unique properties rather than static atlas screen. again way more freedom for development. RNG Atlas with 0 control over how much end game Citadels you find. -they made white bases very valuable which makes the loot more exciting in itself. however they already ramping up drops way too much to maintain it so we will have to see what happens here. No real crafting potential with any base due to RNG weighted mods. Luck is not crafting -ascendancies pretty much flipped the game on its head. many classes got 'shape shifting', no longer the 'only difference is the starting point on the tree'. really fun concept but gl to them with balancing this. Balance will be whatever makes streamers happy. |
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not here to argue, especially with ppl that are still stuck in a rut that the poe1 became
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" Ironically no, he's actually right. If you can just put more damage on everything with duplicate supports then it becomes an illusion of choice. |
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" thats true pausing is great and the game pausing on disconnect is amazing. it is a huge improvement i very much dislike pausing on bosses though " Hm i dont think bosses are a great improvement, they are good but i also think poe1 has good bosses, we just played them hundreds of times. but yeah we can say they continued to have good bosses so i guess you can consider it an improvement. WASD - personally i dislike it, i dislike that a lot of abilities are balanced around wasd, not a fan but if people like it fair enough. but since this is subjective its not really an objective improvement, it would be if there was no downsides to not using WASD, but there are ( try playing crossbow on mouse for example) - so from my perspective this is a downgrade and limits which abilities i can play Dodge roll - you are contradicting yourself and the aspect you consider an improvement is thrown out of the window so again its not really an improvement, in poe1 at least everyone has equal opportunities in terms of movement | |
" - things are definite more telegraphed which is nice - despite the slowed movement speed when casting, WASD still allow to complete kite + dps common not super fast monsters, especially if you use blasphemy + temp chain, so you just keep slapping them and they can't do anything about it but just follow - i think some new player might mistaken that dodge roll is faster than just normal moving, it's actually not. For those who unaware, some boss skill are designed for dodge roll dodging, while others are not - if you try to dodge roll you will die to those because of slow end of animation recovery. - blink costs A LOT of spirit to reserve, and it have cooldown, kinda reluctant to use it. Already using almost 300 spirit reserve on my caster, you want me to find another 60?! 🤣😆😂 Even for people with 100-150 spirit (not using scepter), it's better off spent on stuff that actually matter for dps than blink. - I still not sure what the tier does tbh, it guarantee higher mod tier? visual are definitely amazing, hideout cuztomization will be INSANE if GGG release most assets and tilesets to be used. 🔥🔥🔥 Last edited by xonedl#1873 on Jan 19, 2025, 4:32:01 AM
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In no partilcular order:
WASD Dodge Roll No Damage Reflection Currency Exchange Waypoints Map System in general No Portal Scrolls No Potion Piano (I mean Charm System) Last edited by Rhogog#6908 on Jan 19, 2025, 4:36:14 AM
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-Improved Graphic
-Dodge -Pause -Una's Songs |
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