Path of Exile 2 - Patch 0.1.1 Patch Note Preview
" Also the corrupted items are all garbage, usually. I don't een pick them up. Haven't got a single useful item there. They should at least have better rolls and guarantee all affixes for it to be meaningful. |
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Really like the approach of buffing weak items vs destroying ones that are considered OP/meta (HoWA, Pillar, etc., which remain unchanged).
Overall, a very good update in the right direction. |
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there is no mid league nerf this is not a league is a beta to improve poe 2
hateforge need some buff the downside is so bad that become a 1ex unique poe 1= Socketed Gems are Supported by Level 30 Rage 130% increased Armour 25% reduced Rage Cost of Skills Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls You cannot gain Rage during Soul Gain Prevention poe 2= 51% increased Armour Gain 1 random Charge on reaching Maximum Rage Lose all Rage on reaching Maximum Rage |
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To everyone wondering why they didn't do this or that, remember this was done in two weeks after coming from holidays and acting upon things tey could take swift decisions on. About other changes allow them a bit of time. Some things weren't clearly intended, but for some balance changes I think it would be sensible to let them cook a bit more, maybe another week or two so they have time to think how to approach more changes. This list is already impressive for 2 weeks of work.
It's not only about changing the code or the numbers, the decisions and calculations and tests take time too! Last edited by D4rkona#3815 on Jan 16, 2025, 9:45:05 AM
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" Get drop of another one. It's a game about looting (and building). |
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" Selecting concoction for only 2 ascendancy points doesn't remove your ability to use the full selection of skill and support gems does it? If it does that's another bug. Last edited by Danzen#3776 on Jan 16, 2025, 9:48:03 AM
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So when exactly is this going to drop in the US? These post timestamps are confusing
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When will skills that are under performing be addressed? Chaos witch skills for example are all quite terrible.
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Since I didn't see it in the patch notes, Uxmal, the Beastlord is in desperate need of a bugfix as well, as its ground effects are all permanent, which I'm certain is not working as intended.
Perhaps they're waiting to work on that fight since its in need of a general overhaul, but I feel like that bug should at least be looked at. |