Path of Exile 2 - Patch 0.1.1 Patch Note Preview

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Really people complain about nerfing build who exploit bug ? Seriously you really need to use your brain and make a decent build who doesnt exploit any bug.


It’s precisely because they use their brains that they come up with builds like this. Obviously you don't have one you gobelin.
Keep at it team! You're smashing it.
PoE is most definitely in my opinion and opinion of any human, dwarf, exile, elf, dribbler, animal, specimen, vegatable, the best ARPG ever made.
Wow! What a great number of changes! I'm much more excited about the EA now than I was! Thanks for all the hard work!
Softcore, solo self-found.
----- Currently: -----
Power Siphon Locus Mine Trickster in Settlers of Kalguur
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josqee#7123 wrote:
Why are you killing concoction skills? It's the only option for a sane concoction skills build at all! Have you even looked at how much a good quiver cost to aim for? Well, I'm informing you that a good endgame quiver specifically for concoction builds cost about 120 divine! Do you think that's a small investment to play concoction build comfortably?

If you fix the wrong scaling then give us compensation at least half of what we had with a good quiver!


I think you misunderstood the fix, it's merely the % increased damage with bows stat that no longer applies to concoctions skills, which isn't where the majority of your damage scaling is coming from. I'm surprised it worked in the first place, as they clearly aren't bow skills, so the bug fix only makes sense. The projectile skill gem level scaling is untouched, and that is the main thing that makes them so strong, and I see no reason for them to change it as that is definitely working as intended.
I'm still waiting for POE 1 new league and moment, when you put Faustus fast trading in to the standard league....
Nothing to address the fact that endgame trade is exclusively dominated by currency scammers, dupers, and item swappers? Great keep on killing your game
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The game's name can be "Song of Ice and Lightning" or "Song of Monk and Sorceress."
Players can only choose between two classes: Monk (male) and Sorceress (female).
They have access to Ascendancy and the following roles: Mercenary, Ranger, Warrior, and Witch


You know, some people like me love playing wizards. I play sorceress. I would love to be able to have a functioning build with something other than Sparkmage

I would also love to have access to more than Ice, Fire and Lightning. Been a dream of mine to have a modern ARPG not based in the 3 eastern elements but in the 4 western ones, Fire, Water, Earth and Air.

I've been trying to make it work with fire and ice, I swear but it's really hard.
Where are the co-op map revives. Playing maps in groups sucks.
We didn't want independant skill scaling i thought then why is scavenged plating difrent values the the other monster power gems now?
Fixed a bug with dodge roll which allowed the player to roll off of The Ardura Caravan Ramp.

What a missed opportunity to leave an Easter egg in there.

It was cool while it lasted.

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