Bring the refund system pleaseee
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Posted byL0REN#3235on Jan 16, 2025, 9:33:13 AM
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The Trial of the Sekhemas and Trial of Chaos are completely unbalanced in both rewards and gameplay.
In Trial of the Sekhemas, players can exploit the system by forming teams outside the boss room and charging fees ranging from 1D to 50E per teammate to help clients defeat the boss. These teammates don’t even need to go through any of the trial stages themselves and can still gain Ascendancy effortlessly. Where is the fun or challenge in this process?
When new players need to obtain Ascendancy, they are driven to spend real money to purchase in-game currency, creating an unfair advantage.
The rewards in Trial of the Sekhemas are excessively high, with treasure-filled chests, Jewels, Unique Jewels, and the Against the Darkness Time-Lost Diamond.
In contrast, Trial of Chaos feels like garbage in terms of rewards, offering only corrupted equipment and no Jewels or Unique Jewels. However, the trial process in Trial of Chaos is at least fair, requiring all teammates to start from the first stage and face the challenges to earn their rewards.
I have to question whether your development team has actually played the game themselves. This kind of imbalance severely undermines the fairness and enjoyment of the game.
This is proper feedback, thanks.
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Posted byOjczyzna#1897on Jan 16, 2025, 9:35:05 AM
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This is awesome! Been waiting for this much needed update. But man, was hoping the time to charge up Supcharged Slam would get a change. Takes way too long. And the damage is mediocre compared to Sunder
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"Skills socketed in a Meta Gem's sockets can no longer gain energy." - If I'm reading that correctly, basically all skill gems socketed part of another Meta gym can no longer generate energy to trigger that socket skill power. Boy, this is going to kill a lot of builds. I mean isn't that "cast on" built in-game for that? Hence, now your taking cast on skil gem out of the game entirely. You might as well just delete it from the skill options for uncut s
pirit gems.
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Posted byAltair#9752on Jan 16, 2025, 9:35:32 AM
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The Immortan Unique Body Armour has been renamed to The Road Warrior. It no longer provides 50-100% increased Armour, and now provides 15-30% to Fire Resistance and Lightning Resistance (both previously 15-25%). It also now provides 10-15 Life Regenerated per Second, and +10-15 to all Attributes.
Ok but add another Inmortan armor, its only logical. Why can I be the Road Warrior but not Inmortan Joe?
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Posted byD4rkona#3815on Jan 16, 2025, 9:37:33 AM
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Yeah killing the concoction builds as a "bugfix" doesn't feel great. Feels like they just pick the most budget end game builds and then nuke them. Sure it's decent at bossing, but has mid clear and uses your flask charges.
Some love to compensate would have been nice, guess I shoulda been playing deadeye. No matter how good that class is, it doesn't get touched.
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Posted byBrenblaze#7834on Jan 16, 2025, 9:38:13 AM
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"Skills socketed in a Meta Gem's sockets can no longer gain energy." - If I'm reading that correctly, basically all skill gems socketed part of another Meta gym can no longer generate energy to trigger that socket skill power. Boy, this is going to kill a lot of builds. I mean isn't that "cast on" built in-game for that? Hence, now your taking cast on skil gem out of the game entirely. You might as well just delete it from the skill options for uncut s
pirit gems.
Yeah I don't really uthink I understand this point. I would like an expanded explanation of what this means. Maybe it doesn't mean what we think it means?
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Posted byD4rkona#3815on Jan 16, 2025, 9:38:48 AM
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Huge patch!
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Posted by3plus3is33#3173on Jan 16, 2025, 9:39:22 AM
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The Trial of the Sekhemas and Trial of Chaos are completely unbalanced in both rewards and gameplay.
In Trial of the Sekhemas, players can exploit the system by forming teams outside the boss room and charging fees ranging from 1D to 50E per teammate to help clients defeat the boss. These teammates don’t even need to go through any of the trial stages themselves and can still gain Ascendancy effortlessly. Where is the fun or challenge in this process?
When new players need to obtain Ascendancy, they are driven to spend real money to purchase in-game currency, creating an unfair advantage.
The rewards in Trial of the Sekhemas are excessively high, with treasure-filled chests, Jewels, Unique Jewels, and the Against the Darkness Time-Lost Diamond.
In contrast, Trial of Chaos feels like garbage in terms of rewards, offering only corrupted equipment and no Jewels or Unique Jewels. However, the trial process in Trial of Chaos is at least fair, requiring all teammates to start from the first stage and face the challenges to earn their rewards.
I have to question whether your development team has actually played the game themselves. This kind of imbalance severely undermines the fairness and enjoyment of the game.
They only play deadeye so probably not an issue for them.
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Posted byBrenblaze#7834on Jan 16, 2025, 9:39:56 AM
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RIP still no fixes to bleedin, no bleed related builds playable still
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Posted byBlueStitch#0521on Jan 16, 2025, 9:40:00 AM
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