Bow skills damage conversion
" The logic is for one-trick-pony builds to use Support Gems that either increase the % Damage Conversion you are doing , or those that add Extra Specific Damage Type while nerfing other Damage Type . But then you need to be able to lower the defense of any target that would be heavily resistant to your one & only Damage Type . You got builds out-there that doesn't want to fully convert their damage into a single Damage Type ... which means they are always able to erase targets highly resistant to a specific Damage Type by going into a different Damage Type . ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057 |
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" What you don't understand is that; If I want to distribute the damage type, I can do this very easily. But if I want to collect and only use one damage type, that's where things get complicated. Last edited by SoulOfReapeR#4323 on Jan 12, 2025, 11:29:15 AM
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" I did understand & adressed that in the first paragraph : if you want to increase the conversion on a skill that doesn't do 100% Conversion in the first place ? You use the corresponding Support Gem to increase conversion or just add extra damage of a specific type . Or if you absolutely don't want to have multiple damage type you play Spells instead . GGG is not going to design every single skill doing conversion as a 100% mono-element skill when there's people trying to play a build doing several damage type at once . Your build is just not the only build there is . ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version https://www.pathofexile.com/forum/view-thread/3705057 Last edited by Ashyev#5110 on Jan 12, 2025, 12:10:03 PM
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" So is GGG on the side of players who want to give multiple damage types? What if the number of people who want to use single damage type is half of the community? Yes, my build is a special build for me, but yours is also special for you. There is no choice between the two. You cannot claim that I have made a special request for myself. Because in that case, what you say would also be a special request for you. Both directions of development should have been supported equally. Anyway, it is not worth prolonging. Let's just say that this is the current situation and move on. Last edited by SoulOfReapeR#4323 on Jan 12, 2025, 2:52:12 PM
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" you have options to achieve what you are after, those were explained to you itt. you just don't like it, prob because you are missing out on dmg by doing so. and thats on you |
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" There is no side being picked here as both options can work out perfectly fine in the end , for the third & last time if you want to do close to full conversion of your physical damage onto a specific elemental damage it is possible to do so just like it is also possible to lower that initial conversion . If you want to play full mono-elemental from the get go play Sorceress . Stop acting obtuse . ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version https://www.pathofexile.com/forum/view-thread/3705057 Last edited by Ashyev#5110 on Jan 13, 2025, 8:15:20 AM
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" I personally am fine with both scenarios, being able to convert 100% or not being able to do so. So I am not advocating for either. I will play however the game does it. It just important to keep in mind that the listed "solutions" (use supports that add additional damage or use spells) are not solutions to reach 100% conversion. At this stage of the game there are no conversion support gems like Physical to Lightning Support from PoE 1. Furthermore, a build that can focus on one damage type will always do more damage than a build that uses mixed damage types. It is impossible to be the other way around. For the simple fact that there are things like curses that reduce resistance, exposure, break armor and so on. PoE 1 players are used to convert 100% because of damage scaling. Exceptions are trinity builds. Missing out on damage because of partial conversion simply feels bad. Like you would make a rookie mistake because you are not familiar with how conversion works. PoE was always a numbers game. The way conversion works in PoE 2, that skill conversion is independent from other conversions, the skill conversion is basically useless if you want to achieve 100% conversion. Since you still need to get 100% conversion from other sources. As an example. If you have a skill that converts 60% physical to lightning you will be left with 40% physical. If you want to convert this with other sources and you would only add 40% physical to lightning, these 40% would be multiplicative with the skill conversion. So 60% skill conversion and 40% from other sources: 1 - (1 - 0.6) * (1 - 0,4) = 76% physical converted to lightning. " There are no corresponding support gems that increase conversion at this state of the game. Adding extra damage of a type does not effect conversion. I understand that the general consensus is, just accept partial conversion. To me personally that is ok. But the way I understand the thread, the question was why was it designed that way. I may be misinterpreting the question, but that is how I understood it. I think that some people don't know how conversion and scaling works in PoE 2. So I am trying to clear up some errors. |
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" Wrong & Wrong . ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version
https://www.pathofexile.com/forum/view-thread/3705057 |
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" List the names of the support gems you are talking about. And how does added damage increase the conversion from 60% to more than 60%? Edit: If you have 100 physical damage, 60% physical converted to lightning, 40 added lightning damage. You still only have 60% conversion, ergo 40 physical damage left. The % of each part of the resulting damage may differ, but the conversion stays the same. Last edited by Avaricta#4758 on Jan 12, 2025, 7:05:24 PM
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i think skills should be 100% phys conversion.
if you want to also be doing cold damage on a fire conversion skill then get flat cold damage on your weapon/gear/extra as. its a game where you specialise and the more you specialise the more interesting the sets of options become for investment. you got all 3 elements then its just really generic and boring. you do 1 element and then you can spec into that element, its increases, pen, its specific ailments and mechanics, it opens up a far more interesting world where you have all this specialisation but you also then have these other elements you havent explored with this build. when ele weapons in poe1 are just all 3 elements and then you scale just generic elemental its just feels really lame. theres no focus or identity, its just a big whatever burger. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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