Bow skills damage conversion
" You know what will also be bad? If you shove a brutality gem to this. It will be absolutely worse. 100 lightning damage with brutality will net 0. This is very bad :( Here is how to solve it, do not thank me:
Spoiler
Do not shove brutality gem.
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" lack of profit is not loss, you dealing with fomo |
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" Okay then, let's move on to another angle if you want. You admit that there is no pure elemental bow build in this game? Because of the conversion issue I mentioned? |
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" lol |
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" No, I say that I see no "issue" whatsoever. And I definitely do not see any kind of "loss". |
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" You're just trolling. This kind of thing should be banned on this forum. |
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A partial conversion limits you in what passives and affixes you can use to scale the damage. A full conversion gives you more options.
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" I completely agree. |
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" I do not agree with you. I explained everything to you, to the best of my ability. 1 damage is 1 damage. It can be cold, it can be fire, it can be lightning. IT is 1 damage. The process of converting it is not "loss". How you look at it - that is not important. The fact is that it 1 damage. 1 = 1. End of story. Find a way to deal with it. |
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First off physical damage is very useful for many elemental abilities. For instance, you need it to break up frozen enemies to use herald of ice as an example. The physical damage portion, even if it is small, will cause all those nice frozen enemies to explode and damage everyone else.
Also even if it's only a portion of the damage, physical damage causes stun build up, affects poison and bleed etc. IF the elemental damage is extra, it doesn't even take away from the physical (it's just an additional amount of elemental damage added, and most elemental builds have those nodes in the tree). Also conversion allow you to both increase damage with physical % and direct physical increases to your bow AND elemental increases. Why is the physical important if you are going mostly elemental? Here is why. A high physical bow with physical % increases allows you to use the different bow skills to convert into any element. If it's got a ton of say....ice damage on the bow, and elemental increases only, that bow is gonna blow for lightning or fire attacks. Now you CAN use ice infusion etc to boost the % of an element (even to 100%) but often that is NOT a good idea because you have other elemental damage added to your bow (at least it's per skill so you can do it to just ice salvo for instance). That being said, in general, you want a bow with as much base physical damage as you can get, a HUGE amount of physical % increase (especially if you are a ranger since there are so few physical/elemental/attack/two handed etc nodes by ranger). With a high base physical damage on your bow, physical % runes on it, a high +x to x physical damage on it, and +x to x phsycial damage on your gloves etc, you will destroy with your bow using lightning arrow or ice shot or salvo etc. In fact, I found over time that Titan Warriors are WAY better with a bow than rangers, even though you can't get to the bow nodes at all. Why? Well a ranger is limited in the damage % nodes it can get. You can get a ton of evasion, a ton of dex, the most freaking attack speed in the world etc, but damage % nodes? Seriously hard to get over 100-150% near ranger start. Warrior start, especially with titans 50% boost to small nodes? No joke, not kidding, you can get over 1000% lol, 10x the bonus of ranger area. Now it doesn't end up being 10x the damage in the game because you get damage % bonuses on equipment etc, but it's still a HUGE (4-5x) difference in damage. Physical damage base, is generally the best way to go because it's WAY easier to boost it, and bow skills convert physical damage for you (after boosting the damage because it's physical and THEN boosting it again once it's elemental...double boost for the win). IF you have 300 cold damage added to your bow, it doesn't get boosted by physical % increases at all, it would still get boosted by attack and projectile damage, but not by physical damage. If you have 300 physical damage on your bow, it would get boosted by everything, and twice if you have elemental or cold damage boosts. So 300 physical damage with 200% physical increase makes that 900 physical damage (that is added together with projectile etc), then it's converted to cold damage by your bow skill (I think salvo is 100% conversion), so 900 cold damage that is now boosted by your elemental and cold damage bonuses as well. Even if you only have say 70% conversion, you STILL come out way ahead because you get the physcial boosts first, and then the result is increased by elemental. If your bow was just flat out doing cold damage, you would lose a TON, so you are ALWAYS gaining alot from physical, and even if you don't convert 100% of it, you are still waaaay ahead (and again you can finish off the conversion both with support gems like ice infusion and with some pieces of equipment. Hope this helps make you happier with the skills. Bow skills btw, are in general some of the best in the game, second, in my opinion, only to quarterstaff skills. The elemental conversions are amazing and play so well off a high physical bow, allowing you a ton of versatility throughout the game, the ability to have very high output with all elemental damage types AND physical (allowing you to use basic attacks to build up stun SUPER quick (especially in combo with snipe), break armor etc, but still be able to freeze things easily from range (and blow everything the heck up with ice herald lol), you got fire if you want, poison (again based of physical and can be very large), bleed, lightning of course etc. Bows rule, but in my experience, physical base is the best way to go with bows, that isn't to say it's not worth it to have elemental as well, but you want a good solid physical base if you can pull it off. |
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