please get rid of MF, make players WANT to play SSF
" where? can you give me the exact quote? "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019 "It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020 Last edited by girng#7675 on Dec 30, 2024, 8:52:00 PM
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我也非常讨厌MF!!影响正常BD构筑,如果你不堆MF,那么你只会和MF的玩家差距越来越大!
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Enlighten me, how does other people playing trade affect your solo self found experience?
What does it accomplish to say "trade league bad, ssf good". Do you think GGG will just implement every single decision you want when they remove trade? Probably not. So it still wouldn't be what you want, except you would remove what other people enjoy. Okay cool. |
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Loot is in a good place baseline for SSF already. It doesn't even take that long to progress on your own. There's nothing wrong with having to put in some effort.
Anyway the game isn't balanced around trading. The game is balanced around being able to play SSF and progress on your own. It is however not balanced around playing on your own and always getting a new item the instant you need it. It's balanced around having to work for it sometimes, just like it was in Diablo 2. What GGG want is the ability to trade, not that the game is balanced around you actually having to trade, which it is not and is a huge misconception on the forums. The instant you trade the game becomes pathetically easy and you're basically done with the whole game in a week after league start. In SSF you can still finish the game in like 2-3 weeks no problem. That's balanced. That being said yes please delete rarity gear entirely it's total dogshit. Last edited by Kashou#2868 on Dec 30, 2024, 9:10:25 PM
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" This is the same reason we have this old Diablo 2 style inventory system. It sucked 30 years ago and it’s downright pathetic in 2024, but they gotta sell stash tabs! I wish they’d just charge $70 for the game and stop force feeding us this inconvenient bullshit that we gotta buy a fix for. |
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" i disagree wholeheartedly. d2 style inventory (or tetris style) is awesome and far better than 1 item per slot. it also adds to item weight and value, because some items take up smaller sizes and others take up larger ones (staff vs 1x1 currency item) for example. "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020 |
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" I think everyone is running around holding onto gear that is 10-30 levels below their character level, because hardly anything good ever drops. This is mostly because even at level 40+ we still find rare items with Tier 1 modifiers, making the gear just as worthless as the crap that dropped in the beginning of Act 1. Either make Tier 1 modifiers impossible after level 25, and Tier 2 impossible after 35. Or create a new orb which will bump up a random modifier's Tier by one or two places. Last edited by Grimbleidd#5752 on Dec 30, 2024, 9:18:01 PM
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" Genuinely curious…have you played SSF? I spent 160 hours on a Ranger and never found a single Greater Jeweler’s Orb. I never found a single divine orb despite doing relatively T16-17 maps for 20-30 hours worth of play. Not 1 divine. I swap to trade league and have better gear in 20 hours played than I did in 160 SSF. It’s just a joke how big a difference it is. They need to remove rarity from gear, buff the rarity floor of all atlas nodes and add more rarity to the passive tree and waystones. These buffs should be doubled or tripled in SSF in my opinion. As is, it feels like an absolutely slog. Expecting the average person to put in 300+ hours every league to conquer endgame content is ridiculous. It’s just a dead game mode for most people. Last edited by Blasphemous84#2190 on Dec 30, 2024, 9:21:26 PM
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" Most people don't know how to loot. So many people seem conditioned to only pick up rares at this point, but things will change over time. Getting consistent upgrades by just picking up whites and blues, checking vendors, gambling, engaging in crafting with transmutes, augs, and popping regals on good blues is already enough to keep going without having to grind easily. |
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" i did not say trade league bad. but i can explain to you why the ability to trade makes SSF bad. in games, droprates are balanced simply based on whether or not the game is meant for single player economy or trade economy. a good example is grimdawn. the drops feel impactful and you can reasonably find good upgrades with "enough" crafting materials because the droprate is adjusted to a single player experience. IF the devs decided that the game is focused on a multiplayer environment, they would be forced to make drops less abundant as players are expected to trade for whatever items they're lacking. also "why would anyone trade if everyone already has what they need"? if everyone can grind and drop/craft good boots by themselves in a reasonable amount of time, players wont feel the need to trade with other players. this actually can have a negative impact to players who WANT to trade. they have decent gear but no one WANTS it as they could craft it on their own. making decent items have low value while godlike items be worth mirrors. theres always a pro and con to everything. thus, with that said, the ability to trade forces GGG to make the droprate bad in order to give more value for players to entice them to trade. thus for SSF'ers their enjoyment can be reduced as its harder to get upgrades as the drops are shittier. [Removed by Support]
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