please get rid of MF, make players WANT to play SSF

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Rhogog#6908 wrote:
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why would ssf be something they want to encourage? most people already dont trade, why would you want them to put themselves in a space where they cant have friends, cant interact with other players, cant party and be an active part of proper guilds etc?

They already encourage if not ssf then at least single player. Because GGG made sure playing in party isn't fair or fun. I got bored today and decided to take a look at party play. Oh boy... "My loot, your exp". No, thank you, I will continue to play solo. I've got more than enough T15s and T16s. Why would I want to play in a party where one can only have free-for-all loot or everything-goes-for-party-starter? I don't want to argue over who gets what, don't want to fight over loot, and I don't want to play with getting zero loot.




thats just whoever made that party tho, thats not on ggg.


i dont think the public group finder is really a thing many people use?

i think most people who party do so with their friends and play the way they want to play. looking for a guild of like minded people is probably the best way to make friends who play the game for people who dont have friends that play already?

i dunno, i havent used the public group finder since the first weeks of open beta poe1 in 2013.




i think you are right tho, theres definitely a point there, ggg could probably do with making their social systems a lot better. esp from inside the game where its almost non existent.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Rhogog#6908 wrote:
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why would ssf be something they want to encourage? most people already dont trade, why would you want them to put themselves in a space where they cant have friends, cant interact with other players, cant party and be an active part of proper guilds etc?

They already encourage if not ssf then at least single player. Because GGG made sure playing in party isn't fair or fun. I got bored today and decided to take a look at party play. Oh boy... "My loot, your exp". No, thank you, I will continue to play solo. I've got more than enough T15s and T16s. Why would I want to play in a party where one can only have free-for-all loot or everything-goes-for-party-starter? I don't want to argue over who gets what, don't want to fight over loot, and I don't want to play with getting zero loot.



thats just whoever made that party tho, thats not on ggg.




Probably. But only because there is no other option. I wouldn't mind creating and running a public party if everyone would get what they they drop (forgive me gods, d3-d4 style). But that would be too much fun, I guess - we need "more friction" (that's what she said :D). And this spoils (at least for me) further social interactions like guilds. Why would I want to join one? I want to run maps, and slay bosses, and get loot. I don't want to spend time discussing who gets what or be at the mercy of party starter.

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One of the MF problems
You have two situations

1. You have a build that requires more different stats/ mods to be good
- It's harder to find gear for this build
- You don't have space for MF mods.

2. You have a build that requires less different stats/ mods to be good.
- It's easier to find gear for this build.
- You have mod space for MF mods
So you not only find gear even easier, but also win in the trading buisness.



but isnt that just a better build?

if build A functions better than build B with the same amount of stats then build A is a more effective build. i dont see why that is a problem with mf?

if all choices have an equal outcome then choices dont matter right? the game is about making decisions that make you more effective. if build A is as effective as build B with half as much stats then it can use the extra stats to become more effective. if it does that through damage, defence or rarity it doesnt change the fact its more effective and hence more rewarding surely?


You could make the game to have one best build, two great, five good, five meh, and twenty shitty builds, and say that this is the meaningful choice to have, because you can choose a better one over the shitty one ... very meaningful.

Or the choice could be based on type of gameplay, the way the builds feel and look, but many of them are good and working. Without some of them getting additional better loot cause they work in one way or the other.

And this additional magic find isn't about the build being good or bad, only about it needeing less or more different moving parts to be good. So it's not a choice of what power you like, and how well they work, but some build having better magic find on top of everything else.
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And this additional magic find isn't about the build being good or bad, only about it needeing less or more different moving parts to be good. So it's not a choice of what power you like, and how well they work, but some build having better magic find on top of everything else.



but i just dont think that is a thing?

if build A needs 10 suffixes to be "good" and build B needs 20 suffixes to be
"good" then build A can use the extra 10 suffixes to become better than "good". so its simply a more powerful build right?

it doesnt matter if it sued those 10 suffixes to get rarity, damage or defence, if it was equally matched with 10 suffixes free it will be better once its used them to get more power on any of the 3 vectors. if you remove rarity then it doesnt change the situation at all, you just use the 10 extra affixes on your gear to get more damage or defence and you still have a more effective character. its just a better build.




you could make the same build 1o different ways, u can make 10 different mom spark builds with different trees and gem options. one is probably more effective than the others, its probably a really good build. one is probably the worst, its probably a bad build.

theres so many different ways to make characters playing the same skill, different skills, theres a million choices. some are better than others and thats intended. if i can make a more efficient tree then i get more stats i end up with a better build, its supposed to work like that right?

but i know what ur saying and i agree 100% that if i want to make a spark sorc or a pewpew ranger or a slam warrior i should be able to achieve a roughly comparable amount of power. there has to be good and bad choices in order to make choices matter but there also has to be balance between the outcomes of other choices to make build diversity healthy and allow players agency to playt he way they want to play.

mace warrior cant be a 'bad' choice. but there has to be many good bad choices you can make as a mace warrior in how you pick items, skills, passives.




the balance right now is absolutely awful and ggg know it. and i do understand what ur saying m8, youre not wrong, some builds do demand more gear stats to function. im just saying thats not really a problem with MF and it wont be solved by MF being removed because rarity sits along side damage and defence as 3 ways you can make your character more powerful. taking mf out of the equation doesnt stop a build using the extra affix space on their gear to become more powerful.


i think the argument the devs would make is all you do is make that choice more boring. you reduce the options for using stats to become more powerful, it just means the right answer is almost always damage rather than it being sometimes damage and sometimes rarity?


I love all you people on the forums, we can disagree but still be friends and respect each other :)
there was Magic Find in Diablo 2 so they can't remove it. You are writing to robots that can't pass their Diablo 2 phase.

Why do you think tey still use that obsolete Inventory system or XP Loss on Char death?

Devs without talent or vision who have too much money ripped off FF7 and FF10 then made a mediocre game.

Now they made a sequel, they tried to change things but since they dont' have the mental capacity to do it, you got this abomination of a game.
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nitefox1337#3569 wrote:
there was Magic Find in Diablo 2 so they can't remove it. You are writing to robots that can't pass their Diablo 2 phase.

Why do you think tey still use that obsolete Inventory system or XP Loss on Char death?

Devs without talent or vision who have too much money ripped off FF7 and FF10 then made a mediocre game.

Now they made a sequel, they tried to change things but since they dont' have the mental capacity to do it, you got this abomination of a game.


Well to me PoE 2 looks more like PoE 1 back in 2013. Back in the days devs said that PoE should be a game which primarily they want to play but over the time that changed alot. PoE 2 is more like reboot than sucessor and I just hope it stands that way. It's a great old school ARPG with lots of new features. I love it.
To OP: Just Trade my guy. Ez mode.
Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
If you are gonna make the game like D2 then give me some charms :). Omens definitely don't count.

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