Why POE2 is dying
" Just a reminder the crybabies opening those trolls threads ( OP did several of those already ) never bring any facts to the table so here's the graphs : ![]() ![]() They keep talking about how bad PoE 2 player retention is according to them , but never adress the fact PoE 1 has been on life support for years , never adress the last season has ( as usual ) lost 96% of the player count in 2 months and their former GOAT ARPG never reached in 10 years the numbers PoE 2 reached here . It took years for PoE 1 to become established but for PoE 2 after weeks of EA it's the end of the world , the game is gonna die , wah wah wah "Go buy a supporter pack and I might take you seriously." ~ Generic PoE whale https://www.pathofexile.com/forum/view-post/25976591 ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version https://www.pathofexile.com/forum/view-thread/3705057 Last edited by Ashyev#5110 on Dec 26, 2024, 5:34:13 AM
|
![]() |
I agree.
There is basically 0 progression to be had if you are trying SSF. Crafting and getting drops feels the same, e.g like hopeless rng. Like playing the lottery. The itemization in it self is extremely boring. Get a good weapon, hit your resist-caps and ultrastack evasion or ES. Everything else gets your one-shot more often. Most uniques are just borderline useless due the ridiculous scaling of content. 1 death mechanics on basic endgame content is one of the worst ideas anyone in the gaming industry has ever had. Talk about anti-fun holyyy. It just incentivizes good ol' PoE1 zoom-screen-delete meta builds where you prevent the game from ever interacting with out as that means 50% chance of death. Or you play ridiculously safe and boring, taking no chances, pushing no limits, playing content way below your level just to prevent the inevitable lack of tokens to play the game(running out of waystones and exalts/alchs, coins and ultimatums). And if you do choose to go for the second route of playing below your level, you will be rewarded with jack-shit for items. Especially if you dont have MF. Ahhhhh why GGG? The campaign act 1, 2 and 3 was so good. Why did you change things up? Find that pacing again and implement it into the late to end-game. If this stupid game wasn't so addicting and I have basically nothing else to do in the holidays, I would have uninstalled a long time ago. I'm just getting mad playing it. Yuck. |
![]() |
" You're comparing a PoE league that got delayed and abandoned for 6 months then had a bad re-launch and then put on life-support which is free to play, with a completely new game that people paid 30$ to play. If you can't see how your comparison doesn't make any sense, I don't know what else to tell you. You have the privilege to even play PoE 2 because PoE 1 was so successful and because of all the players who supported it over the years. So how about some respect for the people who have genuine concerns about the long-term health of this game? Because long-time PoE veterans know exactly where this game is headed if nothing changes, this is why feedback is being given now before it's too late. |
![]() |
And for anyone who thinks the game "isn't dying", it slowly is.
![]() |
![]() |
I think nothing dying but definetly somethinks must reworked. For example leveling at some point i mean i'm currently 93 lvl and %52 xp and my build nearly immortal and 1 81 lvl map gives just about %1 xp if i kill all maps. it is feels like 99 to 100 instead of 93 to 94. And citadels definetly must have a pattern not random in 2 week i could find just 4 citadel ( 3 iron 1 other and still looking for bronze or cooper citadel didn't remember that one's name ) and doing full delirium it gives 3 shitty fragment and 3-4 delirium mirror piece and all other mechanics same. Crafting definetly random so we can say basily there is no crafting, there is just luckcraft. Asendancy was easy for me i can't complein about that but that bugs... in trial of chaos sudden game crushes, and in sanctum end bosses time mechanic bugs; sometime it didn't count even u collect all orbs or somethimes boss just random touch u with touch of deaths even as soon as after start time mechs and reward soo bad. I was sanctum farmer for last 3-4 season in poe 1 bcs it gives realy good currency reward but poe 2 just u can hope for it maybe u can find some decant gear for selling. My personal idea sanctum for just asendancy points and then u newer go back there. And 1 think more why we can't teleport to our hideout at some way points why we must go somewhere else firs and also when press U in game too long loading time.
After saying all of this i believe the ggg team, they will find some solutions for these issues before the offical release. |
![]() |
Nearly 2 million current players across multiple platforms. Game dying. Lol
|
![]() |
" Nice copium , what happened with player retention on the last league occurred every single league for all of this game existence : ![]() "Go buy a supporter pack and I might take you seriously." ~ Generic PoE whale https://www.pathofexile.com/forum/view-post/25976591 ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version https://www.pathofexile.com/forum/view-thread/3705057 Last edited by Ashyev#5110 on Dec 26, 2024, 6:32:18 AM
|
![]() |
" First off the game isnt dying. Please provide evidence to the contrary. Other then that I actually agree with most of your points, these are areas they need to work on. I dont play melee so cant comment on that, but I disagree with endgame being a oneshot fest, thats not my experience. I also disagree with the loss of map and exp on death, i think that should stay. The rest I agree with, endgame bosses are too scarce, armor/life is so much worde then es, crafting is almost non existant. But most people understand that the game is in early access and these points im sure will be fixed. | |
"Unfortunetly you dont understand how game releases work.When an early acces launch has such a huge success that they reach almost 600k players on the first day, and then go into winter holiday where alot of people are away from home and playing less or not at all, there is no universe where the number of players arent going to be less.Please provide one example of a game launch that looks different. | |
" Yeah? Your point? This is literally the game's business model. People are done with a league max 1 month into it. Most are done by week 1-2 with all their goals and quit till the next one. You simply don't understand a thing about PoE's player retention at all. Last edited by Toforto#2372 on Dec 26, 2024, 6:36:53 AM
|
![]() |