Why POE2 is dying
Yes. It is dying. Can it come back? Sure!
Does that mean GGG shouldn't deeply care why hundreds of thousands of players that paid for access are quitting? Of course not. Disclaimer: I already know a few elite GGG bootlickers will spam this comment section telling me I don't understand charts or numbers, that its "normal", or "everything is fine", or "play something else -stop whining". Let them. It's all they do, all the time, and we can't stop it. Firstly I'd like to say there are lots of positives about POE2, and it could have a decent foundation for a great game in the future. I'm not here to talk about those, however. Problems: 1. Ascendancies are bottlenecked behind bad mechanics and RNG 2. Crafting is meaningless and random 3. Magic find ruined the economy completely, you are now either rich or poor 4. Maps and areas are way too big 5. Melee is dead, it feels clonky, bad, slow, and punishing 6. T1-T10 maps feels pointless and has little or no rewards 7. Endgame is a one-shot fest unless you run a meta 15k energy shield build 8. Armor is effectively pointless when it comes to mitigate dying 9. Building life builds are punished heavily, ES builds rewarded heavily 10. Build diversity bricked due to all the problems above 11. Campaign too long to incentivize multiple runs/leagues for most people 12. Death penalties makes no sense in normal game mode 13. Bosses too scarce in endgame My conclusion? The game was dropped at least 6 months prematurely. A closed beta until mid 2025 should have been done. But that ship sailed. Fast fixes: Release ascendancy points throughout the campaign for now. Incentivize most players possible to engage with and try the content for EA purposes, and work towards a FAIR and non-RNG based trial with the full release. Make exalted orbs the most common currency. It will still make crafting pure chance, but until the whole system is reworked, at least people will have a chance of trying to craft items. It is dead as of now. Armor scaling have to flatly mitigate damage -but cap the total max mitigation. At least until you can fine-tune the balance. As of now armor builds are dead. Increase animation time and attack speed of most warrior skills by a lot. At least until armor and life builds are fixed to become ACTUALLY tanky. The passive tree have about 50 energy shield nodes and 3 life nodes. Considering life builds are the common melee characters, this is literally opposite of what would seem normal. I'm not even sure there is an easy fix here. Remove XP penalty on death. This is a no brainer. Getting to 100 is hard enough as is. At least until all content is balanced. Stop the 1 death map bricking too. It makes no sense for a normal game mode. Make teleportation map markers in maps too, until you can scale them better. All maps should have a boss -bosses are among the best features of POE2, don't remove them from players. Remove all magic find on gear, and boost MF with 50% as base. Reward players for doing T1-T10 maps much better. Increase drop rates, increase waystones. Make it much easier to get 4 and 5 linked skills, at least in EA where you would think GGG want to playtest as much as possible. You could do all this fairly easily and the overall experience for 90% of the player base would be better. YES, I know there are some elite get good gamers that don't wont anyone but them to enjoy the game, but give them ruthless mode, and we can stop having to argue with them all the time. What I would do? Announce a rollback and restart servers 1. February. Until then, remove death penalties, give out ascendancy points in campaign, and increase drops by at least 100%.Let players go bananas for a month, really trying out builds and the full extent of the game. GGG buys themselves a full month to dig deeper into fixing more problems, while making the game accessible until then. Last edited by eldheim#2436 on Dec 26, 2024, 3:37:30 AM Last bumped on Mar 3, 2025, 3:47:18 AM
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Dying...lulz
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" yeah had quite a laugh as well. Farming salt on the forums since 2024
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" Its fine, I just hope they won't apply your solution - I am having a blast how it is. Farming salt on the forums since 2024
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" you didn't have a point in relation to my response to the silliness of your assertion |
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" What build/class are you running, and how far into endgame are you? |
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" Yes I do. I stated it in my OP. You are just watering out the feedback forum with prattle with no substance, whereas I actually gave feedback. Last edited by eldheim#2436 on Dec 26, 2024, 3:46:00 AM
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Spark light weaver since day 1, done with all content, currently making my sanguinist work
Farming salt on the forums since 2024
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" So you just casually runs a build that contends with all the current upsides of the game release and very few of the downsides, and you response is "don't change anything". Great stuff. Go roll a warrior and play melee, and come back to me. I could have even advocated to nerf ES builds, but I didn't, I'd rather they fix life and melee. You've got it good. A lot of people didn't go meta spark meta ES. But I guess you presume we all play your build? I presume you also play 5+ hours a day, and good the upside of the economy. Try broadening your perspective. Last edited by eldheim#2436 on Dec 26, 2024, 3:51:11 AM
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